Witchking666' Graphics Pack: 6.0. (NEW YEAR UPDATE)

Share and discuss custom SMBX graphics.

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Alagirez
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Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.

Postby Alagirez » Sun Jul 24, 2016 12:23 am

I see that you removed the factory tileset. Are you planning to remake it?
Also the new content like dungeon snd airship tileset looks great. I will use them later.

Witchking666
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Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.

Postby Witchking666 » Sun Jul 24, 2016 1:57 am

Waddle Derp wrote:So am I going to get any credit for those sails I made? Just wondering, as I don't see a credits file anywhere.
No, you aren't since I didnt'use yours. I drew something really similar yeah, but I didnt steal it or anything.
PROX wrote:loving the new content although it's hard to pinpoint the new and the old stuff
Yeah I agree, probably because I changed the names.
Camacho wrote:I see that you removed the factory tileset. Are you planning to remake it?
Also the new content like dungeon snd airship tileset looks great. I will use them later.
No, I hope frantic facility burns in the depths of hell, Also, thanks for the nice feedback.

PhantomPaint
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Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.

Postby PhantomPaint » Sun Aug 14, 2016 12:32 pm

Great Graphic Pack! :)
But I have a bug(?) everytime when I create a world with all those Tiles, and then trying to save the world, it shows the Error:
"Run-time error '340':
Control array element '40' doesn't exist"
I dont know how I could fix it, maybe you can help me? :|

Turret 3471
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Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.

Postby Turret 3471 » Sun Aug 14, 2016 12:40 pm

PhantomPaint wrote:Great Graphic Pack! :)
But I have a bug(?) everytime when I create a world with all those Tiles, and then trying to save the world, it shows the Error:
"Run-time error '340':
Control array element '40' doesn't exist"
I dont know how I could fix it, maybe you can help me? :|
The only error I know of for the world map editor is certain scenes will make the editor crash. Idk if this is different.

PhantomPaint
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Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.

Postby PhantomPaint » Sun Aug 14, 2016 12:43 pm

Turret 3471 wrote:
PhantomPaint wrote:Great Graphic Pack! :)
But I have a bug(?) everytime when I create a world with all those Tiles, and then trying to save the world, it shows the Error:
"Run-time error '340':
Control array element '40' doesn't exist"
I dont know how I could fix it, maybe you can help me? :|
The only error I know of for the world map editor is certain scenes will make the editor crash. Idk if this is different.
Okay, I try deleting some tiles, wich I don't need. Hopefully it work's then! :)

PhantomPaint
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Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.

Postby PhantomPaint » Sun Aug 14, 2016 1:25 pm

Well it didn't work... does someone else also has this error?

Yoshi021
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Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.

Postby Yoshi021 » Sun Aug 14, 2016 1:31 pm

Try using PGE.

PhantomPaint
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Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.

Postby PhantomPaint » Sun Aug 14, 2016 2:51 pm

Yoshi021 wrote:Try using PGE.
How could I forgot this? Well thanks anyways! Now it works! :)

MECHDRAGON777
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Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.

Postby MECHDRAGON777 » Sun Aug 14, 2016 3:04 pm

Turret 3471 wrote:
PhantomPaint wrote:Great Graphic Pack! :)
But I have a bug(?) everytime when I create a world with all those Tiles, and then trying to save the world, it shows the Error:
"Run-time error '340':
Control array element '40' doesn't exist"
I dont know how I could fix it, maybe you can help me? :|
The only error I know of for the world map editor is certain scenes will make the editor crash. Idk if this is different.
Scenery 32+ causes the error.

cuB_e
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Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.

Postby cuB_e » Sat Oct 01, 2016 12:02 pm

Download link seems to have broken

Witchking666
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Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.

Postby Witchking666 » Sat Oct 01, 2016 2:14 pm

oh. I see lol.
Ill fix it tomorrow but I am offline for now.

AcetheHeroicKnight
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Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.

Postby AcetheHeroicKnight » Sat Oct 01, 2016 4:12 pm

Hey man, the download link isn't working at the moment. Could you please fix it? THANK YOU!

Witchking666
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Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.

Postby Witchking666 » Sat Oct 01, 2016 4:21 pm

I fixed the link. Its up on dropbox again.

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Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.

Postby cuB_e » Sun Oct 02, 2016 12:41 pm

Ah! Works like a charm! Wonderful pack you have! Can't wait to see what else comes from it!

Witchking666
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Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Postby Witchking666 » Mon Oct 31, 2016 2:59 am

Version 5.0 is up!
Go check it out.

PROX
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Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Postby PROX » Mon Oct 31, 2016 3:28 am

Oh wow I still need to rip some stuff lol

PROX
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Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Postby PROX » Mon Oct 31, 2016 3:52 am

Sheesh man, you have really improved lol. Those Koopaling Castle tilesets put mine to shame lol

MECHDRAGON777
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Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Postby MECHDRAGON777 » Mon Oct 31, 2016 4:11 am

Now it is time for me to remake my CC12 level from scratch. (Which means I need
Quill wrote:
to tell me what was wrong with the level. (Only judge not to like the level and never said how to make it better.) Eitherway, these look great as always.

[Edit]Is this interventional?
Image[/edit]
~Happy All Hallows Eve
Kōri

Witchking666
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Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Postby Witchking666 » Mon Oct 31, 2016 4:29 am

Thats a cursor.

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Re: Witchking666' Graphics Pack: 5.0 Happy Halloween!

Postby MECHDRAGON777 » Mon Oct 31, 2016 4:34 am

witchking666 wrote:Thats a cursor.
So you screenshots your cursor, which just so happens to look like the corner slippery slimy block of the same tileset in the screenshot that was pixelperfectly placed in a spot where it has to be a misplaced block?... How did you pull that off?

[edit]I find it odd that the tileset's name is the same as my CC12 level's name...[/edit]
~Happy All Hallows Eve
Kōri


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