SMB3: Lost Levels (DEMO)
Posted: Mon Sep 21, 2015 3:05 am
Here are some of my 1st SMBX levels, I made these in around 3 days or so.
They're SMB3 styled levels, hence the name. Like SMB3, they're rather short, but make up for it by having no checkpoints.
This is a demo, it contains the 1st whole world, but, some features are missing since I don't understand to do what. I'll lists those at the end.
This demo pack has the following:
-8 Levels
-1 world
-One bonus level
Screenshots:









(This is the bonus level)
Overall, these levels are rather easy, since I wanted to make the 1st world easy, then keep getting harder. So you shouldn't have any unfair moments unless it's broken design.
The game will be included as a ZIP attachment below, since the file is small due to everything being stock assets from SMBX (I don't know how to make custom graphics/music yet)
Notes:
-The pipe towards the 1st Boom-Boom shouldn't be there, I want to make the wall close down to no return when Boom Boom appears on-screen, but I don't know how. So I used a 1-way pipe instead, looks kinda sloppy.
-The airship boss should be a Koopa kid, but I don't know how to make a trigger so that the level ends when they die. So I used a Boom-Boom as a temporary replacement.
I hope you enjoy. I also hope that my 1st levels weren't too sloppy and unenjoyable.
They're SMB3 styled levels, hence the name. Like SMB3, they're rather short, but make up for it by having no checkpoints.
This is a demo, it contains the 1st whole world, but, some features are missing since I don't understand to do what. I'll lists those at the end.
This demo pack has the following:
-8 Levels
-1 world
-One bonus level
Screenshots:









(This is the bonus level)
Overall, these levels are rather easy, since I wanted to make the 1st world easy, then keep getting harder. So you shouldn't have any unfair moments unless it's broken design.
The game will be included as a ZIP attachment below, since the file is small due to everything being stock assets from SMBX (I don't know how to make custom graphics/music yet)
Notes:
-The pipe towards the 1st Boom-Boom shouldn't be there, I want to make the wall close down to no return when Boom Boom appears on-screen, but I don't know how. So I used a 1-way pipe instead, looks kinda sloppy.
-The airship boss should be a Koopa kid, but I don't know how to make a trigger so that the level ends when they die. So I used a Boom-Boom as a temporary replacement.
I hope you enjoy. I also hope that my 1st levels weren't too sloppy and unenjoyable.