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Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Posted: Mon Oct 31, 2016 8:39 am
by Witchking666
MECHDRAGON777 wrote:
witchking666 wrote:Thats a cursor.
So you screenshots your cursor, which just so happens to look like the corner slippery slimy block of the same tileset in the screenshot that was pixelperfectly placed in a spot where it has to be a misplaced block?... How did you pull that off?

[edit]I find it odd that the tileset's name is the same as my CC12 level's name...[/edit]
~Happy All Hallows Eve
Kōri
I meant it's not really there, the cursor was just carrying it around. Also, the reason why the tileset is called nuclear facility is because... well... it is a nuclear facility tileset.

Also, happy Hallows Eve Mechdragon

Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Posted: Mon Oct 31, 2016 5:08 pm
by Alagirez
Wow, the new tilesets looks pawsome (Especially the the shadow castle one)! Ofc i will use it ;)
Great job!

Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Posted: Tue Nov 01, 2016 3:55 pm
by Witchking666
Wolfy Werewolf wrote:Wow, the new tilesets looks pawsome (Especially the the shadow castle one)! Ofc i will use it ;)
Great job!
Thanks, the shadow temple one was actually very easy to make. Also, Pawsome? Really?

Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Posted: Tue Nov 01, 2016 4:07 pm
by MECHDRAGON777
witchking666 wrote:
Wolfy Werewolf wrote:Wow, the new tilesets looks pawsome (Especially the the shadow castle one)! Ofc i will use it ;)
Great job!
Thanks, the shadow temple one was actually very easy to make. Also, Pawsome? Really?
I think he is making up his own contraction with the "P" standing for "Pretty"

Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Posted: Tue Nov 01, 2016 4:08 pm
by Waddle
Image

This tileset is kind of way too similar to yours, and I'm afraid TheSaturnyoshi was in fact first.

Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Posted: Tue Nov 01, 2016 4:09 pm
by PROX
Either that or he really likes dogs or cats

Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Posted: Tue Nov 01, 2016 4:19 pm
by Witchking666
Waddle Derp wrote:Image

This tileset is kind of way too similar to yours, and I'm afraid TheSaturnyoshi was in fact first.
Wait, when did he post this? That looks way too similar indeed. I must have seen that screen before and recalled it from my subconsious memory, so if you could tell me when he posted it since I would really appreciate it if I knew so I know if I should remove it from the pack or not.

Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Posted: Tue Nov 01, 2016 4:22 pm
by Waddle

Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Posted: Tue Nov 01, 2016 4:26 pm
by Witchking666
Oh yeah that was earlier then mine, i'll delete it tomorrow and update the download without it.

Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Posted: Tue Nov 01, 2016 4:27 pm
by Waddle
b-but wait it wasn't the same so altering it and like, idk, crediting the original creator should be enough??

Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Posted: Tue Nov 01, 2016 4:28 pm
by Witchking666
Yeah I could do that too. Just like I credited you for the idea to make those sail bgo's.

Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Posted: Wed Nov 02, 2016 2:50 pm
by Witchking666
I added a credits file in the Shadow temple tileset to credit TheSaturnyoshi.

Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Posted: Thu Dec 22, 2016 1:04 am
by Omega0
Cool Graphic Pack, but how do I add the graphics to the level editor?

Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Posted: Thu Dec 22, 2016 4:48 am
by Snessy the duck
Omega0 wrote:Cool Graphic Pack, but how do I add the graphics to the level editor?
First, you create a folder with the same name and in the same location of the level, then you put all the gfx you want to use in the folder, and tada! They'll show up in the editor!

Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Posted: Thu Dec 22, 2016 12:01 pm
by Omega0
Snessy the duck wrote:
Omega0 wrote:Cool Graphic Pack, but how do I add the graphics to the level editor?
First, you create a folder with the same name and in the same location of the level, then you put all the gfx you want to use in the folder, and tada! They'll show up in the editor!
Thanks.

Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Posted: Wed Dec 28, 2016 3:15 pm
by Witchking666
Omega0 wrote:
Snessy the duck wrote:
Omega0 wrote:Cool Graphic Pack, but how do I add the graphics to the level editor?
First, you create a folder with the same name and in the same location of the level, then you put all the gfx you want to use in the folder, and tada! They'll show up in the editor!
Thanks.
My gfx are meant for usage with PGE editor. The legacy editor will spread them everywhere.

Re: Witchking666' Graphics Pack: 5.0.1 Damn copyright.

Posted: Fri Jan 27, 2017 1:53 am
by Witchking666
All of this shit about copyright has gotten me to remove the Shadow desert temple from this pack. An actual update will hopefully be pushed out too soon.

Re: Witchking666' Graphics Pack: 5.0.1 Damn copyright.

Posted: Thu Feb 02, 2017 12:15 pm
by arcade999
Its very unfair that you needed to remove a graphic because "it look too similar" to another one created by another guy... even if you credited him! This is very uncool!

Re: Witchking666' Graphics Pack: 5.0.1 Damn copyright.

Posted: Thu Feb 02, 2017 4:04 pm
by Artturer
Very good graphics are innovative! :D

Re: Witchking666' Graphics Pack: 5.0.1 Damn copyright.

Posted: Thu Feb 09, 2017 10:14 pm
by Kixubug
I'm really sorry that you got a copyright. don't worry are still going to fix it?