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Re: (Delayed for 2 months?) Mix World 3 - Animal Jam

Posted: Sun Feb 05, 2017 7:59 pm
by Alagirez
practicalshorty014 wrote:
WerewolfGD wrote:
practicalshorty014 wrote: Aw bummer, I was hyped for it to come out in like about a month or so, but yeah, I also had a test that I *didn't do*. I also like that some of the enemies in the ice level screenshot have a similar color scheme to it.
Thanks! But which screen? O_o There are a lot of ice level screens.
The first two screenshots where you said you had to delay the project.
wolves: show
Image
You mean this one, right?
Well, its one of my remake levels. Glad you like it :D

Re: Mix World 3 - Animal Jam

Posted: Tue Feb 07, 2017 1:55 pm
by TheRealGamer
Amazing!!! :D :D :D

Re: Mix World 3 - Animal Jam

Posted: Wed Feb 08, 2017 7:18 pm
by Kley
TheRealGamer wrote:Amazing!!! :D :D :D
Could you provide further thought/criticism the project rather than a just a one-word post?

Re: Mix World 3 - Animal Jam

Posted: Thu Feb 09, 2017 7:57 am
by Sux
Some levels looks familiar to me :p
I'm glad with this project, good luck
It still amazing

Re: Mix World 3 - Animal Jam

Posted: Thu Feb 09, 2017 9:18 pm
by Alagirez
Sux wrote:Some levels looks familiar to me :p
I'm glad with this project, good luck
It still amazing
Glat to see you still around! and thank you! (^.^)//

Re: Mix World 3 - Animal Jam

Posted: Thu Feb 23, 2017 12:42 am
by Alagirez
Well, this is not an update, just the overall progress of my project.....
Image
Auu

See you in March i guess.

Re: Mix World 3 - Animal Jam

Posted: Thu Feb 23, 2017 12:44 am
by MacDuckBeat
WerewolfGD wrote:Well, this is not an update, just the overall progress of my project.....
Image
Auu

See you in March i guess.
You did a good work on your progress, I hope you have a good time in March.

Re: Mix World 3 - Animal Jam

Posted: Thu Feb 23, 2017 12:51 am
by Alagirez
RSuper wrote:
WerewolfGD wrote:Well, this is not an update, just the overall progress of my project.....
Image
Auu

See you in March i guess.
You did a good work on your progress, I hope you have a good time in March.
Thanks! :D
Also i've updated the main post. I didn't add some screens, but i added and fixed some additional stuff :>

Re: Mix World 3 - Animal Jam (Not really back idk)

Posted: Fri Mar 17, 2017 12:40 am
by Alagirez
wolves: show

Let me know if you see any bugs.
New Progress : 67/80 Levels completed.
See ya on April i guess.

Re: Mix World 3 - Animal Jam (Not really back idk)

Posted: Fri Mar 17, 2017 12:48 am
by MacDuckBeat
WerewolfGD wrote:
wolves: show

Let me know if you see any bugs.
New Progress : 67/80 Levels completed.
See ya on April i guess.
Man, I have not watched that video yet. I will watch it if I have a time sooo your progress are neat tho.
See you on April too.

Re: Mix World 3 - Animal Jam (Not really back idk)

Posted: Sun Mar 19, 2017 10:00 pm
by Alagirez
RSupertheGreat wrote:
WerewolfGD wrote:
wolves: show

Let me know if you see any bugs.
New Progress : 67/80 Levels completed.
See ya on April i guess.
Man, I have not watched that video yet. I will watch it if I have a time sooo your progress are neat tho.
See you on April too.
Ayy thanks!

Re: Mix World 3 - Animal Jam (Big screens)

Posted: Sat Mar 25, 2017 7:52 am
by Alagirez
Yay some big screens!
Werewolves: show
Image
Image
Image
Please give feedback and if you see any visual errors like cutoff please let me know.
;)I'll be back making levels at 10 April dont worry ^.^ lol nope

Re: Mix World 3 - Animal Jam

Posted: Sat Mar 25, 2017 11:29 am
by Snessy the duck
I see a cutoff in the cave screen (Look at the left of the first red koopa) and I don't get why the last buzzy beetle is floating, but the screens look good otherwise. Keep up the pawsome work! Also, how exactly do the green and yellow blocks in the last screen work?

Re: Mix World 3 - Animal Jam

Posted: Sat Mar 25, 2017 11:36 am
by loop
Snessy the duck wrote:I see a cutoff in the cave screen (Look at the left of the first red koopa) and I don't get why the last buzzy beetle is floating, but the screens look good otherwise. Keep up the pawsome work! Also, how exactly do the green and yellow blocks in the last screen work?
The hell are you talking about? I don't see any cutoff. Anyway, I really like progress on this. Keep up the good work.

Re: Mix World 3 - Animal Jam

Posted: Sat Mar 25, 2017 11:39 am
by Snessy the duck
Jayce 777 wrote:
Snessy the duck wrote:I see a cutoff in the cave screen (Look at the left of the first red koopa) and I don't get why the last buzzy beetle is floating, but the screens look good otherwise. Keep up the pawsome work! Also, how exactly do the green and yellow blocks in the last screen work?
The hell are you talking about? I don't see any cutoff. Anyway, I really like progress on this. Keep up the good work.
I'm talking about this:
Image

Re: Mix World 3 - Animal Jam

Posted: Sat Mar 25, 2017 12:11 pm
by ElectriKong
Snessy the duck wrote:I see a cutoff in the cave screen (Look at the left of the first red koopa) and I don't get why the last buzzy beetle is floating, but the screens look good otherwise. Keep up the pawsome work! Also, how exactly do the green and yellow blocks in the last screen work?
I guess the floating buzzy beetle is because it is supposed to spawn there.

Re: Mix World 3 - Animal Jam

Posted: Sat Mar 25, 2017 1:44 pm
by Cedur
Snessy the duck wrote:
Jayce 777 wrote:
Snessy the duck wrote:I see a cutoff in the cave screen (Look at the left of the first red koopa) and I don't get why the last buzzy beetle is floating, but the screens look good otherwise. Keep up the pawsome work! Also, how exactly do the green and yellow blocks in the last screen work?
The hell are you talking about? I don't see any cutoff. Anyway, I really like progress on this. Keep up the good work.
I'm talking about this:
Image
Yeah, that's a cutoff. You just mistook the location on your description.

Re: Mix World 3 - Animal Jam

Posted: Sat Mar 25, 2017 1:52 pm
by Emral
Are we not going to address how falling down is gonna be a horrible experience for the player? Having to replay through an already completed yet empty area, void of powerups, coins and enemies that have already been killed in this run?

Re: Mix World 3 - Animal Jam

Posted: Sat Mar 25, 2017 1:54 pm
by Hani
I'm back but not entirely. The project is looking pretty good. You worked really hard with the 3rd and the 2nd one, forget about the 1st one! ;)
But, remember to not rush. Take your time, I'm sure the community is patient. Take your time and add gimics or SPICE! <3

Re: Mix World 3 - Animal Jam

Posted: Sat Mar 25, 2017 2:58 pm
by FanofSMBX
I would suggest to have something on those clouds in the lower left part of the cloud level like an invisible prize block. Even though the hammer bro is recolored I would suggest to replace him with Squishy Rex's SMW Hammer Bro. Also, the dragon coins in the canyon level should be SMB3. Other than those things these look like fun levels to play! Also the cave level looks like it is from Super Mario Country :P