SMB3 styled Cheep Chomp

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TheIronWarrior
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SMB3 styled Cheep Chomp

Postby TheIronWarrior » Sat Jul 04, 2015 1:47 am

I was bored so I made this. All he does is swim around, But at least it's something...Right? I also made open-mouth sprites, but I recommend not using them, unless you find a way to make a fully functional Cheep-Chomp.

Tango
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Re: SMB3 styled Cheep Chomp

Postby Tango » Sat Jul 04, 2015 10:33 am

Maybe trading from Cheep Cheep to Paratroopa, and activating the Chase Mode, he could act like a real Cheep Chomp. Just be sure of only use it in levels full of water, or he can swim on the air O.o

TheIronWarrior
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Re: SMB3 styled Cheep Chomp

Postby TheIronWarrior » Sat Jul 04, 2015 5:07 pm

Miles Troopa wrote:Maybe trading from Cheep Cheep to Paratroopa, and activating the Chase Mode, he could act like a real Cheep Chomp. Just be sure of only use it in levels full of water, or he can swim on the air O.o
It might be possible to make Cheep Chomp fall when not in water, and upon entering water he starts acting like a Chasing Paratroopas. This would probably require LUNA DLL, if it's possible to do.

PROX
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Re: SMB3 styled Cheep Chomp

Postby PROX » Sun Jul 05, 2015 12:53 pm

where are the frames for the sprite facing the opposite direction? Also there's no animation whatsoever. I do like the way the sprite looks though and the frames are available, so anyone can animate it.

TheIronWarrior
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Re: SMB3 styled Cheep Chomp

Postby TheIronWarrior » Thu Aug 13, 2015 4:46 pm

PROX wrote:where are the frames for the sprite facing the opposite direction? Also there's no animation whatsoever. I do like the way the sprite looks though and the frames are available, so anyone can animate it.
There were sprites of him facing the opposite direction, but I didn't include them for some reason I don't remember. also, there is an animation, you just don't see it.


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