[The Ultimate Super Mario Land 1 + 2 NPC Pack!] (v1.5)

Share and discuss custom LunaLua code and content packs for SMBX2.

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Just_Thomas
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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] (v1.5)

Postby Just_Thomas » Fri Mar 22, 2024 5:43 am

MegaDood wrote:
Fri Mar 22, 2024 5:23 am
Though they might be a bit different in terms of them jumping out of blocks, they were pretty much the exact same.
Well, yes .. this was the main reason for asking.
In view of the fact that the package also simply contains "reskins", I always had the impression that the aim was also to give the user a complete package or as complete as possible.

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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] (v1.5)

Postby MegaDood » Fri Mar 22, 2024 9:38 am

Just_Thomas wrote:
Fri Mar 22, 2024 5:43 am
MegaDood wrote:
Fri Mar 22, 2024 5:23 am
Though they might be a bit different in terms of them jumping out of blocks, they were pretty much the exact same.
Well, yes .. this was the main reason for asking.
In view of the fact that the package also simply contains "reskins", I always had the impression that the aim was also to give the user a complete package or as complete as possible.
Imo it's fine, they're that simple that I don't really feel like they'd serve much of a use aside from a couple niche purposes. It's as complete as it's gonna get, nothing's perfect.

Just_Thomas
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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] (v1.5)

Postby Just_Thomas » Fri Mar 22, 2024 9:46 am

MegaDood wrote:
Fri Mar 22, 2024 9:38 am
It's as complete as it's gonna get, nothing's perfect.
This is a healthy attitude that avoids bitterness caused by eternal dissatisfaction with one's own work. So it's easy to accept.

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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] (v1.5.1)

Postby MegaDood » Fri Nov 08, 2024 11:54 pm

Added a new update!
Adds tons of new alternate gfx for you to use, as well as fixing small bugs here and there.


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