[The Ultimate Super Mario Land 1 + 2 NPC Pack!] Many New GFX! (v1.3.2)

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MegaDood
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[The Ultimate Super Mario Land 1 + 2 NPC Pack!] Many New GFX! (v1.3.2)

Postby MegaDood » Mon Aug 29, 2022 11:41 pm

After two and a half years, we finally present you this.
A massive love letter to the first Super Mario Land games, with NPCs, bosses, powerups and gimmicks, all featured in a ginormous NPC/Block pack.

There's not only NPCs and Blocks, but also recolours, categorising of basegame NPCs, modifications of some basegame NPCs and tons and tons of extra settings. There's even a few original NPCs, either made up or based on something, such as the "Roketon Gunner", based on the original concept art for that enemy, or "Tatanga's Robot Guard", based on a panel in a Gameboy comic about Super Mario Land.

This would not have been possible without the collective efforts of the team behind this, that being

*************
-MegaDood
-9thCore
-KBM-Quine
-lucstar06
-Dynamo
-Inferno
-MrDoubleA

*************


Many other people contributed to the pack in the past, and the full list of credits is included within each category of the pack in a txt document called "Credits".
When it comes to crediting, please refer to another txt document called "Detailed list of who made what", as this contains in alphabetical order a list of what got coded and created by who.

We hope you enjoy using this pack, there's something for everyone included in here.

Here are the screenshots, and a video showcasing the pack.
Screenshots/Gifs: show
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Versions: show
1.0 - Released
1.0.1 - Added a feature to make the sky/marine pop compatible with Enjl's walljump script and fixed some bugs. Also added a config to change the player's X and Y offset while inside the vehicle.
1.1 - Added the ability to alter the health of all SML1 NPCs that have health by default, via a new NPC config called "health". Bosses behave more like basegame bosses. Fixed a few more bugs with the sky/marine pop.
1.1.1 - Fixed a bug with the sky/marine pop, when going offscreen for too long horizontally it now kills the player. Also added a note and a fix for it when using autoscroll.lua, as it can be buggy with the pop.
1.1.1.1 - Fixed a very minor bug with the Gunion relating to it spawning its projectiles.
1.1.1.2 - Fixed a small bug with the sky/marine pop where the player wouldn't take damage sometimes when in it.
1.1.1.3 - 9thCore fixed some bugs with the Bopping Toady NPC.
1.1.2 - Fixed a bug with the Witch where she would become friendly if placed in a section that the player doesn't start in. Also included four new recolours of the Yurarin NPCs, by DisasterMaster!
1.1.3 - Added two SMW styled alternate sprites for the bird fish and spiny cheep cheep on the SML2 side.
1.1.3.1 - Made a minor fix to the sky/marine pop NPCs where the player would previously be able to farm 1-ups if stomping foes while riding them.
1.2 - Made documentation for the NPC pack, and fixed some minor spelling and grammar mistakes within the pack.
1.3 - Added many new alternate graphics, provided by SuperAlex and P-Tux7.
1.3.1 - Fixed multiple bugs, and added a few new alternate graphics.
1.3.2 - Made a very minor change to Dragonzamasu to make him able to be moved with layers, as well as updating a couple .ini files
Documentation: https://docs.google.com/document/d/1s-i ... sp=sharing

Finally, here is the download link.
https://drive.google.com/file/d/1Mvarsy ... sp=sharing
Last edited by MegaDood on Mon Dec 05, 2022 7:14 pm, edited 23 times in total.

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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!]

Postby Registered sand eater » Tue Aug 30, 2022 1:09 am

This is so fantastic!!! Can't wait to check it out!!

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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!]

Postby Dragon0307 » Tue Aug 30, 2022 3:56 am

This is just what I was looking for for one of my side projects! I'll test out the bosses immediately. Funily enough, I actually played Super Mario Land last night on real hardware.

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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!]

Postby Main Pro » Tue Aug 30, 2022 4:48 am

This is the only thing i wanted! Thanks you for you and your NPC pack are existent!

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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!]

Postby Dynam0 » Tue Aug 30, 2022 6:01 am

Fantastic to see this finally released! It was a honor to be a playtester for this and I hope everyone finds much use in these wonderful NPCs going forward. :)

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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!]

Postby georgespezi12 » Tue Aug 30, 2022 7:08 am

Something handy to have for LQTS episode.

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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] (v1.1)

Postby DisasterMaster » Mon Sep 05, 2022 3:36 pm

This pack is awesome! SML1 & 2 had several enemies that I've always liked and I'm excited to bring them into some new levels.

While making an autoscroller with the Marine Pop, I did notice some issues, though:

1) While in the vehicle, you ignore camera boundaries. This means you can go as far as you want off-screen, except down which will continue to kill you.
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2) Marine Pop and NPC Passthough Blocks don't mix.
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This probably also affects the Sky Pop, but I haven't tested it. Other than that, amazing work!

MegaDood
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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] (v1.1)

Postby MegaDood » Tue Sep 06, 2022 12:59 am

DisasterMaster wrote:
Mon Sep 05, 2022 3:36 pm
This pack is awesome! SML1 & 2 had several enemies that I've always liked and I'm excited to bring them into some new levels.

While making an autoscroller with the Marine Pop, I did notice some issues, though:

1) While in the vehicle, you ignore camera boundaries. This means you can go as far as you want off-screen, except down which will continue to kill you.
Image

2) Marine Pop and NPC Passthough Blocks don't mix.
Image

This probably also affects the Sky Pop, but I haven't tested it. Other than that, amazing work!
Thanks for the bug reports, I'll look into them.

MegaDood
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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] (v1.1.1)

Postby MegaDood » Tue Sep 06, 2022 9:22 pm

Released a few small updates, mostly to fix some bugs related to the sky/marine pop.
There's a few new NPC configs for the pops, that being the ability to offset the player's position while riding it. Useful if you're using a costume that's too big for the cockpit.
All SML1 NPCs that have health now can be modified. So you can make a fly take 20 hits to be killed by a fireball now for some reason.
This doesn't apply to NPCs that already took 1 hit to kill regardless, as I only wanted to do it to the stronger ones.

Added in 6 hours 12 minutes :

Edit: Fixed a very minor bug with the Gunion relating to it spawning its projectiles.

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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] (v1.1.1.1)

Postby Chilly14 » Thu Sep 08, 2022 11:57 pm

The "Lick Range" option for Bopping Toadies isn't working.

MegaDood
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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] (v1.1.1.1)

Postby MegaDood » Fri Sep 09, 2022 1:57 am

Chilly14 wrote:
Thu Sep 08, 2022 11:57 pm
The "Lick Range" option for Bopping Toadies isn't working.
Thanks for that, I'll let 9thCore know about this.

In the meantime, there's been a small update fixing another bug with the sky/marine pop. Hopefully now it should be more stable.

Added in 7 hours 48 minutes 12 seconds:
Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] (v1.1.1.2)
Bug has been fixed.

MegaDood
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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] (v1.1.2)

Postby MegaDood » Sun Sep 11, 2022 2:06 am

Released another small update, fixing a bug with the Witch, and adding four new recolours of the Yurarin NPC, done by DisasterMaster!

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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] (v1.1.2)

Postby ElTipsta » Fri Sep 16, 2022 4:59 pm

this is a fantastic pack. will definitely be using some of these.

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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] (v1.1.2)

Postby Mal8rk » Sun Sep 18, 2022 11:36 pm

This is pretty awesome to see, but I think the claw that moves npcs around should have an option to not drop the npcs when comming close to it. And I wish you could change the speed, as they are pretty slow

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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] (v1.1.3.1)

Postby AToMIC » Wed Sep 21, 2022 11:13 am

Lemme tell you, this pack has been a MASSIVE help with my project so far. I've always wanted to implement the Super Ball into my episode as a power up and now thanks to you I can. My good friend please pat yourself on the back because this pack is superb!

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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] (v1.1.2)

Postby KBM-Quine » Sat Sep 24, 2022 7:19 am

POPME wrote:
Sun Sep 18, 2022 11:36 pm
This is pretty awesome to see, but I think the claw that moves npcs around should have an option to not drop the npcs when comming close to it. And I wish you could change the speed, as they are pretty slow
putting npcdropproximitytype=0 in an npc txt should do it. there's a few others you can do too if you look at the npc lua. could've probably benefited from some form of documentation but alas

MarchTo49
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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] (v1.1.3.1)

Postby MarchTo49 » Mon Sep 26, 2022 7:10 am

How can I made all the NPCs available in the editor? I put the file on the level folder, save the level file with the same name as the level folder have, and got nothing.

Image

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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] (v1.1.3.1)

Postby Registered sand eater » Mon Sep 26, 2022 8:45 am

MarchTo49 wrote:
Mon Sep 26, 2022 7:10 am
How can I made all the NPCs available in the editor? I put the file on the level folder, save the level file with the same name as the level folder have, and got nothing.

Image
Can you send a picture of the level folder where you put the files?

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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] (v1.1.3.1)

Postby MarchTo49 » Mon Sep 26, 2022 9:20 am

Registered sand eater wrote:
Mon Sep 26, 2022 8:45 am
Can you send a picture of the level folder where you put the files?
Image

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Re: [The Ultimate Super Mario Land 1 + 2 NPC Pack!] (v1.1.3.1)

Postby deice » Mon Sep 26, 2022 9:39 am

MarchTo49 wrote:
Mon Sep 26, 2022 9:20 am
(image)
the custom asset folder should have the same name as the level. so, you should name yours MARIO FOREVER instead of Untitled


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