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Re: Tower of Bias Zero(Update Patch 1)

Posted: Mon Feb 29, 2016 9:39 pm
by MECHDRAGON777
Tobi555 wrote:
MECHDRAGON777 wrote:
Tobi555 wrote:
Sweet! Sounds good looking forward to it! :) I appreciate the work your putting in to fix these last few issues and then some.
Since I scored high enough on the ACT (I do not know if that is national or international) I do not have school tomorrow since for Seniors, it is for those who scored below a certian score. So No school for Seniors who scored over a threshold (a low one, but still (18 I think)) . So I will work on it tomorrow as well. I am just making sure the star appears in the right spot in the hud. I am also doing achievements, just have no image for them. I guess I will add another section to the HUB for that.
I see so when is this patch gonna be released then? Do you plan on REALLY finishing everything up tom. this time? XD I've been waiting awhile to play the game in a non broken state and there's extras that still need doing? Did my link work by the way for the file?
Yes it did. I was waiting on that so I could start. I plan on finishing by the weekend, but I want to be done tomorrow.

Re: Tower of Bias Zero(Update Patch 1)

Posted: Mon Feb 29, 2016 9:44 pm
by Tobi555
MECHDRAGON777 wrote:
Tobi555 wrote:
MECHDRAGON777 wrote: Since I scored high enough on the ACT (I do not know if that is national or international) I do not have school tomorrow since for Seniors, it is for those who scored below a certian score. So No school for Seniors who scored over a threshold (a low one, but still (18 I think)) . So I will work on it tomorrow as well. I am just making sure the star appears in the right spot in the hud. I am also doing achievements, just have no image for them. I guess I will add another section to the HUB for that.
I see so when is this patch gonna be released then? Do you plan on REALLY finishing everything up tom. this time? XD I've been waiting awhile to play the game in a non broken state and there's extras that still need doing? Did my link work by the way for the file?
Yes it did. I was waiting on that so I could start. I plan on finishing by the weekend, but I want to be done tomorrow.
Ok that's good I'm glad it worked XD I'm hoping it will be finished tom. to there's not much left to do to where it'd take longer than a day though right? Just 3 glitches, Star counter, and achievements. (although i don't know how many achievements you have planned or even what achievements are in the context of SMBX)

Re: Tower of Bias Zero(Update Patch 1)

Posted: Mon Feb 29, 2016 10:03 pm
by MECHDRAGON777
Tobi555 wrote:
MECHDRAGON777 wrote:
Tobi555 wrote:
I see so when is this patch gonna be released then? Do you plan on REALLY finishing everything up tom. this time? XD I've been waiting awhile to play the game in a non broken state and there's extras that still need doing? Did my link work by the way for the file?
Yes it did. I was waiting on that so I could start. I plan on finishing by the weekend, but I want to be done tomorrow.
Ok that's good I'm glad it worked XD I'm hoping it will be finished tom. to there's not much left to do to where it'd take longer than a day though right? Just 3 glitches, Star counter, and achievements. (although i don't know how many achievements you have planned or even what achievements are in the context of SMBX)
All of that is lua.

Re: Tower of Bias Zero(Update Patch 1)

Posted: Mon Feb 29, 2016 10:07 pm
by Tobi555
MECHDRAGON777 wrote:
Tobi555 wrote:
MECHDRAGON777 wrote: Yes it did. I was waiting on that so I could start. I plan on finishing by the weekend, but I want to be done tomorrow.
Ok that's good I'm glad it worked XD I'm hoping it will be finished tom. to there's not much left to do to where it'd take longer than a day though right? Just 3 glitches, Star counter, and achievements. (although i don't know how many achievements you have planned or even what achievements are in the context of SMBX)
All of that is lua.
I'm not familiar with how long it takes to fix and add things in lua. The 3 glitches shouldn't need lua to be fixed though right? The Molten Secret Star counting as a 2nd star maybe, but removing that Ice ON/OFF block IN the castle by Tier 1 and fixing the warp for NameUser's level shouldn't require it right? Remember I'm new to everything SMBX related

Re: Tower of Bias Zero(Update Patch 1)

Posted: Mon Feb 29, 2016 10:38 pm
by MECHDRAGON777
Tobi555 wrote:
MECHDRAGON777 wrote:
Tobi555 wrote:
Ok that's good I'm glad it worked XD I'm hoping it will be finished tom. to there's not much left to do to where it'd take longer than a day though right? Just 3 glitches, Star counter, and achievements. (although i don't know how many achievements you have planned or even what achievements are in the context of SMBX)
All of that is lua.
I'm not familiar with how long it takes to fix and add things in lua. The 3 glitches shouldn't need lua to be fixed though right? The Molten Secret Star counting as a 2nd star maybe, but removing that Ice ON/OFF block IN the castle by Tier 1 and fixing the warp for NameUser's level shouldn't require it right? Remember I'm new to everything SMBX related
right, does not take long. the Ice On/Off switch is due to an event malfunction.

Re: Tower of Bias Zero(Update Patch 1)

Posted: Mon Feb 29, 2016 10:53 pm
by Tobi555
MECHDRAGON777 wrote:
Tobi555 wrote:
MECHDRAGON777 wrote: All of that is lua.
I'm not familiar with how long it takes to fix and add things in lua. The 3 glitches shouldn't need lua to be fixed though right? The Molten Secret Star counting as a 2nd star maybe, but removing that Ice ON/OFF block IN the castle by Tier 1 and fixing the warp for NameUser's level shouldn't require it right? Remember I'm new to everything SMBX related
right, does not take long. the Ice On/Off switch is due to an event malfunction.
Oh huh that's interesting. The door warp is self explanatory that its not linked with the correct door but then what's the deal with the secret star i replaced the goal orb with in the Molten level not counting?

Re: Tower of Bias Zero(Update Patch 1)

Posted: Mon Feb 29, 2016 11:58 pm
by MECHDRAGON777
Tobi555 wrote:
MECHDRAGON777 wrote:
Tobi555 wrote:
I'm not familiar with how long it takes to fix and add things in lua. The 3 glitches shouldn't need lua to be fixed though right? The Molten Secret Star counting as a 2nd star maybe, but removing that Ice ON/OFF block IN the castle by Tier 1 and fixing the warp for NameUser's level shouldn't require it right? Remember I'm new to everything SMBX related
right, does not take long. the Ice On/Off switch is due to an event malfunction.
Oh huh that's interesting. The door warp is self explanatory that its not linked with the correct door but then what's the deal with the secret star i replaced the goal orb with in the Molten level not counting?
You can not have two stars in the same section.

Re: Tower of Bias Zero(Update Patch 1)

Posted: Tue Mar 01, 2016 2:07 pm
by Tobi555
MECHDRAGON777 wrote:
Tobi555 wrote:
MECHDRAGON777 wrote: right, does not take long. the Ice On/Off switch is due to an event malfunction.
Oh huh that's interesting. The door warp is self explanatory that its not linked with the correct door but then what's the deal with the secret star i replaced the goal orb with in the Molten level not counting?
You can not have two stars in the same section.
Oh I see then which star's gonna be removed then? I recommend the one by the throne should be removed because it's way to easy to get you'd not have to explore like half the level if you got that one.

Re: Tower of Bias Zero(Update Patch 1)

Posted: Tue Mar 01, 2016 3:48 pm
by MECHDRAGON777
Tobi555 wrote:
MECHDRAGON777 wrote:
Tobi555 wrote:
Oh huh that's interesting. The door warp is self explanatory that its not linked with the correct door but then what's the deal with the secret star i replaced the goal orb with in the Molten level not counting?
You can not have two stars in the same section.
Oh I see then which star's gonna be removed then? I recommend the one by the throne should be removed because it's way to easy to get you'd not have to explore like half the level if you got that one.
Keeping both, just using shenanigans to keep it and count.

Re: Tower of Bias Zero(Update Patch 1)

Posted: Tue Mar 01, 2016 5:56 pm
by Tobi555
MECHDRAGON777 wrote:
Tobi555 wrote:
MECHDRAGON777 wrote: You can not have two stars in the same section.
Oh I see then which star's gonna be removed then? I recommend the one by the throne should be removed because it's way to easy to get you'd not have to explore like half the level if you got that one.
Keeping both, just using shenanigans to keep it and count.
Oh ok I see didn't know you could XD

Re: Tower of Bias Zero(Update Patch 1)

Posted: Tue Mar 01, 2016 6:02 pm
by MECHDRAGON777
Tobi555 wrote:
MECHDRAGON777 wrote:
Tobi555 wrote:
Oh I see then which star's gonna be removed then? I recommend the one by the throne should be removed because it's way to easy to get you'd not have to explore like half the level if you got that one.
Keeping both, just using shenanigans to keep it and count.
Oh ok I see didn't know you could XD
Warp to a different section.

Re: Tower of Bias Zero(Update Patch 1)

Posted: Tue Mar 01, 2016 6:29 pm
by Tobi555
MECHDRAGON777 wrote:
Tobi555 wrote:
MECHDRAGON777 wrote: Keeping both, just using shenanigans to keep it and count.
Oh ok I see didn't know you could XD
Warp to a different section.
Oh i see! How do you plan on fixing the ON/OFF Ice block glitch thing? The door for NameUser is obvious, just needs to be redirected to that other door with the star.

Re: Tower of Bias Zero(Update Patch 1)

Posted: Tue Mar 01, 2016 8:42 pm
by MECHDRAGON777
Tobi555 wrote:
MECHDRAGON777 wrote:
Tobi555 wrote:
Oh ok I see didn't know you could XD
Warp to a different section.
Oh i see! How do you plan on fixing the ON/OFF Ice block glitch thing? The door for NameUser is obvious, just needs to be redirected to that other door with the star.
I will look for things in the ON/OFF Switch event to see what is changing the boundaries.

Re: Tower of Bias Zero(Update Patch 1)

Posted: Tue Mar 01, 2016 9:28 pm
by Tobi555
MECHDRAGON777 wrote:
Tobi555 wrote:
MECHDRAGON777 wrote: Warp to a different section.
Oh i see! How do you plan on fixing the ON/OFF Ice block glitch thing? The door for NameUser is obvious, just needs to be redirected to that other door with the star.
I will look for things in the ON/OFF Switch event to see what is changing the boundaries.
Oh ok! :) Can't wait for this patch to finish up I appreciate all the hard work! :)

Re: Tower of Bias Zero(Update Patch 1)

Posted: Tue Mar 01, 2016 9:42 pm
by MECHDRAGON777
Tobi555 wrote:
MECHDRAGON777 wrote:
Tobi555 wrote:
Oh i see! How do you plan on fixing the ON/OFF Ice block glitch thing? The door for NameUser is obvious, just needs to be redirected to that other door with the star.
I will look for things in the ON/OFF Switch event to see what is changing the boundaries.
Oh ok! :) Can't wait for this patch to finish up I appreciate all the hard work! :)
Since is is quite hard to work with SMBX with my computer in the state it is in, It is very hard to edit levels. I can write lua code just fine and make images in Paint.Net Psuedo okay; however, when it comes to games on my Computer (such as SMBX) I can not mess with them as much on my computer until I get a new one which is soon. Once I get it, it will be done very fast. I can even write the lua code at school or in a Private message to my self while on an hour long bus ride.

Re: Tower of Bias Zero(Update Patch 1)

Posted: Tue Mar 01, 2016 10:07 pm
by Tobi555
MECHDRAGON777 wrote:
Tobi555 wrote:
MECHDRAGON777 wrote: I will look for things in the ON/OFF Switch event to see what is changing the boundaries.
Oh ok! :) Can't wait for this patch to finish up I appreciate all the hard work! :)
Since is is quite hard to work with SMBX with my computer in the state it is in, It is very hard to edit levels. I can write lua code just fine and make images in Paint.Net Psuedo okay; however, when it comes to games on my Computer (such as SMBX) I can not mess with them as much on my computer until I get a new one which is soon. Once I get it, it will be done very fast. I can even write the lua code at school or in a Private message to my self while on an hour long bus ride.
So the patch has to wait until you get a new computer? How long will that be? I thought it was supposed to be out today or the weekend? :/

Re: Tower of Bias Zero(Update Patch 1)

Posted: Tue Mar 01, 2016 11:56 pm
by MECHDRAGON777
Tobi555 wrote:
MECHDRAGON777 wrote:
Tobi555 wrote:
Oh ok! :) Can't wait for this patch to finish up I appreciate all the hard work! :)
Since is is quite hard to work with SMBX with my computer in the state it is in, It is very hard to edit levels. I can write lua code just fine and make images in Paint.Net Psuedo okay; however, when it comes to games on my Computer (such as SMBX) I can not mess with them as much on my computer until I get a new one which is soon. Once I get it, it will be done very fast. I can even write the lua code at school or in a Private message to my self while on an hour long bus ride.
So the patch has to wait until you get a new computer? How long will that be? I thought it was supposed to be out today or the weekend? :/
It was, but I did not expect my computer to crash SMBX every time I tried to create an event, pick up a block/BGO/NPC. PGE does the same. I am supposed to get one soon, so no hard feelings on that.

Re: Tower of Bias Zero(Update Patch 1)

Posted: Wed Mar 02, 2016 12:11 am
by Tobi555
MECHDRAGON777 wrote:
Tobi555 wrote:
MECHDRAGON777 wrote: Since is is quite hard to work with SMBX with my computer in the state it is in, It is very hard to edit levels. I can write lua code just fine and make images in Paint.Net Psuedo okay; however, when it comes to games on my Computer (such as SMBX) I can not mess with them as much on my computer until I get a new one which is soon. Once I get it, it will be done very fast. I can even write the lua code at school or in a Private message to my self while on an hour long bus ride.
So the patch has to wait until you get a new computer? How long will that be? I thought it was supposed to be out today or the weekend? :/
It was, but I did not expect my computer to crash SMBX every time I tried to create an event, pick up a block/BGO/NPC. PGE does the same. I am supposed to get one soon, so no hard feelings on that.
Oh ok I understand is it soon enough to where you won't forget about the update? XD Will you still be working on the lua code and Images in the meantime while you wait? I appreciate you not assuming I'm mad since I'm not XD

Re: Tower of Bias Zero(Update Patch 1)

Posted: Wed Mar 02, 2016 1:04 am
by MECHDRAGON777
Tobi555 wrote:
MECHDRAGON777 wrote:
Tobi555 wrote:
So the patch has to wait until you get a new computer? How long will that be? I thought it was supposed to be out today or the weekend? :/
It was, but I did not expect my computer to crash SMBX every time I tried to create an event, pick up a block/BGO/NPC. PGE does the same. I am supposed to get one soon, so no hard feelings on that.
Oh ok I understand is it soon enough to where you won't forget about the update? XD Will you still be working on the lua code and Images in the meantime while you wait? I appreciate you not assuming I'm mad since I'm not XD
Yeah, I already have the code for making an achievement popup on screen.the only coding left on that part is to trigger it when you meet the requirements. The star counter is the same one used in my CC12 level. For the HUD of the Hub, I will have to play around with the coordinates to get 8 stars in one area in a ring. Episode wide data class is still foggy to me though.

Re: Tower of Bias Zero(Update Patch 1)

Posted: Wed Mar 02, 2016 1:12 am
by Tobi555
MECHDRAGON777 wrote:
Tobi555 wrote:
MECHDRAGON777 wrote: It was, but I did not expect my computer to crash SMBX every time I tried to create an event, pick up a block/BGO/NPC. PGE does the same. I am supposed to get one soon, so no hard feelings on that.
Oh ok I understand is it soon enough to where you won't forget about the update? XD Will you still be working on the lua code and Images in the meantime while you wait? I appreciate you not assuming I'm mad since I'm not XD
Yeah, I already have the code for making an achievement popup on screen.the only coding left on that part is to trigger it when you meet the requirements. The star counter is the same one used in my CC12 level. For the HUD of the Hub, I will have to play around with the coordinates to get 8 stars in one area in a ring. Episode wide data class is still foggy to me though.
Oh that's interesting how many achievements do you have planned? Do you have an approximation of when you'll get the new computer besides 'soon'? :)