[SMBX2] The Invasion: Ultimate Edition - World 10 DEMO (v1.0.2)

Share your work-in-progress SMBX episode or browse and support others'.

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Do you think I should make a new episode after this one? (I just want to know...)

Poll runs till Sun Sep 28, 2025 1:00 am

Yes
7
88%
Maybe
1
13%
Nah
0
No votes
 
Total votes: 8
John Nameless
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Re: [SMBX2] The Invasion: Ultimate Edition - World 10 DEMO (v1.0.1)

Postby John Nameless » Sun Sep 21, 2025 7:34 am

Maximum wrote:
Sat Sep 20, 2025 12:09 am
-For fastFireballsDX, that is the issue that comes with it.
Image

Regarding that, you're supposed to open up fastFireballsDX.lua itself & add the id of the custom projectile you want within the "fastFireballs.shootingProjectiles" table manually.

Maximum
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Re: [SMBX2] The Invasion: Ultimate Edition - World 10 DEMO (v1.0.1)

Postby Maximum » Sun Sep 21, 2025 2:33 pm

John Nameless wrote:
Sun Sep 21, 2025 7:34 am
Maximum wrote:
Sat Sep 20, 2025 12:09 am
-For fastFireballsDX, that is the issue that comes with it.
Image

Regarding that, you're supposed to open up fastFireballsDX.lua itself & add the id of the custom projectile you want within the "fastFireballs.shootingProjectiles" table manually.
Ok, thank you!

ICCreator93[]
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Re: [SMBX2] The Invasion: Ultimate Edition - World 10 DEMO (v1.0.2)

Postby ICCreator93[] » Mon Sep 22, 2025 2:29 pm

Hey there, Maximum. How's it going on the project? I saw screenshots and I think it's very interesting, and I will give it a shot once it is complete.


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