Enjl wrote:I'm not sold on this setting. It looks INCREDIBLY messy and the layering is difficult to imagine making sense (in the places where you can jump on geometry that should be in the foreground). I also can't put my finger on what exactly has changed other than the palette, because to me this looks 1:1 like your CC12 level. What is it that you're changing/improving?
Other than for Quill to tell me what he dislike about it, their is not more radiation glow on the acid, their are some pipes as out-tile decoration, and their are slime on some blocks (which are slippery) and they are not their just to be their. On a side note, I can beat this level in 140 seconds so far. (Only uses three Crystals no Secret Power-up). Another thing I am changing is the HUD, and making the level playable in 2.0 (It was not originally playable due to NPC293 being used in the level in six instances)
Also, the only problem ever mentioned with this level was that the solid blocks looked like BGOs, well, the Blocks are a lot more distinguishable with this tile set.