Witchking666' Graphics Pack: 6.0. (NEW YEAR UPDATE)

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Witchking666
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Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Postby Witchking666 » Mon Oct 31, 2016 8:39 am

MECHDRAGON777 wrote:
witchking666 wrote:Thats a cursor.
So you screenshots your cursor, which just so happens to look like the corner slippery slimy block of the same tileset in the screenshot that was pixelperfectly placed in a spot where it has to be a misplaced block?... How did you pull that off?

[edit]I find it odd that the tileset's name is the same as my CC12 level's name...[/edit]
~Happy All Hallows Eve
Kōri
I meant it's not really there, the cursor was just carrying it around. Also, the reason why the tileset is called nuclear facility is because... well... it is a nuclear facility tileset.

Also, happy Hallows Eve Mechdragon

Alagirez
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Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Postby Alagirez » Mon Oct 31, 2016 5:08 pm

Wow, the new tilesets looks pawsome (Especially the the shadow castle one)! Ofc i will use it ;)
Great job!

Witchking666
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Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Postby Witchking666 » Tue Nov 01, 2016 3:55 pm

Wolfy Werewolf wrote:Wow, the new tilesets looks pawsome (Especially the the shadow castle one)! Ofc i will use it ;)
Great job!
Thanks, the shadow temple one was actually very easy to make. Also, Pawsome? Really?

MECHDRAGON777
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Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Postby MECHDRAGON777 » Tue Nov 01, 2016 4:07 pm

witchking666 wrote:
Wolfy Werewolf wrote:Wow, the new tilesets looks pawsome (Especially the the shadow castle one)! Ofc i will use it ;)
Great job!
Thanks, the shadow temple one was actually very easy to make. Also, Pawsome? Really?
I think he is making up his own contraction with the "P" standing for "Pretty"

Waddle
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Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Postby Waddle » Tue Nov 01, 2016 4:08 pm

Image

This tileset is kind of way too similar to yours, and I'm afraid TheSaturnyoshi was in fact first.

PROX
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Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Postby PROX » Tue Nov 01, 2016 4:09 pm

Either that or he really likes dogs or cats

Witchking666
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Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Postby Witchking666 » Tue Nov 01, 2016 4:19 pm

Waddle Derp wrote:Image

This tileset is kind of way too similar to yours, and I'm afraid TheSaturnyoshi was in fact first.
Wait, when did he post this? That looks way too similar indeed. I must have seen that screen before and recalled it from my subconsious memory, so if you could tell me when he posted it since I would really appreciate it if I knew so I know if I should remove it from the pack or not.
Last edited by Witchking666 on Tue Nov 01, 2016 4:26 pm, edited 2 times in total.

Waddle
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Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Postby Waddle » Tue Nov 01, 2016 4:22 pm


Witchking666
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Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Postby Witchking666 » Tue Nov 01, 2016 4:26 pm

Oh yeah that was earlier then mine, i'll delete it tomorrow and update the download without it.

Waddle
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Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Postby Waddle » Tue Nov 01, 2016 4:27 pm

b-but wait it wasn't the same so altering it and like, idk, crediting the original creator should be enough??

Witchking666
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Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Postby Witchking666 » Tue Nov 01, 2016 4:28 pm

Yeah I could do that too. Just like I credited you for the idea to make those sail bgo's.

Witchking666
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Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Postby Witchking666 » Wed Nov 02, 2016 2:50 pm

I added a credits file in the Shadow temple tileset to credit TheSaturnyoshi.

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Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Postby Omega0 » Thu Dec 22, 2016 1:04 am

Cool Graphic Pack, but how do I add the graphics to the level editor?

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Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Postby Snessy the duck » Thu Dec 22, 2016 4:48 am

Omega0 wrote:Cool Graphic Pack, but how do I add the graphics to the level editor?
First, you create a folder with the same name and in the same location of the level, then you put all the gfx you want to use in the folder, and tada! They'll show up in the editor!

Omega0
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Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Postby Omega0 » Thu Dec 22, 2016 12:01 pm

Snessy the duck wrote:
Omega0 wrote:Cool Graphic Pack, but how do I add the graphics to the level editor?
First, you create a folder with the same name and in the same location of the level, then you put all the gfx you want to use in the folder, and tada! They'll show up in the editor!
Thanks.

Witchking666
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Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Postby Witchking666 » Wed Dec 28, 2016 3:15 pm

Omega0 wrote:
Snessy the duck wrote:
Omega0 wrote:Cool Graphic Pack, but how do I add the graphics to the level editor?
First, you create a folder with the same name and in the same location of the level, then you put all the gfx you want to use in the folder, and tada! They'll show up in the editor!
Thanks.
My gfx are meant for usage with PGE editor. The legacy editor will spread them everywhere.

Witchking666
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Re: Witchking666' Graphics Pack: 5.0.1 Damn copyright.

Postby Witchking666 » Fri Jan 27, 2017 1:53 am

All of this shit about copyright has gotten me to remove the Shadow desert temple from this pack. An actual update will hopefully be pushed out too soon.

arcade999
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Re: Witchking666' Graphics Pack: 5.0.1 Damn copyright.

Postby arcade999 » Thu Feb 02, 2017 12:15 pm

Its very unfair that you needed to remove a graphic because "it look too similar" to another one created by another guy... even if you credited him! This is very uncool!

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Re: Witchking666' Graphics Pack: 5.0.1 Damn copyright.

Postby Artturer » Thu Feb 02, 2017 4:04 pm

Very good graphics are innovative! :D

Kixubug
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Re: Witchking666' Graphics Pack: 5.0.1 Damn copyright.

Postby Kixubug » Thu Feb 09, 2017 10:14 pm

I'm really sorry that you got a copyright. don't worry are still going to fix it?


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