Super Mario Bros Adventure !!!LunaLua!!!

This forum is for projects that are a work in progress.

Moderator: Userbase Moderators

Mario_and_Luigi_55
Spike
Spike
Posts: 270
Joined: Sat Feb 27, 2016 12:01 pm

Re: Super Mario Bros Adventure !!!LunaLua!!!

Postby Mario_and_Luigi_55 » Sat Apr 02, 2016 11:46 pm

Matt_The_Slime wrote:If at all possible, could I be a Beta Tester for this project? (unless it's an independent project)
No problem. It's my first project please tell me, what should I give to beta tester. I guess I should send beta testers the game before publishing the next version on forum, but that's just a guess.

Matt_The_Slime
Lakitu
Lakitu
Posts: 459
Joined: Wed Mar 18, 2015 2:17 pm
Contact:

Re: Super Mario Bros Adventure !!!LunaLua!!!

Postby Matt_The_Slime » Sun Apr 03, 2016 1:31 am

Mario_and_Luigi_55 wrote:
Matt_The_Slime wrote:If at all possible, could I be a Beta Tester for this project? (unless it's an independent project)
No problem. It's my first project please tell me, what should I give to beta tester. I guess I should send beta testers the game before publishing the next version on forum, but that's just a guess.
That's what I was thinking.

Mario_and_Luigi_55
Spike
Spike
Posts: 270
Joined: Sat Feb 27, 2016 12:01 pm

Re: Super Mario Bros Adventure !!!LunaLua!!!

Postby Mario_and_Luigi_55 » Sun Apr 03, 2016 5:30 am

OK. I just finished next version, so I will send it to you.

Villager103
Swooper
Swooper
Posts: 67
Joined: Fri Oct 10, 2014 12:41 pm

Re: Super Mario Bros Adventure !!!LunaLua!!!

Postby Villager103 » Thu Apr 07, 2016 6:32 am

I have one question.

Why in the name of Toad Jesus did you use Comic Sans in your title banner?

Mario_and_Luigi_55
Spike
Spike
Posts: 270
Joined: Sat Feb 27, 2016 12:01 pm

Re: Super Mario Bros Adventure !!!LunaLua!!!

Postby Mario_and_Luigi_55 » Thu Apr 07, 2016 6:41 am

Villager103 wrote:I have one question.

Why in the name of Toad Jesus did you use Comic Sans in your title banner?

I wanted to check if someone notices

Why not? :lol: I had no idea for a different font, and I think this one is OK.

Villager103
Swooper
Swooper
Posts: 67
Joined: Fri Oct 10, 2014 12:41 pm

Re: Super Mario Bros Adventure !!!LunaLua!!!

Postby Villager103 » Thu Apr 07, 2016 6:56 am

Mario_and_Luigi_55 wrote:
Villager103 wrote:I have one question.

Why in the name of Toad Jesus did you use Comic Sans in your title banner?

I wanted to check if someone notices

Why not? :lol: I had no idea for a different font, and I think this one is OK.
It would be better if you used a different font. Nobody likes Comic Sans. Some people downright hate it.

Matt_The_Slime
Lakitu
Lakitu
Posts: 459
Joined: Wed Mar 18, 2015 2:17 pm
Contact:

Re: Super Mario Bros Adventure !!!LunaLua!!!

Postby Matt_The_Slime » Thu Apr 07, 2016 8:22 pm

Mario_and_Luigi_55 wrote:
Villager103 wrote:I have one question.

Why in the name of Toad Jesus did you use Comic Sans in your title banner?

I wanted to check if someone notices

Why not? :lol: I had no idea for a different font, and I think this one is OK.
If your gonna use a font, at least use Papyrus

Alagirez
Ludwig von Koopa
Ludwig von Koopa
Posts: 3616
Joined: Tue Dec 02, 2014 2:28 am
Flair: Legalize Awooo!
Pronouns: He/Him/That wolf
Contact:

Re: Super Mario Bros Adventure !!!LunaLua!!!

Postby Alagirez » Thu Apr 07, 2016 8:26 pm

Villager103 wrote: It would be better if you used a different font. Nobody likes Comic Sans. Some people downright hate it.
If you use it with good execution it would be awesome lmao
also the logo looks fine

afanguy
Spiny
Spiny
Posts: 28
Joined: Sat Jan 09, 2016 6:09 pm
Contact:

Re: Super Mario Bros Adventure !!!LunaLua!!!

Postby afanguy » Mon Apr 11, 2016 6:45 pm

This actually looks quite nice, but there are a few flaws.
First: The banner isn't quite that good. Mainly because of the font; comic sans isn't really a beloved font in the realms of the internet. It's mostly a joke to people. Maybe try using a more fitting font.
Second: The game's about Mario AND Luigi, right? Maybe you should make some screenshots with Mario as well. It's not a big problem, but on the box arts of video games you don't see only the same one character on every screenshot (except maybe if they're secret).
Third: What's so Lua about it? I don't really see any Lua stuff going on on those screenshots. Could you maybe explain the uses of Lua?
Fourth: What's the episode sopposed to be? An adventure-themed episode? A puzzle-themed one? Classic Mario? Story based? Is there any story? Please try answering these questions.

Anyways it's your first project here, right? Don't be harsh on yourself, just edit it a little and you're fine. I will probably check this out when it's done. Well, hope you'll make it great. Besides the missing plumber the screenshots look pretty promising.
See ya!

Mario_and_Luigi_55
Spike
Spike
Posts: 270
Joined: Sat Feb 27, 2016 12:01 pm

Re: Super Mario Bros Adventure !!!LunaLua!!!

Postby Mario_and_Luigi_55 » Tue Apr 12, 2016 8:47 am

afanguy wrote:This actually looks quite nice, but there are a few flaws.
First: The banner isn't quite that good. Mainly because of the font; comic sans isn't really a beloved font in the realms of the internet. It's mostly a joke to people. Maybe try using a more fitting font.
Second: The game's about Mario AND Luigi, right? Maybe you should make some screenshots with Mario as well. It's not a big problem, but on the box arts of video games you don't see only the same one character on every screenshot (except maybe if they're secret).
Third: What's so Lua about it? I don't really see any Lua stuff going on on those screenshots. Could you maybe explain the uses of Lua?
Fourth: What's the episode sopposed to be? An adventure-themed episode? A puzzle-themed one? Classic Mario? Story based? Is there any story? Please try answering these questions.

Anyways it's your first project here, right? Don't be harsh on yourself, just edit it a little and you're fine. I will probably check this out when it's done. Well, hope you'll make it great. Besides the missing plumber the screenshots look pretty promising.
See ya!

1: Fixed, I used Windings instead
2: Here you go
3: For example: This and This + I used Starman form SMBX 2.0, also there is Leveltimer and particles lua API
4: I think it will be classic Mario.

afanguy
Spiny
Spiny
Posts: 28
Joined: Sat Jan 09, 2016 6:09 pm
Contact:

Re: Super Mario Bros Adventure !!!LunaLua!!!

Postby afanguy » Tue Apr 12, 2016 11:15 am

Okay, this post is kinda long:
Spoiler: show
Mario_and_Luigi_55 wrote:
afanguy wrote:This actually looks quite nice, but there are a few flaws.
First: The banner isn't quite that good. Mainly because of the font; comic sans isn't really a beloved font in the realms of the internet. It's mostly a joke to people. Maybe try using a more fitting font.
Second: The game's about Mario AND Luigi, right? Maybe you should make some screenshots with Mario as well. It's not a big problem, but on the box arts of video games you don't see only the same one character on every screenshot (except maybe if they're secret).
Third: What's so Lua about it? I don't really see any Lua stuff going on on those screenshots. Could you maybe explain the uses of Lua?
Fourth: What's the episode sopposed to be? An adventure-themed episode? A puzzle-themed one? Classic Mario? Story based? Is there any story? Please try answering these questions.

Anyways it's your first project here, right? Don't be harsh on yourself, just edit it a little and you're fine. I will probably check this out when it's done. Well, hope you'll make it great. Besides the missing plumber the screenshots look pretty promising.
See ya!

1: Fixed, I used Windings instead
2: Here you go
3: For example: This and This + I used Starman form SMBX 2.0, also there is Leveltimer and particles lua API
4: I think it will be classic Mario.
Great.
I'll play the demo coming weekend. Also there is a different level timer API (should be included in SMBX 2.0) that also adds a clock symbol to the hud and the words "Course Clear" upon beating a level and it also gives you score depending on the left time at the end of the level. I would recommend that. Also for your spring lotus powerup: Maybe replace the text with something else. Maybe an icon for every use left or something. Just to make it a little more nice looking. Also since you're using lua, try giving different levels neat gimmicks. Maybe a level based entirely on a new powerup, or mechanic or theme. That's what early Mario games couldn't really do that much. Some levels looked the same and all, so keep them all original.

So, I might not know how to properly make my own lua stuff for smbx, but if you need any help like resources, finding some APIs if you're too lazy, what level-theme you could use now, etc. you can ask me for help.

So, good luck with the project. See ya!

Mario_and_Luigi_55
Spike
Spike
Posts: 270
Joined: Sat Feb 27, 2016 12:01 pm

Re: Super Mario Bros Adventure !!!LunaLua!!!

Postby Mario_and_Luigi_55 » Tue Apr 12, 2016 11:31 am

afanguy wrote:
Great.
I'll play the demo coming weekend. Also there is a different level timer API (should be included in SMBX 2.0) that also adds a clock symbol to the hud and the words "Course Clear" upon beating a level and it also gives you score depending on the left time at the end of the level. I would recommend that. Also for your spring lotus powerup: Maybe replace the text with something else. Maybe an icon for every use left or something. Just to make it a little more nice looking. Also since you're using lua, try giving different levels neat gimmicks. Maybe a level based entirely on a new powerup, or mechanic or theme. That's what early Mario games couldn't really do that much. Some levels looked the same and all, so keep them all original.

So, I might not know how to properly make my own lua stuff for smbx, but if you need any help like resources, finding some APIs if you're too lazy, what level-theme you could use now, etc. you can ask me for help.

So, good luck with the project. See ya!
That's exactly this one clock API, but I updated Lua and the clock doesn't show up.

Mario_and_Luigi_55
Spike
Spike
Posts: 270
Joined: Sat Feb 27, 2016 12:01 pm

Re: Super Mario Bros Adventure !!!LunaLua!!!

Postby Mario_and_Luigi_55 » Sun Apr 24, 2016 12:19 pm

Quick update. What do you think about. Replacing flog waterfalls (1-1) with: Green Grass Hill and Koopa Cave (1-2) with Remade Koopa Cave?


Return to “Projects”

Who is online

Users browsing this forum: No registered users and 2 guests

SMWCentralTalkhausMario Fan Games GalaxyKafukaMarioWikiSMBXEquipoEstelari