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Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.
Posted: Sun Jul 24, 2016 12:23 am
by Alagirez
I see that you removed the factory tileset. Are you planning to remake it?
Also the new content like dungeon snd airship tileset looks great. I will use them later.
Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.
Posted: Sun Jul 24, 2016 1:57 am
by Witchking666
Waddle Derp wrote:So am I going to get any credit for those sails I made? Just wondering, as I don't see a credits file anywhere.
No, you aren't since I didnt'use yours. I drew something really similar yeah, but I didnt steal it or anything.
PROX wrote:loving the new content although it's hard to pinpoint the new and the old stuff
Yeah I agree, probably because I changed the names.
Camacho wrote:I see that you removed the factory tileset. Are you planning to remake it?
Also the new content like dungeon snd airship tileset looks great. I will use them later.
No, I hope frantic facility burns in the depths of hell, Also, thanks for the nice feedback.
Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.
Posted: Sun Aug 14, 2016 12:32 pm
by PhantomPaint
Great Graphic Pack!
But I have a bug(?) everytime when I create a world with all those Tiles, and then trying to save the world, it shows the Error:
"Run-time error '340':
Control array element '40' doesn't exist"
I dont know how I could fix it, maybe you can help me?

Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.
Posted: Sun Aug 14, 2016 12:40 pm
by Turret 3471
PhantomPaint wrote:Great Graphic Pack!
But I have a bug(?) everytime when I create a world with all those Tiles, and then trying to save the world, it shows the Error:
"Run-time error '340':
Control array element '40' doesn't exist"
I dont know how I could fix it, maybe you can help me?

The only error I know of for the world map editor is certain scenes will make the editor crash. Idk if this is different.
Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.
Posted: Sun Aug 14, 2016 12:43 pm
by PhantomPaint
Turret 3471 wrote:PhantomPaint wrote:Great Graphic Pack!
But I have a bug(?) everytime when I create a world with all those Tiles, and then trying to save the world, it shows the Error:
"Run-time error '340':
Control array element '40' doesn't exist"
I dont know how I could fix it, maybe you can help me?

The only error I know of for the world map editor is certain scenes will make the editor crash. Idk if this is different.
Okay, I try deleting some tiles, wich I don't need. Hopefully it work's then!

Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.
Posted: Sun Aug 14, 2016 1:25 pm
by PhantomPaint
Well it didn't work... does someone else also has this error?
Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.
Posted: Sun Aug 14, 2016 1:31 pm
by Yoshi021
Try using PGE.
Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.
Posted: Sun Aug 14, 2016 2:51 pm
by PhantomPaint
Yoshi021 wrote:Try using PGE.
How could I forgot this? Well thanks anyways! Now it works!

Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.
Posted: Sun Aug 14, 2016 3:04 pm
by MECHDRAGON777
Turret 3471 wrote:PhantomPaint wrote:Great Graphic Pack!
But I have a bug(?) everytime when I create a world with all those Tiles, and then trying to save the world, it shows the Error:
"Run-time error '340':
Control array element '40' doesn't exist"
I dont know how I could fix it, maybe you can help me?

The only error I know of for the world map editor is certain scenes will make the editor crash. Idk if this is different.
Scenery 32+ causes the error.
Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.
Posted: Sat Oct 01, 2016 12:02 pm
by cuB_e
Download link seems to have broken
Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.
Posted: Sat Oct 01, 2016 2:14 pm
by Witchking666
oh. I see lol.
Ill fix it tomorrow but I am offline for now.
Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.
Posted: Sat Oct 01, 2016 4:12 pm
by AcetheHeroicKnight
Hey man, the download link isn't working at the moment. Could you please fix it? THANK YOU!
Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.
Posted: Sat Oct 01, 2016 4:21 pm
by Witchking666
I fixed the link. Its up on dropbox again.
Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.
Posted: Sun Oct 02, 2016 12:41 pm
by cuB_e
Ah! Works like a charm! Wonderful pack you have! Can't wait to see what else comes from it!
Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!
Posted: Mon Oct 31, 2016 2:59 am
by Witchking666
Version 5.0 is up!
Go check it out.
Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!
Posted: Mon Oct 31, 2016 3:28 am
by PROX
Oh wow I still need to rip some stuff lol
Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!
Posted: Mon Oct 31, 2016 3:52 am
by PROX
Sheesh man, you have really improved lol. Those Koopaling Castle tilesets put mine to shame lol
Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!
Posted: Mon Oct 31, 2016 4:11 am
by MECHDRAGON777
Now it is time for me to remake my CC12 level from scratch. (Which means I need
Quill wrote:
to tell me what was wrong with the level. (Only judge not to like the level and never said how to make it better.) Eitherway, these look great as always.
[Edit]Is this interventional?

[/edit]
~Happy All Hallows Eve
Kōri
Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!
Posted: Mon Oct 31, 2016 4:29 am
by Witchking666
Thats a cursor.
Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!
Posted: Mon Oct 31, 2016 4:34 am
by MECHDRAGON777
witchking666 wrote:Thats a cursor.
So you screenshots your cursor, which just so happens to look like the corner slippery slimy block of the same tileset in the screenshot that was pixelperfectly placed in a spot where it has to be a misplaced block?... How did you pull that off?
[edit]I find it odd that the tileset's name is the same as my CC12 level's name...[/edit]
~Happy All Hallows Eve
Kōri