Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Posted: Mon May 27, 2019 12:28 pm
Cant wait to see what else is gonna be added in, but thee is much more stuff now
Forums for SMBX
https://www.smbxgame.com/forums/
This is the thread for the SMBX version, not the contest.
Please add the note to install into path with ASCII-only (or local ANSI-only), otherwise, when in the path are alien Unicode characters are presented, SMBX core will crash on startup and will fail to find hardcode images inside self.Enjl wrote: ↑Sat Mar 30, 2019 5:54 pmINSTALLATION
The installer is directly created from a ZIP archive of our repository and will deploy the project into the directory you specify. The package will be installed to “$TARGETDIR/SMBX2 MAGLX3”, but you’re free to change the name of the folder afterwards. Make sure to install it into a folder with sufficient user permissions, since SMBX2 frequently needs to access files within its directory and doesn't work properly if it requires admin privileges to do so. Popular choices are the Desktop or the C-Drive (NOT Program Files).
That is exactly what it does if a level name is available. Levels themselves have a name and a filename. Mario Challenge reads the level name if one exists, and if it doesn't it uses the filename. Unfortunately, the world map can also manually rename the tiles, and there's no way to back-propagate this information directly into the level (since maps may have multiple entrances to a single level, which may not be named the same, if at all).milesman34 wrote: ↑Mon May 27, 2019 2:40 pmI have a suggestion for the SMBX Challenge. If possible, make the challenge display the name of the level as you would see it on the world map. For example, instead of level1, it could display "A Very Easy Level" (if that was the name of level1).
So I guess levels made in the legcay editor would not have any level name, hence levels in The Invasion 2 would display as their file names.Hoeloe wrote: ↑Mon May 27, 2019 4:13 pmThat is exactly what it does if a level name is available. Levels themselves have a name and a filename. Mario Challenge reads the level name if one exists, and if it doesn't it uses the filename. Unfortunately, the world map can also manually rename the tiles, and there's no way to back-propagate this information directly into the level (since maps may have multiple entrances to a single level, which may not be named the same, if at all).milesman34 wrote: ↑Mon May 27, 2019 2:40 pmI have a suggestion for the SMBX Challenge. If possible, make the challenge display the name of the level as you would see it on the world map. For example, instead of level1, it could display "A Very Easy Level" (if that was the name of level1).
There's no SMW Exit Star, even in 1.3.Matt_The_Slime wrote: ↑Tue May 28, 2019 6:33 pmHey, stupid little question, but where is the SMW exit star? The one that adds to your counter but doesn't end the level... I can't seem to find it anywhere
In 1.3, they have the SMW star that just adds to the counter and doesn't end the level1AmPlayer wrote: ↑Tue May 28, 2019 9:32 pmThere's no SMW Exit Star, even in 1.3.Matt_The_Slime wrote: ↑Tue May 28, 2019 6:33 pmHey, stupid little question, but where is the SMW exit star? The one that adds to your counter but doesn't end the level... I can't seem to find it anywhere
Yeah, that's why I said there's no SMW Exit Star. There's just SMW Star Collectible.Matt_The_Slime wrote: ↑Tue May 28, 2019 11:37 pmIn 1.3, they have the SMW star that just adds to the counter and doesn't end the level1AmPlayer wrote: ↑Tue May 28, 2019 9:32 pmThere's no SMW Exit Star, even in 1.3.Matt_The_Slime wrote: ↑Tue May 28, 2019 6:33 pmHey, stupid little question, but where is the SMW exit star? The one that adds to your counter but doesn't end the level... I can't seem to find it anywhere
Not. Blame Wohl.Quantumenace wrote: ↑Tue May 28, 2019 10:06 pmHow do you get the editor to load custom extra settings .json files?
Yes. The To-Do list lists a "sfxplayobj" bug. That's the one. Set volume in audacity before import if you wanna be safe.Inspirited wrote: ↑Tue May 28, 2019 2:32 pmBug: Seems like SFX play and create can change future basegame sound effects' volumes?
It's blue and in the "Items" tab under the dragon coin.... Should maybe be moved to the Progression tab, methinks.Matt_The_Slime wrote: ↑Tue May 28, 2019 6:33 pmHey, stupid little question, but where is the SMW exit star? The one that adds to your counter but doesn't end the level... I can't seem to find it anywhere
Characters that are less than 30 pixels tall cannot use doors as the hitbox is top-bound. Blame Redigit.ElmerMouseFan34 wrote: ↑Wed May 29, 2019 1:45 pm- After I calibrated a character that will replace Luigi, the doors don't work properly, having to hold both Jump and Up buttons to enter a door;
Can't help you unless you share the error messages. Error messages reveal what caused the error.ElmerMouseFan34 wrote: ↑Wed May 29, 2019 1:45 pm- After recreating some "levels" from Epic Mickey ("Clock Cleaners"), an error message appeared; I don't know what caused it; Someone said it could be because the version was outdated; I redownloaded the MaGLX3 version again from the website and the same message appears.