1. His is for LunaDll.
2. On his post, the link to just the red birdo 404's.
3. Why would anyone download a huge pack just for red birdo?
oh btw, i didn't take the red birdo from a pack or anything. i recoloured her myself and ripped the fireball from a spriters-resource spritesheet, if anyone wants to get picky.
How does it work?
It's simple. Birdo's fireball replaces Ludwig's fire. Because why would you have Ludwig in the same level as Birdo?
It checks Birdo's firing state. If she's firing, a random number is generated. If that random number is the magic value, the egg is turned into the fireball. It's like magic, except it's scripting.
I have a question - do I absolutely need lunalua for this? I have lunadll and that seems like it will suffice.
JK looks good, I think I'm gonna be using this in my episode.
Re: [LunaLua] Real Red Birdo
Posted: Tue Aug 11, 2015 12:37 pm
by Axiom
HenryRichard wrote:I have a question - do I absolutely need lunalua for this? I have lunadll and that seems like it will suffice.
JK looks good, I think I'm gonna be using this in my episode.
<3
The script is fairly tweakable too. I have one small improvement I want to make to make it work with multiple Birdos first off though.
Re: [LunaLua] Real Red Birdo
Posted: Tue Aug 11, 2015 2:10 pm
by Wind
uh, fos already made this
Re: [LunaLua] Real Red Birdo
Posted: Tue Aug 11, 2015 4:42 pm
by Murphmario
Wind wrote:uh, fos already made this
Axiom wrote:>INB4 FANOFSMBX ALREADY MADE THIS
Also, this still isn't "real". The original also shot fireballs/eggs 3 times in a row.\
Unless the behavior is fixed, FanofSmbx's is better due to LunaDLL support.
Re: [LunaLua] Real Red Birdo
Posted: Tue Aug 11, 2015 4:48 pm
by FanofSMBX
LunaLua and LunaDLL can be used together if you don't make the codes conflict each other's instructions. Also, this is better because the original egg behavior is kept. Mine had the egg replace a throwable Bullet Bill. Not to mention you couldn't use vegetables with it.
Re: [LunaLua] Real Red Birdo
Posted: Tue Aug 11, 2015 5:34 pm
by Axiom
Murphmario wrote:
Also, this still isn't "real". The original also shot fireballs/eggs 3 times in a row.\
Unless the behavior is fixed, FanofSmbx's is better due to LunaDLL support.
implying rng doesn't make it better because you don't know what to expect.
FanofSMBX wrote:LunaLua and LunaDLL can be used together if you don't make the codes conflict each other's instructions. Also, this is better because the original egg behavior is kept. Mine had the egg replace a throwable Bullet Bill. Not to mention you couldn't use vegetables with it.
(i know they can be used together but i was bored so)
B)
Re: [LunaLua] Real Red Birdo
Posted: Tue Aug 11, 2015 7:07 pm
by Mable
Could lunalua be used also to make the hammer brothers act like in smb1? Where they throw more hammers?
Re: [LunaLua] Real Red Birdo
Posted: Tue Aug 11, 2015 7:56 pm
by Axiom
Sinem wrote:Could lunalua be used also to make the hammer brothers act like in smb1? Where they throw more hammers?
probably, i need a refresher on how the hammer bros. work in smb1 though.
EDIT: like this?
spammer brother.gif
Re: [LunaLua] Real Red Birdo
Posted: Tue Aug 11, 2015 8:17 pm
by Mable
Axiom wrote:probably, i need a refresher on how the hammer bros. work in smb1 though.
EDIT: like this?
spammer brother.gif
lmao pls gimme that my homie.
Also here is a video. I doubt tho that lua can make them chase the player
Re: [LunaLua] Real Red Birdo
Posted: Tue Aug 11, 2015 8:46 pm
by Axiom
The video won't load for me. I tamed the spammer brother a bit, added a timer to his AI and such and experimented with different AI's per NPC. The result is a bit hacky as it's based on it being in a specific layer, but it works.
So using the script I have, you could have multiple hammer brothers with either normal or spammer brother AI's. Neat!
Re: [LunaLua] Real Red Birdo
Posted: Fri Jan 08, 2016 8:47 am
by zxcv
I found a glitch:
If you are holding the Birdo's egg on your hand and the Birdo shoots a fireball, the egg in your hand is transformed in a fire ball too.
The error might be in line 16
That looks like very sloppy code to me. Axiom, you could've at least checked if the table element existed on the previous frame!
Re: [LunaLua] Real Red Birdo
Posted: Fri Jan 08, 2016 7:03 pm
by zxcv
Does someone know how to improve this code? Also this code only works "correctly" for 1 Birdo
Re: [LunaLua] Real Red Birdo
Posted: Mon Jan 11, 2016 4:57 pm
by Axiom
working on ironing this out now
edit: fixed
updating link soon
Re: [LunaLua] Real Red Birdo
Posted: Mon Jan 11, 2016 5:03 pm
by zxcv
Axiom wrote:working on ironing this out now
from what i can tell, it could be a lunalua bug because it's modifying EVERYTHING in the table instead of just that specific NPC.
You could try contacting Rednaxela or Kevsoft.
Re: [LunaLua] Real Red Birdo
Posted: Mon Jan 11, 2016 5:17 pm
by Axiom
file updated, use same download link
Re: [LunaLua] Real Red Birdo
Posted: Mon Jan 11, 2016 6:20 pm
by zxcv
Oh yeah, thank you!
Re: [LunaLua] Real Red Birdo
Posted: Tue Jan 12, 2016 1:18 am
by Cedrik
Also here is a video. I doubt tho that lua can make them chase the player
1. This is realy unfair.
2 Use txt or koribo blue to make this.
Re: [LunaLua] Real Red Birdo
Posted: Tue Jan 12, 2016 1:43 am
by Mable
1. That is smb1 how is this unfair. Have you never played smb1?
2. What? Do you even understand it? I doubt so bc you can't make them chase the player with a simple txt file. And kuribo? You mean the blue shoe? How would that even work.