1.0.5:
Biggest minipatch so far. Gonna release it before it gets out of control wowahahaha!
https://drive.google.com/file/d/1L8IAu2 ... sp=sharing
Changelog:
- Most levels may now provide Tier 2 powerups in its boxes.
- Changed the effect for killing enemies with a nogravity fireball.
- Swapped two item sprites that were wrongly assigned.
- Beta 4 Patch 3 Hotfix addresses a memory leak issue and is encouraged to be used now.
- Redesigned the "Save + Quit" menu option to use Misc.exitEngine if the game is played on the Patch 3 hotfix. Old behaviour is retained in Patch 3.
- Fixed an issue where collectibles would sometimes not be collected properly.
- Final level: Adjusted some setups to make softlocking more difficult/impossible
- Final level: Adjusted portals to no longer randomly stop functioning
- Wind level: Now preloads final section background in the one-screen section.
- Wind level: Added an antisoftlock spike for brave souls.
- Spring level: Adjusted a setup for better flow.
- Train level: It is no longer possible to get hit during the second cutscene.
- Dolphin level: Fixed easy cheese
- Dolphin level: Added missing dolphin goo
- Bubble level: Added extra powerup
- Pepper level: Slightly adjusted various setups in the CP1 area
- Pepper level: Added a powerup to the CP1 area
- Pepper level: Adjusted incorrect coin guides
- HUB: Fixed an issue with the bank that would cause you to lose money you didn't have.
- HUB: The inn can now be used to refresh the vending machine
Known issues:
- The aforementioned cutscene bug may still occur. Need a reliable way of reproducing it.