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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Wed May 29, 2019 3:51 pm
by ElmerMouseFan34
Enjl wrote:
Wed May 29, 2019 2:10 pm
Can't help you unless you share the error messages. Error messages reveal what caused the error.
Here it is, the message error:
Image

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Wed May 29, 2019 3:51 pm
by Emral
ElmerMouseFan34 wrote:
Wed May 29, 2019 3:51 pm
Enjl wrote:
Wed May 29, 2019 2:10 pm
Can't help you unless you share the error messages. Error messages reveal what caused the error.
Here it is, the message error:
Image
What else are you doing in the level? Any lua code related to orbits? Paddlewheels?

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Wed May 29, 2019 3:54 pm
by ElmerMouseFan34
Enjl wrote:
Wed May 29, 2019 3:51 pm
What else are you doing in the level? Any lua code related to orbits? Paddlewheels?
Maybe it was the inclusion of Paddlewheels in the level... ^^;

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Wed May 29, 2019 4:00 pm
by Emral
ElmerMouseFan34 wrote:
Wed May 29, 2019 3:54 pm
Enjl wrote:
Wed May 29, 2019 3:51 pm
What else are you doing in the level? Any lua code related to orbits? Paddlewheels?
Maybe it was the inclusion of Paddlewheels in the level... ^^;
The existence of paddlewheels by itself doesn't cause a crash. There has to be some specific scenario that causes the error. But since the error moreso lies with orbits, it shouldn't be too hard to look into and replicate. Thanks for the report!

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Wed May 29, 2019 4:29 pm
by toxicynol
help i cant play the game when i press play in the launcher it does not appear all i can do is to enter the level editor

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Wed May 29, 2019 6:30 pm
by DrMekar
toxicynol wrote:
Wed May 29, 2019 4:29 pm
help i cant play the game when i press play in the launcher it does not appear all i can do is to enter the level editor
That's a Bug caused by a dot in the title of an Episode in your worlds Folder. Make sure that No Episode in the Main Folder has a Dot in the name.

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Thu May 30, 2019 6:19 am
by ElmerMouseFan34
Enjl wrote:
Wed May 29, 2019 4:00 pm
The existence of paddlewheels by itself doesn't cause a crash. There has to be some specific scenario that causes the error. But since the error moreso lies with orbits, it shouldn't be too hard to look into and replicate. Thanks for the report!
Okay, I replicated what I did with the Paddlewheels in a test level I made. It looks like it can't be set to "Doesn't move".

Edit #1: Even when not set to "Doesn't move", the same message appears. Maybe is due to the fact the Paddlewheels are in the same section as the goal?!

Edit #2: The paddlewheels don't work properly after finishing a level, even when set it isn't set to "Doesn't move" or when in a different section.

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Thu May 30, 2019 8:02 am
by Cedur
Snowy_Desert wrote: I didn't know where to ask but there will be an episode for ASLC and SLVC after all?

Quick answer: No. At least not by the respective hosts.

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Fri May 31, 2019 12:34 am
by Funny Paradox
When i try to go in a level by the world map to show the invisible pattern it show me this Image

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Fri May 31, 2019 5:57 am
by IAmPlayer
You shouldn't use the PGE Alpha Tester.

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Fri May 31, 2019 6:49 am
by Wohlstand
Funny Paradox wrote:
Fri May 31, 2019 12:34 am
When i try to go in a level by the world map to show the invisible pattern it show me this Image
It's the world map testing mode which doesn't mean you will play each level. Instead, you need to type the exit code to affect path opener to see when they will be opened. If you wish to play this episode in normal mode, go to "Test -> LunaTester -> Start legacy engine", and then, choose your episode in the menu.

PGE Engine only allows this [world map testing with no level playing] mode. For now, it has complete implementation SMBX's vanilla world map sub-system and can be used for world map tests. However, if you are using anything extra than vanilla tech (using new LunaLua-based features), you should run SMBX Engine to test that.

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Fri May 31, 2019 7:40 am
by Funny Paradox
It's the world map testing mode which doesn't mean you will play each level. Instead, you need to type the exit code to affect path opener to see when they will be opened. If you wish to play this episode in normal mode, go to "Test -> LunaTester -> Start legacy engine", and then, choose your episode in the menu.

PGE Engine only allows this [world map testing with no level playing] mode. For now, it has complete implementation SMBX's vanilla world map sub-system and can be used for world map tests. However, if you are using anything extra than vanilla tech (using new LunaLua-based features), you should run SMBX Engine to test that.
I Choose The SMB2 Crystal Ball But What i Should Write ?

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Fri May 31, 2019 11:19 pm
by PdizzleParker
Bug: The jumping piranha plant is seen as a dummy npc in the game and it becomes this nonmoving, unkillable object.
Gif:

Image

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Fri May 31, 2019 11:56 pm
by Murphmario
thegameseum wrote:
Fri May 31, 2019 11:19 pm
Bug: The jumping piranha plant is seen as a dummy npc in the game and it becomes this nonmoving, unkillable object.
Gif:

Image
Assuming you're not using the one in the tileset item box: use that. The other one isn't coded.

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Sat Jun 01, 2019 2:33 am
by Emerald Galaxy
Do the animation settings in the block ini work?

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Sat Jun 01, 2019 7:06 am
by Hoeloe
Block ini files only affect the editor, they don't change anything in the game itself.

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Sat Jun 01, 2019 8:15 am
by PdizzleParker
Murphmario wrote:
Fri May 31, 2019 11:56 pm
thegameseum wrote:
Fri May 31, 2019 11:19 pm
Bug: The jumping piranha plant is seen as a dummy npc in the game and it becomes this nonmoving, unkillable object.
Gif:

Image
Assuming you're not using the one in the tileset item box: use that. The other one isn't coded.
That worked for me, thanks.

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Sat Jun 01, 2019 10:14 pm
by Emerald Galaxy
Do GolBlerts work properly? The concept of making a level with changing elements based on the Game Of Life is something I never knew I wanted. X3

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Sun Jun 02, 2019 1:57 am
by Quantumenace
PROX wrote:
Sun Mar 31, 2019 6:54 am
Also if a fire bro fireball makes contact with an npc with npcblocktop, it flies across the screen at blinding speed and then the game crashes. Not sure if this is the case with all NPCs with npcblocktop, but it happened with a tweeter when I ran into it. This happened when the npc was on a warp generator as well.
Ran into this issue when experimenting with moving NPCs with blocks attached to grabbed objects. You can sometimes fling an NPC by switching directions when the NPC is on the attached block.

In some circumstances when the NPC is in midair, such as this, the NPC multiplies its current speed by its speed modifier every frame until it causes a crash. It only happens if the multiplier is greater than 1, and fire bro fireballs do have this multiplier greater than 1. If it's less than 1 it will slow down in midair instead.

Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Posted: Sun Jun 02, 2019 11:59 am
by cpeka66
If you put NPC-457 (Red springboard) in NPC-433 (Сrate), you will see this error if you destroy NPC-433 and try to jump on NPC-457:

Image