SMBX2 PAL Release - Feedback, Questions and Bugs here!

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timocomsmbx2345
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby timocomsmbx2345 » Mon May 27, 2019 12:28 pm

Cant wait to see what else is gonna be added in, but thee is much more stuff now
Last edited by timocomsmbx2345 on Mon May 27, 2019 12:32 pm, edited 1 time in total.

Emral
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Emral » Mon May 27, 2019 12:30 pm

timocomsmbx2345 wrote:
Mon May 27, 2019 12:28 pm
I have made my submission
This is the thread for the SMBX version, not the contest.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby timocomsmbx2345 » Mon May 27, 2019 12:31 pm

Enjl wrote:
Mon May 27, 2019 12:30 pm
timocomsmbx2345 wrote:
Mon May 27, 2019 12:28 pm
I have made my submission
This is the thread for the SMBX version, not the contest.
Ok. good to know, gonna delete that now

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Wohlstand » Mon May 27, 2019 1:05 pm

Enjl wrote:
Sat Mar 30, 2019 5:54 pm
INSTALLATION
The installer is directly created from a ZIP archive of our repository and will deploy the project into the directory you specify. The package will be installed to “$TARGETDIR/SMBX2 MAGLX3”, but you’re free to change the name of the folder afterwards. Make sure to install it into a folder with sufficient user permissions, since SMBX2 frequently needs to access files within its directory and doesn't work properly if it requires admin privileges to do so. Popular choices are the Desktop or the C-Drive (NOT Program Files).
Please add the note to install into path with ASCII-only (or local ANSI-only), otherwise, when in the path are alien Unicode characters are presented, SMBX core will crash on startup and will fail to find hardcode images inside self.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby milesman34 » Mon May 27, 2019 2:40 pm

I have a suggestion for the SMBX Challenge. If possible, make the challenge display the name of the level as you would see it on the world map. For example, instead of level1, it could display "A Very Easy Level" (if that was the name of level1).

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Hoeloe » Mon May 27, 2019 4:13 pm

milesman34 wrote:
Mon May 27, 2019 2:40 pm
I have a suggestion for the SMBX Challenge. If possible, make the challenge display the name of the level as you would see it on the world map. For example, instead of level1, it could display "A Very Easy Level" (if that was the name of level1).
That is exactly what it does if a level name is available. Levels themselves have a name and a filename. Mario Challenge reads the level name if one exists, and if it doesn't it uses the filename. Unfortunately, the world map can also manually rename the tiles, and there's no way to back-propagate this information directly into the level (since maps may have multiple entrances to a single level, which may not be named the same, if at all).

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby ElectriKong » Mon May 27, 2019 4:51 pm

Hoeloe wrote:
Mon May 27, 2019 4:13 pm
milesman34 wrote:
Mon May 27, 2019 2:40 pm
I have a suggestion for the SMBX Challenge. If possible, make the challenge display the name of the level as you would see it on the world map. For example, instead of level1, it could display "A Very Easy Level" (if that was the name of level1).
That is exactly what it does if a level name is available. Levels themselves have a name and a filename. Mario Challenge reads the level name if one exists, and if it doesn't it uses the filename. Unfortunately, the world map can also manually rename the tiles, and there's no way to back-propagate this information directly into the level (since maps may have multiple entrances to a single level, which may not be named the same, if at all).
So I guess levels made in the legcay editor would not have any level name, hence levels in The Invasion 2 would display as their file names.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby SMBX-Acc » Tue May 28, 2019 12:14 am

Where are the other NPCs luas located? I checked data\scripts\NPCs but there's no koopa lua

I'm trying to make a big beetle / big beetle shell that can break blocks and I want to copy the gargantua koopa / gargantua shell luas so I don't replace the original npcs and replace the dummy NPCs instead. Thanks

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby IAmPlayer » Tue May 28, 2019 12:36 am

Basegame NPCs from 1.3 don't have lua codes. If you're trying to make those, you're gonna need to make them from scratch.

Emral
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Emral » Tue May 28, 2019 5:21 am

1amplayer is right. However, the NPCs in question don't have custom code to begin with. Gargantuan koopa is just an npc with the iswalker npc code active, and its shell just has the isshell npc code active.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Inspirited » Tue May 28, 2019 2:32 pm

Bug: Seems like SFX play and create can change future basegame sound effects' volumes?

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Matt_The_Slime » Tue May 28, 2019 6:33 pm

Hey, stupid little question, but where is the SMW exit star? The one that adds to your counter but doesn't end the level... I can't seem to find it anywhere

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby IAmPlayer » Tue May 28, 2019 9:32 pm

Matt_The_Slime wrote:
Tue May 28, 2019 6:33 pm
Hey, stupid little question, but where is the SMW exit star? The one that adds to your counter but doesn't end the level... I can't seem to find it anywhere
There's no SMW Exit Star, even in 1.3.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Quantumenace » Tue May 28, 2019 10:06 pm

How do you get the editor to load custom extra settings .json files?

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Matt_The_Slime » Tue May 28, 2019 11:37 pm

1AmPlayer wrote:
Tue May 28, 2019 9:32 pm
Matt_The_Slime wrote:
Tue May 28, 2019 6:33 pm
Hey, stupid little question, but where is the SMW exit star? The one that adds to your counter but doesn't end the level... I can't seem to find it anywhere
There's no SMW Exit Star, even in 1.3.
In 1.3, they have the SMW star that just adds to the counter and doesn't end the level

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby IAmPlayer » Wed May 29, 2019 12:17 am

Matt_The_Slime wrote:
Tue May 28, 2019 11:37 pm
1AmPlayer wrote:
Tue May 28, 2019 9:32 pm
Matt_The_Slime wrote:
Tue May 28, 2019 6:33 pm
Hey, stupid little question, but where is the SMW exit star? The one that adds to your counter but doesn't end the level... I can't seem to find it anywhere
There's no SMW Exit Star, even in 1.3.
In 1.3, they have the SMW star that just adds to the counter and doesn't end the level
Yeah, that's why I said there's no SMW Exit Star. There's just SMW Star Collectible.

Emral
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Emral » Wed May 29, 2019 1:06 am

Quantumenace wrote:
Tue May 28, 2019 10:06 pm
How do you get the editor to load custom extra settings .json files?
Not. Blame Wohl.
Inspirited wrote:
Tue May 28, 2019 2:32 pm
Bug: Seems like SFX play and create can change future basegame sound effects' volumes?
Yes. The To-Do list lists a "sfxplayobj" bug. That's the one. Set volume in audacity before import if you wanna be safe.
Matt_The_Slime wrote:
Tue May 28, 2019 6:33 pm
Hey, stupid little question, but where is the SMW exit star? The one that adds to your counter but doesn't end the level... I can't seem to find it anywhere
It's blue and in the "Items" tab under the dragon coin.... Should maybe be moved to the Progression tab, methinks.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby ElmerMouseFan34 » Wed May 29, 2019 1:45 pm

Okay, I think I found 2 glitches:
- After I calibrated a character that will replace Luigi, the doors don't work properly, having to hold both Jump and Up buttons to enter a door;
- After recreating some "levels" from Epic Mickey ("Clock Cleaners"), an error message appeared; I don't know what caused it; Someone said it could be because the version was outdated; I redownloaded the MaGLX3 version again from the website and the same message appears.

Emral
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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby Emral » Wed May 29, 2019 2:10 pm

ElmerMouseFan34 wrote:
Wed May 29, 2019 1:45 pm
- After I calibrated a character that will replace Luigi, the doors don't work properly, having to hold both Jump and Up buttons to enter a door;
Characters that are less than 30 pixels tall cannot use doors as the hitbox is top-bound. Blame Redigit.
ElmerMouseFan34 wrote:
Wed May 29, 2019 1:45 pm
- After recreating some "levels" from Epic Mickey ("Clock Cleaners"), an error message appeared; I don't know what caused it; Someone said it could be because the version was outdated; I redownloaded the MaGLX3 version again from the website and the same message appears.
Can't help you unless you share the error messages. Error messages reveal what caused the error.

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Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!

Postby MustardCake » Wed May 29, 2019 3:14 pm

I didn't know where to ask but there will be an episode for ASLC and SLVC after all?


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