Postby ShadowStarX » Thu Jul 09, 2015 3:15 pm
SMBTVLL 1-1 review
Design & Gameplay: 2/10 (counts 70%)
This level isn't too good I have to say. First off, it's really short. Bc of shortness, I can't rate the powerup vs. enemy ratio. (true that wasn't bad) The coin and npc placement was horrible, you can't use npcs standing on each other if they're not smb2 ones. Also, the bottom path's second half is way too narrow and it's not rewarding too much extra stuff to make the player satisfied. The fun factor is kinda low and the level lacks of replay value because of this. Also, as Big Mario, the player has to glitchout if he wants to hit those 2 '?' blocks in the bottom path. Overall, the design and gameplay isn't terrible but still very bad.
Atmosphere & Visuals: 3.5/10 (counts 30%)
The usual SMB1 overworld always fits for an SMB1 grassland level. Also, there's no clash in the level luckily. You've placed a fair amount of BGOs too.
This level has some cutoffs, you can see them on the second screenshot. And I have to mention the not too interesting atmosphere too, it didn't keep any interest in me.
Note: please don't include the original folders of the gfx, it makes the filesize way too big, only include the graphics you're going to use and try to delete the unnecessary gfx from the folder. (well, at least you permalinked Sednaiur's expanded cgfx pack)
Score: 2.5/10
Moved to 'Trash Can'
Don't worry because of the bad score, it's p. good for a second level.