The Rip Lair's Powerup Pack [v3.0.0] - Never ask us for anything ever again

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mariobrigade2018
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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby mariobrigade2018 » Thu Aug 29, 2024 4:20 pm

KJPopcorn wrote:
Thu Aug 29, 2024 4:11 pm
No I don't. The file was from Mushroom Kingdom Disarray. I'm going to ask him how to fix it

Added in 1 hour 3 minutes 25 seconds:
mariobrigade2018 wrote:
Tue Aug 27, 2024 9:17 am
Use custom graphics.

To quote a member of the powerup pack:
Image
SMb3 is just too overrated
2 things.
1. Why are you taking stuff from an episode? At least ask about using it before snatching it up.
2. SMB1 is just SMB3 but shaded differently. I don’t think it’s that hard to recolor stuff, but IDK

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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby KJPopcorn » Thu Aug 29, 2024 5:02 pm

Why are you taking stuff from an episode? At least ask about using it before snatching it up.
I did ask but he didn’t say no. ;)

Added in 1 hour 49 minutes :
I have another error. (I fixed the first one)

Image

mariobrigade2018
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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby mariobrigade2018 » Thu Aug 29, 2024 7:02 pm

KJPopcorn wrote:
Thu Aug 29, 2024 6:51 pm
Why are you taking stuff from an episode? At least ask about using it before snatching it up.
I did ask but he didn’t say no. ;)

Added in 1 hour 49 minutes :
I have another error. (I fixed the first one)

Image
Nother two things:
Bug: Looks like you didn't register the fire leaf. Make sure you add this:

Code: Select all

local fireLeaf = cp.addPowerup("Fire Leaf", "powerups/fireLeaf", 768)
Somewhere in your global lunalua file.

Episode thing: Bruh, you basically said "Silence is consent." That's not cool man.

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Re: The Rip Lair's Powerup Pack [v1.1] - Never ask us for anything ever again

Postby John Nameless » Thu Aug 29, 2024 7:28 pm

Updated the pack a smidge, including a couple fixes for the blue shell, propeller suit, & customPowerups.lua itself.

Also, you are now needed to ALWAYS credit Marioman2007 & Emral whenever you use any custom powerup that uses customPowerups.lua in your episode/level

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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby KJPopcorn » Thu Aug 29, 2024 8:20 pm

And by global you mean episode or level folder

mariobrigade2018
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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby mariobrigade2018 » Thu Aug 29, 2024 8:22 pm

All powerups must be in the episode folder if you want them to be carried across all levels.

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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby KJPopcorn » Thu Aug 29, 2024 10:39 pm

I put it in the code in the luna.lua file, put the map.lua and custompowerups.lua in the episode folder but it still doesn't work.

mariobrigade2018
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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby mariobrigade2018 » Thu Aug 29, 2024 11:35 pm

Did you also put the powerup NPCs and powerups folder in the episode folder?

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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby KJPopcorn » Thu Aug 29, 2024 11:37 pm

I think so. At least the npcs

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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby KJPopcorn » Fri Aug 30, 2024 10:42 am

Can you give me a step-by-step on how to do it? And not the video. It doesn’t work either

Added in 1 minute 44 seconds:
Or the fire leaf just doesn’t work.

Added in 7 minutes 22 seconds:
Maybe it’s just a bug that need’s to be fixed

mariobrigade2018
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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby mariobrigade2018 » Fri Aug 30, 2024 9:33 pm

KJPopcorn wrote:
Fri Aug 30, 2024 10:51 am
Can you give me a step-by-step on how to do it? And not the video. It doesn’t work either

Added in 1 minute 44 seconds:
Or the fire leaf just doesn’t work.

Added in 7 minutes 22 seconds:
Maybe it’s just a bug that need’s to be fixed
I highly doubt that. If you want, you could send me the episode in a PM and try to fix that.

Alagirez
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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby Alagirez » Sat Aug 31, 2024 1:34 am

Guess I'm too late to the party but yea.
The whole pack is amazing! I adore the effort that y'all put in this pack, and it pays off.

Great job.

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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby King Mario » Sun Sep 01, 2024 7:06 pm

mariobrigade2018 wrote:
Thu Aug 29, 2024 11:28 am
King Mario wrote:
Wed Aug 28, 2024 9:09 am

Volt Flower:

Thank you in advance!
Oh no, not the wall climbing AI.

There is currently no easy way to make wall climbers using lua atm, so don’t expect this powerup to be created anytime soon.
WinterSweater wrote:
Fri Aug 30, 2024 9:10 pm
I tried to edit the mini mushroom so you can run up and down the walls and on the ceiling
Image
I've got an idea! How about taking the wall-climbing code that this guy used with Mini Mario and applying it to the Volt projectile NPC? That shouldn't be too hard. Just a thought.

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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby Shodax » Sun Sep 01, 2024 7:20 pm

Hello.
Brother, you made my dream come true, I always wanted an SMB with all the existing powerups, plus extras. Thank you very much this work works wonders

Added in 1 minute 29 seconds:
I only have one doubt.

Why are almost all powerups not compatible with Anotherwalljump.lua?

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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby King Mario » Sun Sep 01, 2024 7:39 pm

Shodax wrote: Hello.
Brother, you made my dream come true, I always wanted an SMB with all the existing powerups, plus extras. Thank you very much this work works wonders

Added in 1 minute 29 seconds:
I only have one doubt.

Why are almost all powerups not compatible with Anotherwalljump.lua?
What exactly do you mean by that? I've tested many of the powerups with anotherwalljump.lua enabled and it's worked just fine for me.

mariobrigade2018
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Re: The Rip Lair's Powerup Pack [v1.0] - Never ask us for anything ever again

Postby mariobrigade2018 » Sun Sep 01, 2024 7:48 pm

King Mario wrote:
Sun Sep 01, 2024 7:06 pm
mariobrigade2018 wrote:
Thu Aug 29, 2024 11:28 am
King Mario wrote:
Wed Aug 28, 2024 9:09 am

Volt Flower:

Thank you in advance!
Oh god, not the wall climbing AI.

There is currently no easy way to make wall climbers using lua atm, so don’t expect this powerup to be created anytime soon.
WinterSweater wrote:
Fri Aug 30, 2024 9:10 pm
I tried to edit the mini mushroom so you can run up and down the walls and on the ceiling
Image
I've got an idea! How about taking the wall-climbing code that this guy used with Mini Mario and applying it to the Volt projectile NPC? That shouldn't be too hard. Just a thought.
No, because we'd need to add the bounce effect for that to work and rewrite that to make it work with NPCs and not players.
Last edited by mariobrigade2018 on Sun Sep 22, 2024 9:17 pm, edited 1 time in total.

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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby MegaDood » Sun Sep 01, 2024 11:20 pm

I'm, glad people like the pack, but as a reminder to everyone we are NOT taking requests. We make what we want and accept things that people send over, so if you're just going to ask for X powerup to be made it's most likely not going to be done unless one of us feels like actually doing it.

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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby Shodax » Mon Sep 02, 2024 1:31 am

King Mario wrote:
Sun Sep 01, 2024 7:39 pm
Shodax wrote: Hello.
Brother, you made my dream come true, I always wanted an SMB with all the existing powerups, plus extras. Thank you very much this work works wonders

Added in 1 minute 29 seconds:
I only have one doubt.

Why are almost all powerups not compatible with Anotherwalljump.lua?
What exactly do you mean by that? I've tested many of the powerups with anotherwalljump.lua enabled and it's worked just fine for me.
Here, for example, the "walljump" works
Image

but if I use the following powerups the "walljump" does not work
Image
Image
Image
Image
Image
Image
Image

Thankfully it works well with all other powerups

Image
Image
Image
Image

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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby Marioman2007 » Mon Sep 02, 2024 2:02 am

It seems like you're doing something wrong, all the powerups work fine with anotherwalljump for me.

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Re: The Rip Lair's Powerup Pack [v1.0.1] - Never ask us for anything ever again

Postby MegaDood » Mon Sep 02, 2024 5:36 am

Shodax wrote:
Mon Sep 02, 2024 1:31 am
King Mario wrote:
Sun Sep 01, 2024 7:39 pm
Shodax wrote: Hello.
Brother, you made my dream come true, I always wanted an SMB with all the existing powerups, plus extras. Thank you very much this work works wonders

Added in 1 minute 29 seconds:
I only have one doubt.

Why are almost all powerups not compatible with Anotherwalljump.lua?
What exactly do you mean by that? I've tested many of the powerups with anotherwalljump.lua enabled and it's worked just fine for me.
I'm guessing you're including the wall jump mushroom? That disables wall jumps unless you collect just that. Removing all instances of it including in the luna.lua file should fix things


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