Re: SMBX2 MAGLX3 Release - Feedback, Questions and Bugs here!
Posted: Sat May 04, 2019 9:05 am
Forums for SMBX
https://www.smbxgame.com/forums/
So if i remove the new features, will the level be playable in beta 3?Enjl wrote: ↑Sat May 04, 2019 8:55 amReading my response you might've been able to figure out how the logistics behind your attempt make no sense. How would the old version of PGE recognise the features from the new version? You may try to convert a lvlx file in the MAGLX3 build of PGE to a lvl file, breaking the extra settings fields in the process, and then attempt to import it in Beta 3, probably getting a million error messages when attempting to play a level that makes use of any extended ID range.
I presume your end goal is to convert a lvlx level into the format compatible with 38A by bridging over regular lvl files, which is just an extra step since you can convert to 38A-lvl directly and get the same breaking results. I hope that whatever you're trying to convert is not intended to be playable after conversion.
It would technically not be the same level, so playable sure, but beatable or restorable cannot be guaranteed.Eri7 wrote: ↑Sat May 04, 2019 9:09 amSo if i remove the new features, will the level be playable in beta 3?Enjl wrote: ↑Sat May 04, 2019 8:55 amReading my response you might've been able to figure out how the logistics behind your attempt make no sense. How would the old version of PGE recognise the features from the new version? You may try to convert a lvlx file in the MAGLX3 build of PGE to a lvl file, breaking the extra settings fields in the process, and then attempt to import it in Beta 3, probably getting a million error messages when attempting to play a level that makes use of any extended ID range.
I presume your end goal is to convert a lvlx level into the format compatible with 38A by bridging over regular lvl files, which is just an extra step since you can convert to 38A-lvl directly and get the same breaking results. I hope that whatever you're trying to convert is not intended to be playable after conversion.
I think this is a problem with your keyboard, search keyboard ghosting on google and see if you have the exact same problem.PandaToniiK wrote: ↑Sun May 05, 2019 2:43 amHello, i have a new question for you. Is it normal that when i run in a direction, i can't jump while i keep the running's button pushed ? i dont know if u understand my question but i'm pretty sure i can't press 3 buttons at the same time when i try a level i'm editin.
It's a part of SDL Mixer X, yeah, I think, I forgot to re-enable looping once I have introduced use of libXMP together with libModPlug that was originally used. I'll check that and will roll up updated Mixer X and will notify you about that
Our guess is as good as yours. Ask again in December 2020.ben wrote: ↑Sun May 05, 2019 5:06 pmMy friends and I keep talking about when the final version of SMBX 2.0 might be released.
I am still patiently waiting for this release, nevertheless I would like to ask very friendly how likely it is that this version could released until the end of the year 2020.
Thanks to everyone who is involved in this project. :)
1. SMW throw physics. I figured they'd be interesting to build around. I might make it a toggle flag in the future.computerfan0 wrote: ↑Mon May 06, 2019 10:33 amWhy are the new pink springs harder to throw and less bouncy than the classic green springs?
It's unfinished.FirestarPlays wrote: ↑Thu May 09, 2019 7:48 pmThe sideways jumping piranha plants from SMW don't work correctly...they just fall onto the ground
Certain objects cannot be found in the tileset itemboxes by default. Those are unfinished. (Boohemoth, Blert, Tantrunt, new Piranha Plants, DKC barrels, etc...)FirestarPlays wrote: ↑Thu May 09, 2019 7:48 pmThe sideways jumping piranha plants from SMW don't work correctly...they just fall onto the ground
I just checked the link in the first post and it works for me, so the problem isn't with the website.MarioLover64 wrote: ↑Fri May 10, 2019 11:01 amWhen I go to the SMBX2.0 download page it loads... then it goes to "Aw snap" or "Can't open this page". How do I fix this?
It's a problem with your Internet connection, this has happened to me before.MarioLover64 wrote: ↑Fri May 10, 2019 11:19 amAlso, when i do manage to hit the download link, it finishes early, before the file actually finishes.