AngryNerds100 Boss Run

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AngryNerds100
Shy Guy
Shy Guy
Posts: 7
Joined: Thu Jun 18, 2015 9:10 pm

AngryNerds100 Boss Run

Postby AngryNerds100 » Thu Jun 18, 2015 10:14 pm

This is my SMBX boss rush. This rush will have several new things added to make it different from the rest.

1. No custom graphics- I know this might sound like a con, but I've seen several people use a custom graphic for some bosses and make them a clone of other bosses, just aesthetically different.

2. Old boss remixes- Old bosses will now be given new love, with new ways to increase their difficulty such as the stage, or npc flags to make them almost entirely different.

3. Originality- A lot of my boss fights are concepts I myself have not seen that often, if not at all. Some will be similar to others but it won't be overrun with similar boss designs.

4. No set order- There is not a certain order to complete the levels in. (with an exception of the final boss) You can go at your own pace and skip bosses if they're too challenging.

5. 3 difficulty modes- Easy mode starts gives you unlimited free power-ups at the start. Normal mode gives you unlimited Mushrooms. Hard mode gives you no power-ups, and has a different final boss at the end.

Screen shots
Spoiler: show
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It's hard to say when the game will be out. I'm borrowing a family computer that they don't enjoy me using which I rarely get to use in the first place because I broke my old laptop. My progression is currently very slow because of this, but it will be released.

Update (7/2): I'm using an old computer to get progress back on track. It shouldn't take that long to complete now.
Last edited by AngryNerds100 on Thu Jul 02, 2015 11:28 am, edited 2 times in total.

Superiorstar
Birdo
Birdo
Posts: 2153
Joined: Tue Jul 22, 2014 5:49 pm

Re: AngryNerds100 Boss Run

Postby Superiorstar » Thu Jun 18, 2015 10:29 pm

For a boss rush with no custom GFX these bosses look really original in concept, I just hope they play just as well.


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