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Re: Mario Maker

Posted: Fri Aug 21, 2015 12:52 am
by Thundaga_T2
RegisteredUsername wrote:
Thundaga_T2 wrote:
RegisteredUsername wrote: That is not impossible, a game on the Nintendo 64 called Seaman had it in their game. - If it can be in a old game like that. It can easily be in Super Mario Maker. - And that game doesn't fix your problem, there's game's on PC that does the exact similar thing.
Still it wouldn't fix being able to change the system time yourself. I thought you were saying it as if the system time has to be the same as the save data time stamp, which is indeed impossible as it will never be the same unless your load up the save file right after saving it like I said.

Nintendo can make the game check it upon Game-Startup, this isn't impossible, it can be done.
I don't know what else to say.
Im not saying its impossible for the game to check, Im saying its impossible for both the save data time (the time you last saved) and the current system time, they will never be the same.

Re: Mario Maker

Posted: Fri Aug 21, 2015 6:31 am
by RegisteredUsername
RegisteredUsername wrote:That is not impossible, a game on the Nintendo 64 called Seaman had it in their game. - If it can be in a old game like that. It can easily be in Super Mario Maker. - And that game doesn't fix your problem, there's game's on PC that does the exact similar thing.
Thundaga_T2 wrote:Still it wouldn't fix being able to change the system time yourself. I thought you were saying it as if the system time has to be the same as the save data time stamp, which is indeed impossible as it will never be the same unless your load up the save file right after saving it like I said.
RegisteredUsername wrote:Nintendo can make the game check it upon Game-Startup, this isn't impossible, it can be done.
I don't know what else to say.
Thundaga_T2 wrote:Im not saying its impossible for the game to check, Im saying its impossible for both the save data time (the time you last saved) and the current system time, they will never be the same.
The game could just see if the time has been moved forwards. In the Firmware of the WiiU there's a .log that keeps track of the system settings change, and since this is a First-Party Game, Nintendo can imply the code to the game to check the .log to see if the User/Player/Owner has moved the clock time manually, or it has just moved significantly by normal. Because it's made by Nintendo they can add any sort of code to give permissions to their game that they don't allowed Third-Parties.
I'm not saying Nintendo has rescrit Third-Parties to do this, but just saying that Nintendo can anything to their games as they like because it's their console.

Re: Mario Maker

Posted: Fri Aug 21, 2015 8:33 am
by Thundaga_T2
So what would happen if you say change the daylight savings setting? That's still technically changing the clock manually. Maybe it would check large changes. I don't think they should go through the trouble of designing code like that, because the reason they're doing the unlock system that way in the first place (as far as I'm aware) is to not overwhelm the players. I don't see why they'd go out of their way to make it so that people who won't get overwhelmed cant access the content faster. They may very well do it anyway, but I don't think they will.

Re: Mario Maker - The Game That Will Cost A LOT!

Posted: Fri Aug 21, 2015 9:30 am
by RegisteredUsername
Thundaga_T2 wrote:So what would happen if you say change the daylight savings setting? That's still technically changing the clock manually. Maybe it would check large changes. I don't think they should go through the trouble of designing code like that, because the reason they're doing the unlock system that way in the first place (as far as I'm aware) is to not overwhelm the players. I don't see why they'd go out of their way to make it so that people who won't get overwhelmed cant access the content faster. They may very well do it anyway, but I don't think they will.

I'm not saying they are going to, just saying there is away.


Spike the conversation above.

$60US is fucking a lot of money for this type of game! - That's like $80NZ to $100NZ!

Re: Mario Maker

Posted: Mon Aug 24, 2015 2:07 am
by Nightmayor
People are overhyping this game too much. It's so lacking in content and is too expensive.

Re: Mario Maker

Posted: Mon Aug 24, 2015 2:29 am
by qig
Nightmayor wrote:People are overhyping this game too much. It's so lacking in content and is too expensive.
thanks for ur insight, bucko.,

Re: Mario Maker

Posted: Mon Aug 24, 2015 2:51 am
by RegisteredUsername
Nightmayor wrote:People are overhyping this game too much. It's so lacking in content and is too expensive.
Or you're not into Mario at all.

Re: Mario Maker

Posted: Mon Aug 24, 2015 7:35 am
by Arceus88
Please do not chat in topics. Do that in chat room.

Re: Mario Maker

Posted: Mon Aug 24, 2015 9:16 am
by Lukas Old Account
Backseat moderating alert, anyway, this game is good as it is to me.

Re: Mario Maker

Posted: Mon Aug 24, 2015 10:36 am
by Valtteri
Do not backseat moderate. Telling fellow users not to backseat moderate is also backseat moderating, HeroLink64.

Re: Mario Maker

Posted: Mon Aug 24, 2015 11:36 am
by Marina
To be honest the closer the release date comes, the more I'm starting to get excited for this.

Sure it's not as powerful as SMBX, but it's refreshing to see Nintendo responding to this long-time request from the Mario fandom. The editor is pretty nifty and the concept that you unlock all the functions as you go along is what's gonna keep you wanting to play it. Also I am looking forward to what the mainstream Mario fandom that isn't part of this underground niche community of SMBX will create level-design wise. :P I think if you consider $30 for the levels that come with it and $30 for the level editor with all it's functions, the compatibility with all 4 styles, new music, gfx and the interesting new features, the price becomes reasonable. I'm not too bothered by the lack of in-dept gimmicks like events and layers that SMBX has, because it makes for a new challenge where level design is actually dependant on level design and not fancy gimmicks or custom graphics. Of course SMBX has many pros compared to SMM and will in no way be replaced by SMM, but I'm willing to give it a try.

Super Mario Maker

Posted: Mon Aug 24, 2015 11:59 am
by bossedit8
I really have to agree with @Marina! Although a lot of members still refers SMBX as a more capeability editor and PGE is still on construction like it's still on developement to finish SMBX, Super Mario Maker is actually a really good editor to get used to. I also look forward as of how their levels are going to turn out and it will be probably a lot of levels to be played with after a couple of days after the release.

Re: Mario Maker

Posted: Mon Aug 24, 2015 4:56 pm
by RegisteredUsername
Valtteri wrote:Do not backseat moderate. Telling fellow users not to backseat moderate is also backseat moderating, HeroLink64.

That's just a Drive By Shooting Rang! :P

Re: Mario Maker

Posted: Mon Aug 24, 2015 6:09 pm
by Mable
Arceus88 wrote:Please do not chat in topics. Do that in chat room.
I though we should chat here about mm but ok.

Re: Mario Maker

Posted: Sat Aug 29, 2015 6:50 pm
by Chip Potato
I wonder if anyone's going to sprite-rip the amiibo costumes and make some playable characters for SMBX out of them...

On the game itself, it seriously gets cuter and cuter with every video for it I watch. I love it.

Re: Mario Maker

Posted: Sat Aug 29, 2015 7:19 pm
by RegisteredUsername
Chip Potato wrote:I wonder if anyone's going to sprite-rip the amiibo costumes and make some playable characters for SMBX out of them...

And how would someone supposedly do that? - Build a NFC Reading and find/make a program that can read NFC Cards?

Highly doubt it.

Re: Mario Maker

Posted: Sat Aug 29, 2015 7:22 pm
by Marina
RegisteredUsername wrote:
Chip Potato wrote:I wonder if anyone's going to sprite-rip the amiibo costumes and make some playable characters for SMBX out of them...

And how would someone supposedly do that? - Build a NFC Reading and find/make a program that can read NFC Cards?

Highly doubt it.
You'd be surprised what some people on the internet are capable off. Also people have started ripping elements from the game already from youtube videos. With enough video material the same could happen for the playables. Given that someone actually wants to put up with making a playable from these sprites at all.

Re: Mario Maker

Posted: Sat Aug 29, 2015 7:38 pm
by RegisteredUsername
Marina wrote:
RegisteredUsername wrote:
Chip Potato wrote:I wonder if anyone's going to sprite-rip the amiibo costumes and make some playable characters for SMBX out of them...

And how would someone supposedly do that? - Build a NFC Reading and find/make a program that can read NFC Cards?

Highly doubt it.
You'd be surprised what some people on the internet are capable off. Also people have started ripping elements from the game already from youtube videos. With enough video material the same could happen for the playables. Given that someone actually wants to put up with making a playable from these sprites at all.

I know a lot of what people on the Internet do. Want some links in your PM?

Re: Mario Maker

Posted: Sat Aug 29, 2015 8:41 pm
by Vinyl Scratch
It's not that hard to sprite rip/recreate with pixel games, I mean you could probably just get a screen recorder for the Wii U and keep pressing print screen and slowly rip all the sprites via that. If not then you can very easily recreate the sprites. Like holy shit it's not that hard to rip/recreate any sprites from any pixelated game

Re: Mario Maker

Posted: Sat Aug 29, 2015 8:45 pm
by underFlo
I think the biggest problem with turning those into playables are their dimensions. With the exception of Sonic, every costume has the size of small Mario. That means that you'd still need to create a sheet for big Mario + all his recolors and edits from scratch.