Perfect SMBX Screenshot Thread 10

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Emral
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Re: Perfect SMBX Screenshot Thread 10

Postby Emral » Mon Oct 31, 2016 1:39 pm

Image

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Re: Perfect SMBX Screenshot Thread 10

Postby Cedur » Mon Oct 31, 2016 1:47 pm

... lol, what happened there ...

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Re: Perfect SMBX Screenshot Thread 10

Postby Alagirez » Mon Oct 31, 2016 4:56 pm

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My first halloween lvl °.°

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Re: Perfect SMBX Screenshot Thread 10

Postby MECHDRAGON777 » Mon Oct 31, 2016 5:06 pm

Supershroom wrote:... lol, what happened there ...
Could be related to how if Yoshi eats an NPC as it dies, he eats a random NPC later in the level that is off screen.

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Re: Perfect SMBX Screenshot Thread 10

Postby PixelPest » Mon Oct 31, 2016 7:24 pm

Image
New screenshot for my Kaizo episode!

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Re: Perfect SMBX Screenshot Thread 10

Postby MECHDRAGON777 » Tue Nov 01, 2016 3:00 am

Image

Work in progress

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Re: Perfect SMBX Screenshot Thread 10

Postby Alagirez » Tue Nov 01, 2016 3:15 am

MECHDRAGON777 wrote:Image

Work in progress
Oh my god that looks Pawsome!
Is that a remake of your cc12 level?

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Re: Perfect SMBX Screenshot Thread 10

Postby MECHDRAGON777 » Tue Nov 01, 2016 7:31 am

Wolfy Werewolf wrote:
MECHDRAGON777 wrote:Image

Work in progress
Oh my god that looks Pawsome!
Is that a remake of your cc12 level?
Yeah it is.

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Re: Perfect SMBX Screenshot Thread 10

Postby Emral » Tue Nov 01, 2016 8:30 am

I'm not sold on this setting. It looks INCREDIBLY messy and the layering is difficult to imagine making sense (in the places where you can jump on geometry that should be in the foreground). I also can't put my finger on what exactly has changed other than the palette, because to me this looks 1:1 like your CC12 level. What is it that you're changing/improving?

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Re: Perfect SMBX Screenshot Thread 10

Postby MECHDRAGON777 » Tue Nov 01, 2016 9:00 am

Enjl wrote:I'm not sold on this setting. It looks INCREDIBLY messy and the layering is difficult to imagine making sense (in the places where you can jump on geometry that should be in the foreground). I also can't put my finger on what exactly has changed other than the palette, because to me this looks 1:1 like your CC12 level. What is it that you're changing/improving?

Other than for Quill to tell me what he dislike about it, their is not more radiation glow on the acid, their are some pipes as out-tile decoration, and their are slime on some blocks (which are slippery) and they are not their just to be their. On a side note, I can beat this level in 140 seconds so far. (Only uses three Crystals no Secret Power-up). Another thing I am changing is the HUD, and making the level playable in 2.0 (It was not originally playable due to NPC293 being used in the level in six instances)

Also, the only problem ever mentioned with this level was that the solid blocks looked like BGOs, well, the Blocks are a lot more distinguishable with this tile set.

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Re: Perfect SMBX Screenshot Thread 10

Postby FutureNyanCat » Tue Nov 01, 2016 10:19 am

IT IS TIME! Guess what version of SMBX am I using! =)
Image

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Re: Perfect SMBX Screenshot Thread 10

Postby Emral » Tue Nov 01, 2016 11:06 am

Tough question considering only one version has playable Megaman :p

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Re: Perfect SMBX Screenshot Thread 10

Postby bossedit8 » Tue Nov 01, 2016 3:57 pm

Image

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Re: Perfect SMBX Screenshot Thread 10

Postby ElectriKong » Sun Nov 13, 2016 10:39 am

Image
Image
Image

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Re: Perfect SMBX Screenshot Thread 10

Postby King Godzilla » Sun Nov 13, 2016 2:28 pm

Spoiler: show
Image

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Re: Perfect SMBX Screenshot Thread 10

Postby Witchking666 » Sun Nov 13, 2016 3:06 pm

King of Eterity wrote:Image
Image
Image
That looks like a nice and basic SMW styled level, just make sure not to make the switch blocks too tedious.

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Re: Perfect SMBX Screenshot Thread 10

Postby ElectriKong » Sun Nov 13, 2016 3:29 pm

King Godzilla wrote:Image
How do you reach/hit king bob omb, as he looks too high
witchking666 wrote:
King of Eterity wrote:Image
Image
Image
That looks like a nice and basic SMW styled level, just make sure not to make the switch blocks too tedious.
I don't know if you knew this or thought it was a normal switch block puzzle, but the switch blocks are toggled by jumping.
Last edited by ElectriKong on Mon Nov 14, 2016 11:05 am, edited 1 time in total.

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Re: Perfect SMBX Screenshot Thread 10

Postby King Godzilla » Sun Nov 13, 2016 3:39 pm

King of Eterity wrote:
King Godzilla wrote:
Spoiler: show
Image
How do you reach/hit king bob omb, as he looks too high.
Spoiler: show
Image
Look at the explosion at the right.

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Re: Perfect SMBX Screenshot Thread 10

Postby Ness-Wednesday » Sun Nov 13, 2016 9:45 pm

Image
This was interesting, apparently I found something I recall doing when I started playing smbx.
I look at it today, and it's just a mess with unfitting things and cutoff everywhere.
But with honesty, I can't really tell what I was doing on that day.
What's even more awful about the level were either the wrong warp settings, or the third section.

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Re: Perfect SMBX Screenshot Thread 10

Postby crusher169 » Sun Nov 13, 2016 9:56 pm

Image

a level im making for the smbx 2.0 character juni. ignore the ? orb randomly. thats so that whilst testing the level i could end the level since the checkpoints really were messing up. also im planning on getting more bgos.


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