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Mario_and_Luigi_55
- Spike

- Posts: 270
- Joined: Sat Feb 27, 2016 12:01 pm
Postby Mario_and_Luigi_55 » Sat Apr 02, 2016 11:46 pm
Matt_The_Slime wrote:If at all possible, could I be a Beta Tester for this project? (unless it's an independent project)
No problem. It's my first project please tell me, what should I give to beta tester. I guess I should send beta testers the game before publishing the next version on forum, but that's just a guess.
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Matt_The_Slime
- Lakitu

- Posts: 459
- Joined: Wed Mar 18, 2015 2:17 pm
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Postby Matt_The_Slime » Sun Apr 03, 2016 1:31 am
Mario_and_Luigi_55 wrote:Matt_The_Slime wrote:If at all possible, could I be a Beta Tester for this project? (unless it's an independent project)
No problem. It's my first project please tell me, what should I give to beta tester. I guess I should send beta testers the game before publishing the next version on forum, but that's just a guess.
That's what I was thinking.
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Villager103
- Swooper

- Posts: 67
- Joined: Fri Oct 10, 2014 12:41 pm
Postby Villager103 » Thu Apr 07, 2016 6:32 am
I have one question.
Why in the name of Toad Jesus did you use Comic Sans in your title banner?
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Mario_and_Luigi_55
- Spike

- Posts: 270
- Joined: Sat Feb 27, 2016 12:01 pm
Postby Mario_and_Luigi_55 » Thu Apr 07, 2016 6:41 am
Villager103 wrote:I have one question.
Why in the name of Toad Jesus did you use Comic Sans in your title banner?
I wanted to check if someone notices
Why not?  I had no idea for a different font, and I think this one is OK.
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Villager103
- Swooper

- Posts: 67
- Joined: Fri Oct 10, 2014 12:41 pm
Postby Villager103 » Thu Apr 07, 2016 6:56 am
Mario_and_Luigi_55 wrote:Villager103 wrote:I have one question.
Why in the name of Toad Jesus did you use Comic Sans in your title banner?
I wanted to check if someone notices
Why not?  I had no idea for a different font, and I think this one is OK.
It would be better if you used a different font. Nobody likes Comic Sans. Some people downright hate it.
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Matt_The_Slime
- Lakitu

- Posts: 459
- Joined: Wed Mar 18, 2015 2:17 pm
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Postby Matt_The_Slime » Thu Apr 07, 2016 8:22 pm
Mario_and_Luigi_55 wrote:Villager103 wrote:I have one question.
Why in the name of Toad Jesus did you use Comic Sans in your title banner?
I wanted to check if someone notices
Why not?  I had no idea for a different font, and I think this one is OK.
If your gonna use a font, at least use Papyrus
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Alagirez
- Ludwig von Koopa

- Posts: 3616
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- Flair: Legalize Awooo!
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Postby Alagirez » Thu Apr 07, 2016 8:26 pm
Villager103 wrote:
It would be better if you used a different font. Nobody likes Comic Sans. Some people downright hate it.
If you use it with good execution it would be awesome lmao
also the logo looks fine
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afanguy
- Spiny

- Posts: 28
- Joined: Sat Jan 09, 2016 6:09 pm
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Postby afanguy » Mon Apr 11, 2016 6:45 pm
This actually looks quite nice, but there are a few flaws.
First: The banner isn't quite that good. Mainly because of the font; comic sans isn't really a beloved font in the realms of the internet. It's mostly a joke to people. Maybe try using a more fitting font.
Second: The game's about Mario AND Luigi, right? Maybe you should make some screenshots with Mario as well. It's not a big problem, but on the box arts of video games you don't see only the same one character on every screenshot (except maybe if they're secret).
Third: What's so Lua about it? I don't really see any Lua stuff going on on those screenshots. Could you maybe explain the uses of Lua?
Fourth: What's the episode sopposed to be? An adventure-themed episode? A puzzle-themed one? Classic Mario? Story based? Is there any story? Please try answering these questions.
Anyways it's your first project here, right? Don't be harsh on yourself, just edit it a little and you're fine. I will probably check this out when it's done. Well, hope you'll make it great. Besides the missing plumber the screenshots look pretty promising.
See ya!
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Mario_and_Luigi_55
- Spike

- Posts: 270
- Joined: Sat Feb 27, 2016 12:01 pm
Postby Mario_and_Luigi_55 » Tue Apr 12, 2016 8:47 am
afanguy wrote:This actually looks quite nice, but there are a few flaws.
First: The banner isn't quite that good. Mainly because of the font; comic sans isn't really a beloved font in the realms of the internet. It's mostly a joke to people. Maybe try using a more fitting font.
Second: The game's about Mario AND Luigi, right? Maybe you should make some screenshots with Mario as well. It's not a big problem, but on the box arts of video games you don't see only the same one character on every screenshot (except maybe if they're secret).
Third: What's so Lua about it? I don't really see any Lua stuff going on on those screenshots. Could you maybe explain the uses of Lua?
Fourth: What's the episode sopposed to be? An adventure-themed episode? A puzzle-themed one? Classic Mario? Story based? Is there any story? Please try answering these questions.
Anyways it's your first project here, right? Don't be harsh on yourself, just edit it a little and you're fine. I will probably check this out when it's done. Well, hope you'll make it great. Besides the missing plumber the screenshots look pretty promising.
See ya!
1: Fixed, I used Windings instead
2: Here you go
3: For example: This and This + I used Starman form SMBX 2.0, also there is Leveltimer and particles lua API
4: I think it will be classic Mario.
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afanguy
- Spiny

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Postby afanguy » Tue Apr 12, 2016 11:15 am
Okay, this post is kinda long: Mario_and_Luigi_55 wrote:afanguy wrote:This actually looks quite nice, but there are a few flaws.
First: The banner isn't quite that good. Mainly because of the font; comic sans isn't really a beloved font in the realms of the internet. It's mostly a joke to people. Maybe try using a more fitting font.
Second: The game's about Mario AND Luigi, right? Maybe you should make some screenshots with Mario as well. It's not a big problem, but on the box arts of video games you don't see only the same one character on every screenshot (except maybe if they're secret).
Third: What's so Lua about it? I don't really see any Lua stuff going on on those screenshots. Could you maybe explain the uses of Lua?
Fourth: What's the episode sopposed to be? An adventure-themed episode? A puzzle-themed one? Classic Mario? Story based? Is there any story? Please try answering these questions.
Anyways it's your first project here, right? Don't be harsh on yourself, just edit it a little and you're fine. I will probably check this out when it's done. Well, hope you'll make it great. Besides the missing plumber the screenshots look pretty promising.
See ya!
1: Fixed, I used Windings instead
2: Here you go
3: For example: This and This + I used Starman form SMBX 2.0, also there is Leveltimer and particles lua API
4: I think it will be classic Mario.
Great.
I'll play the demo coming weekend. Also there is a different level timer API (should be included in SMBX 2.0) that also adds a clock symbol to the hud and the words "Course Clear" upon beating a level and it also gives you score depending on the left time at the end of the level. I would recommend that. Also for your spring lotus powerup: Maybe replace the text with something else. Maybe an icon for every use left or something. Just to make it a little more nice looking. Also since you're using lua, try giving different levels neat gimmicks. Maybe a level based entirely on a new powerup, or mechanic or theme. That's what early Mario games couldn't really do that much. Some levels looked the same and all, so keep them all original.
So, I might not know how to properly make my own lua stuff for smbx, but if you need any help like resources, finding some APIs if you're too lazy, what level-theme you could use now, etc. you can ask me for help.
So, good luck with the project. See ya!
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Mario_and_Luigi_55
- Spike

- Posts: 270
- Joined: Sat Feb 27, 2016 12:01 pm
Postby Mario_and_Luigi_55 » Tue Apr 12, 2016 11:31 am
afanguy wrote:
Great.
I'll play the demo coming weekend. Also there is a different level timer API (should be included in SMBX 2.0) that also adds a clock symbol to the hud and the words "Course Clear" upon beating a level and it also gives you score depending on the left time at the end of the level. I would recommend that. Also for your spring lotus powerup: Maybe replace the text with something else. Maybe an icon for every use left or something. Just to make it a little more nice looking. Also since you're using lua, try giving different levels neat gimmicks. Maybe a level based entirely on a new powerup, or mechanic or theme. That's what early Mario games couldn't really do that much. Some levels looked the same and all, so keep them all original.
So, I might not know how to properly make my own lua stuff for smbx, but if you need any help like resources, finding some APIs if you're too lazy, what level-theme you could use now, etc. you can ask me for help.
So, good luck with the project. See ya!
That's exactly this one clock API, but I updated Lua and the clock doesn't show up.
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