Luigi's Fight For Love [Updated]

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DrMekar
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Re: Luigi's Fight For Love

Postby DrMekar » Sun Aug 19, 2018 10:47 am

Nadav wrote:
Sat Aug 18, 2018 6:18 pm
DrMekar wrote:
Sat Aug 18, 2018 2:12 pm
Well, I take a look. Even if the story is, like in so many other episodes practically not existent -_-

What do you mean?
Not meant mean, but it's the all to usual ''Bowser kidnapped someone'' story


Nadav
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Re: Luigi's Fight For Love

Postby Nadav » Sun Oct 07, 2018 6:05 am

Thank you bossedit8, But I'm a little disapointed you didn't much like my episode (because the lack of power ups and hardecks at the last levels I guess)

Added in 1 minute 58 seconds:
And also why do you think my episode is weird? That's annoying me

Cedur
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Re: Luigi's Fight For Love

Postby Cedur » Sun Oct 07, 2018 7:57 am

You've already been given constructive criticism on how to improve, you can already see as to why. People also said that your episode also has some potential. So if you fix what people have pointed out it can be a great episode

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Re: Luigi's Fight For Love

Postby bossedit8 » Sun Oct 07, 2018 6:29 pm

I wasn't entirely serious about being weird... might be because I was skipping dialogues on the Wario and Waluigi fights. Eitherway, yeah we said this as of how to improve which is power up placements and several other design flaws/issues such as broken/missing effects. It was an interesting episode though at least. Not the best but definitely not all that bad either. It's above average at best for me.

Jojo2
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Re: Luigi's Fight For Love

Postby Jojo2 » Sun Oct 28, 2018 8:57 am

This is one of the best episodes I have ever played.
I also think the second ship armada is very cool when Luigi jumps from captain toad's ship to bowser's ship and also when he returns to captain toad's ship again and then to dracula's castle!!

Cedur
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Re: Luigi's Fight For Love

Postby Cedur » Sun Oct 28, 2018 9:29 am

you've said the same thing already more than two months ago. All of your posts are in this thread.

Jojo2
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Re: Luigi's Fight For Love

Postby Jojo2 » Sun Oct 28, 2018 2:42 pm

Cedur wrote:
Sun Oct 28, 2018 9:29 am
you've said the same thing already more than two months ago. All of your posts are in this thread.
Yeah.. I just love that episode so much and also I reminded about how much that part was cool (the airship armada) I also loved the part with squwaks.
Did you try that episode?

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Re: Luigi's Fight For Love

Postby Cedur » Sun Oct 28, 2018 3:10 pm

not yet but the day will come I guess.

Nadav
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Re: Luigi's Fight For Love

Postby Nadav » Fri Nov 09, 2018 7:32 am

I'm currently updating and improving the episode.
I'm going to make the hard levels to more easier and to add some more power ups and also to make some bland levels to more interesting and fun levels.
But This update will not be so big. There are some perfect levels (in my opinion) that I will stay them as they are.
I will just change the levels with problems ( like the levels with the lack of power ups, the 'too much hard' levels, and the bland levels.

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Re: Luigi's Fight For Love

Postby Nadav » Sun Nov 11, 2018 12:38 pm

Will it still be relevant to people who alredy played it or just new people will play it?

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Re: Luigi's Fight For Love

Postby Nadav » Tue Nov 27, 2018 6:35 am

I have a question about my update, Do you think I need to make changes at the level "Frog Park" (world 1-3)?

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Re: Luigi's Fight For Love

Postby Nadav » Sun Jun 09, 2019 4:59 pm

Alright, So I updated and improved the episode. the upadate includes:
1. more powerups added.
2.hidden yoshis (YI style, pink, green and blue).
3.I deleted levels that I understood they are not much good, and replaced them into much more good levels. and also changed some other levels.
4. Now there are custom graphics at the world map.
Downlowd here:
https://drive.google.com/file/d/1LM1S7j ... sp=sharing
Last edited by Nadav on Wed Jun 12, 2019 8:13 am, edited 1 time in total.

Super Luigi!
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Re: Luigi's Fight For Love [Updated]

Postby Super Luigi! » Sun Jun 09, 2019 11:23 pm

Thanks for the update, Nadav. I'll be sure to check it out later and share my overall thoughts.

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Re: Luigi's Fight For Love [Updated]

Postby Nadav » Tue Jun 11, 2019 3:00 pm

Super Luigi! wrote:
Sun Jun 09, 2019 11:23 pm
Thanks for the update, Nadav. I'll be sure to check it out later and share my overall thoughts.
Ok thank you, enjoy ;)

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Re: Luigi's Fight For Love [Updated]

Postby Nadav » Wed Jun 12, 2019 2:56 pm

Here are some screenshots of the update anyway.
I can show some more if you want.
ImageImage

stageleft
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Re: Luigi's Fight For Love [Updated]

Postby stageleft » Thu Jun 13, 2019 2:30 am


This episode's name is great, really pulls some weight. I went in blind and recorded the experience, only Part 1 for tonight and I haven't included commentary.
All the stages felt smooth and were not boring dispite being fairly basic, which is a feat in my opinion. I also enjoyed all the musical choices and especially liked the oil level.
The bosses are simple early game and it works quite well. Good job, Luigi gets some love.
Last edited by stageleft on Sat Jun 15, 2019 3:28 pm, edited 2 times in total.

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Re: Luigi's Fight For Love [Updated]

Postby Nadav » Thu Jun 13, 2019 3:58 am

stageleft wrote:
Thu Jun 13, 2019 2:30 am

This episode's name is great, really pulls some weight. I went in blind and recorded the experience, only Part 1 for tonight and I haven't included commentary.
All the stages felt smooth and were not boring dispite being fairly basic, which is a feat in my opinion. I also enjoyed all the musical choices and especially liked the oil level.
The bosses are simple early game and it works quite well. Good job, Luigi gets some love.
Thank you very much, I'm very happy you enjoyed it :D

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Re: Luigi's Fight For Love [Updated]

Postby cato » Thu Jun 13, 2019 8:17 am

Hi, I just finished this privately to see how things are done.
Surprisingly, there is a somewhat decent improvement from the first release. The world map got a nice graphic over the original, some SMBX default bosses in the past have been replaced by the others, some levels have been extended with a good segment, while some have been removed. Most of all, it is surprising that the segments where you can skip/cheese are patched.

On the other hand, some old problems are still not fixed.
- Cutoffs ( Rarely occurs, most likely on mountain levels )
- Enemies' death animation aka effects ( If you take the graphic from someone else, please take the effect as well, if you can't, use blank instead aka make the effect invisible )
same occurs for the King Boo boss and Dark Bowser ( And seriously don't use plot "Dracula possessed Bowser so that he is distorted" as an excuse )
- Enemies' graphic ( Some enemies contains black parts prior to the fact that there are no m.gif files )
- The map ( I appreciate the use of customs, but please don't make the island square-like and use line paths on water and climbing mountain )
- The music ( I appreciate the diversity of the music, but come on no one plays a level for 1+ hours, there are multiple 1+ hours pieces of music that over 100 MB, which made up for the entire episode's 1 GB )

And yeah that's basically it. As Stageleft said, it is a fair basic episode. With levels like the Haunted Train level ( Level name too long to display on SMBX world map ), most bosses level and the majority of the world 3-4 levels, I am sure that it is pretty decent in my opinion. Keep it up! :)

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Re: Luigi's Fight For Love [Updated]

Postby Super Luigi! » Fri Jun 14, 2019 10:12 pm

When I tried to open the new download in 7zip, it didn't work, since the program couldn't open it as an archive. Is something wrong with your file, Nadav, or was it just me? Judging by cato's comment, the error might have been only for me.


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