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Re: Witchking666' Graphics Pack Version 2.01: Minor updates are Minor.

Posted: Sat Apr 09, 2016 11:20 am
by ProngoKingdom
I downloaded the 2.0.1 pack but when I open it there's nothing in it.

Re: Witchking666' Graphics Pack Version 2.01: Minor updates are Minor.

Posted: Sat Apr 09, 2016 11:26 am
by Cheeyev
Uh, I think the update's actually glitched as you didn't insert anything into the file, making it only a mere 22 bytes, and also can't be unzipped without inserting anything into it. You should probably fix that.

Re: Witchking666' Graphics Pack Version 2.01: Minor updates are Minor.

Posted: Sat Apr 09, 2016 12:42 pm
by Emral
this is getting meta

Re: Witchking666' Graphics Pack Version 2.01: Minor updates are Minor.

Posted: Sat Apr 09, 2016 3:33 pm
by Witchking666
You gotta be fucking kidding me.
Did I really fucking upload an empty. Zip file?
Ill have access to my computer and will fix it as soon as i wake up.

Re: Witchking666' Graphics Pack Version 2.01: Minor updates are Minor.

Posted: Sun Apr 10, 2016 4:30 am
by Witchking666
Im such an idiot.
link is fixed now.

Re: Witchking666' Graphics Pack Version 2.01: Minor updates are Minor.

Posted: Sun Apr 10, 2016 12:01 pm
by Cheeyev
witchking666 wrote:You gotta be fucking kidding me.
Did I really fucking upload an empty. Zip file?
Ill have access to my computer and will fix it as soon as i wake up.
witchking666 wrote:Im such an idiot.
link is fixed now.
Hey, no need to beat yourself over it, it was just a simple mistake and you can get it past over you now that you fixed it. Also, I like the new Cloudy Carrots tileset! It's nice to see those types of tiles appear once more.

Re: Witchking666' Graphics Pack Version 2.01: Minor updates are Minor.

Posted: Sun Apr 10, 2016 1:22 pm
by ProngoKingdom
witchking666 wrote:Im such an idiot.
link is fixed now.
It's fine, everyone makes mistakes. Must say I love these graphics. Mind if I borrow some talent?

Re: Witchking666' Graphics Pack Version 2.01: Minor updates are Minor.

Posted: Thu Apr 14, 2016 1:02 am
by Alagirez
Juast an another notice that your npc-xx.txt notes has Capitals.
SMBX doesn't support capital npc codes.....

Code: Select all

Gfxwidth=64
gfxheight=32
width=64
height=32
Nofireball=1
Nogravity=1
Nohurt=1
jumphurt=0
npcblocktop=0
npcblock=0
Playerblocktop=0
playerblock=0
pls fix
Other than the new update looks nice, especially the new Peaceful Plains tileset, looks better than before. Good job.

Re: Witchking666' Graphics Pack (Version 3.0 released.)

Posted: Fri May 27, 2016 2:15 pm
by Witchking666
Updating the updates of the updates.
I should really make a 1-up graphic simply to get a life.

Re: Witchking666' Graphics Pack: VERSION 3.0 .

Posted: Sun May 29, 2016 9:44 pm
by Alagirez
Wow, the chocolate tileset looks delicious, i'm gonna eat them now :p
-----
The new tilesets looks nice, especially the tank ones. I will check this out and i hope you fixed the capital NPC codes.

Re: Witchking666' Graphics Pack: VERSION 3.0 .

Posted: Mon May 30, 2016 9:09 am
by Witchking666
Camacho wrote:Wow, the chocolate tileset looks delicious, i'm gonna eat them now :p
-----
The new tilesets looks nice, especially the tank ones. I will check this out and i hope you fixed the capital NPC codes.
Thanks.
I sadly didn't fix the issues with the capitals because I couldn't find them.

Where did you find them actually, So i can fix them next time around.

Re: Witchking666' Graphics Pack: VERSION 3.0 .

Posted: Mon May 30, 2016 7:43 pm
by Alagirez
witchking666 wrote:
Camacho wrote:Wow, the chocolate tileset looks delicious, i'm gonna eat them now :p
-----
The new tilesets looks nice, especially the tank ones. I will check this out and i hope you fixed the capital NPC codes.
Thanks.
I sadly didn't fix the issues with the capitals because I couldn't find them.

Where did you find them actually, So i can fix them next time around.
I found this code at the clock of your Macabre Mansion tileset.
it contains capitals. (fortunately it's easy to fix)

Code: Select all

gfxheight=64
gfxwidth=32
height=64
width=32
Nogravity=1
Playerblock=0
npcblock=0
playerblocktop=0
npcblocktop=0
grabside=0
grabtop=0
jumphurt=0
nohurt=1
noyoshi=1
nofireball=1
noiceball=1
frame=16
framestyle=1
framespeed=16
one of your scenery at Cheeseboard fortress tileset

Code: Select all

gfxheight=64
gfxwidth=36
height=64
width=36
Nofireball=1
Noiceball=1
Nogravity=1

Re: Witchking666' Graphics Pack: VERSION 3.0 .

Posted: Tue May 31, 2016 7:43 pm
by Westretroman
I'll use this titleset!

Re: Witchking666' Graphics Pack: VERSION 3.0 .

Posted: Fri Jun 03, 2016 8:03 pm
by MrSpoon
WOAH! :o I will use this! This is perfect! Just what I needed. Thank you, I'll be using this pack. I promise I will credit you! :mrgreen:

Re: Witchking666' Graphics Pack: VERSION 3.0 .

Posted: Sat Jun 04, 2016 4:52 am
by Witchking666
MrSpoon wrote:WOAH! :o I will use this! This is perfect! Just what I needed. Thank you, I'll be using this pack. I promise I will credit you! :mrgreen:
There is no need to credit me since I don't make these graphics for fame so yeah.
also, thanks.

Re: Witchking666' Graphics Pack: VERSION 3.0 .

Posted: Sat Jun 04, 2016 10:30 am
by MrSpoon
witchking666 wrote:
MrSpoon wrote:WOAH! :o I will use this! This is perfect! Just what I needed. Thank you, I'll be using this pack. I promise I will credit you! :mrgreen:
There is no need to credit me since I don't make these graphics for fame so yeah.
also, thanks.
You deserve the credit though. ;)

Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.

Posted: Sat Jul 23, 2016 2:11 pm
by Witchking666
I pushed out another update, tell me what you think.

Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.

Posted: Sat Jul 23, 2016 2:16 pm
by loop
It looks great! Perfect for haunted forests and lavaworlds.

Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.

Posted: Sat Jul 23, 2016 7:27 pm
by Waddle
So am I going to get any credit for those sails I made? Just wondering, as I don't see a credits file anywhere.

Re: Witchking666' Graphics Pack: VERSION 4.0 RELEASED.

Posted: Sat Jul 23, 2016 8:03 pm
by PROX
loving the new content although it's hard to pinpoint the new and the old stuff