SMBX2 (2.0 Beta 3)

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Wohlstand
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Re: SMBX2 (2.0 Beta 3)

Postby Wohlstand » Wed Jan 30, 2019 3:15 am

Electriking wrote:
Wed Jan 30, 2019 2:51 am
You can still edit the post. Using your phone is not a valid excuse for leaving your post difficult to understand.
You can switch the "Prosilver" theme in your account settings, and mobile theme will work correctly. (Here Joey was too lazy to correctly adapt his theme for mobiles like I done at my forums here)

MmmMario
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Re: SMBX2 (2.0 Beta 3)

Postby MmmMario » Wed Jan 30, 2019 3:21 am

Electriking wrote:
Wed Jan 30, 2019 2:51 am
Teemster2 wrote:
Tue Jan 29, 2019 9:30 pm
Enjl wrote:
Tue Jan 29, 2019 1:42 pm
The 2 should best be read like how one would read the 4 in Unreal Engine 4 or the 5 in Unity 5. It's not a sequel, but rather an enhancement to what came before.
Afterm beta comes out you guys should take a break. You deserve it. There is no need to rushow beta5 and prole will always want more things such more enemies and powerups no matter how many is added. You guys deserve to enjoy your hard work and get full credit for it. Anyways good job and if it's not out any time soon that just means more time to make it grand.

Added in 1 minute 4 seconds:
Typing from my phone is not easy. Sorry for the spelling errors.
You can still edit the post. Using your phone is not a valid excuse for leaving your post difficult to understand.
The post isn't really that difficult to understand. Editing is a good idea, however, in case there are people here who have trouble with English.
Last edited by MmmMario on Sun Feb 03, 2019 2:42 am, edited 1 time in total.

GforGoomba
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Re: SMBX2 (2.0 Beta 3)

Postby GforGoomba » Wed Jan 30, 2019 3:35 am

Teemster2 wrote:
Tue Jan 29, 2019 9:30 pm
Enjl wrote:
Tue Jan 29, 2019 1:42 pm
The 2 should best be read like how one would read the 4 in Unreal Engine 4 or the 5 in Unity 5. It's not a sequel, but rather an enhancement to what came before.
After beta 4 comes out you guys should take a break. You deserve it. There is no need to rush now beta 5 and people will always want more things such as more enemies and powerups no matter how many is added. You guys deserve to enjoy your hard work and get full credit for it. Anyways good job and if it's not out any time soon that just means more time to make it grand.

Added in 1 minute 4 seconds:
Typing from my phone is not easy. Sorry for the spelling errors.
Fixed it for ya, next time use the edit button

JustInPassing
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Re: SMBX2 (2.0 Beta 3)

Postby JustInPassing » Thu Jan 31, 2019 4:32 am

MmmMario wrote:
Wed Jan 30, 2019 3:21 am
Electriking wrote:
Wed Jan 30, 2019 2:51 am
You can still edit the post. Using your phone is not a valid excuse for leaving your post difficult to understand.
The post isn't really that difficult to understand. Editing is a good idea, hiwever, in case there are people gere who have trouble with English.
It is rather amusing that you spelled "however" and "here" as "hiwever" and "gere" while talking about editing posts. That being said, "i" and "o" are next to each other on the QWERTY keyboard, as are "g" and "h", and the number of times I myself have hit "v" when I meant to hit "c" and had to go back and correct it is a large number.

I do hope this doesn't come across as a holier-than-thou my-spelling-is-so-much-better-than-yours kind of post. I just thought this particular instance was funny.

PixelPest
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Re: SMBX2 (2.0 Beta 3)

Postby PixelPest » Thu Jan 31, 2019 12:48 pm

JustInPassing wrote:
Thu Jan 31, 2019 4:32 am
MmmMario wrote:
Wed Jan 30, 2019 3:21 am
Electriking wrote:
Wed Jan 30, 2019 2:51 am
You can still edit the post. Using your phone is not a valid excuse for leaving your post difficult to understand.
The post isn't really that difficult to understand. Editing is a good idea, hiwever, in case there are people gere who have trouble with English.
It is rather amusing that you spelled "however" and "here" as "hiwever" and "gere" while talking about editing posts. That being said, "i" and "o" are next to each other on the QWERTY keyboard, as are "g" and "h", and the number of times I myself have hit "v" when I meant to hit "c" and had to go back and correct it is a large number.

I do hope this doesn't come across as a holier-than-thou my-spelling-is-so-much-better-than-yours kind of post. I just thought this particular instance was funny.
It really isn't necessary to make a post solely about someone's spelling

GregoryTheGamer
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Re: SMBX2 (2.0 Beta 3)

Postby GregoryTheGamer » Thu Jan 31, 2019 3:47 pm

What happened to the blog?

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Re: SMBX2 (2.0 Beta 3)

Postby Cedur » Thu Jan 31, 2019 3:52 pm

The same answer for the 15th time because noone reads previous posts: it's down

(news, Hoeloe and Enjl started discussing on how to restore it)

TheNightingale
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Re: SMBX2 (2.0 Beta 3)

Postby TheNightingale » Thu Jan 31, 2019 3:59 pm

GregoryTheGamer wrote:
Thu Jan 31, 2019 3:47 pm
What happened to the blog?
Check some previous pages, that already has been discussed

black_gamer
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Re: SMBX2 (2.0 Beta 3)

Postby black_gamer » Sat Feb 02, 2019 6:59 pm

What does the green arrow BGO do? I thought it works like in mario builder but nothing if i use it on floating npcs.

Teemster2
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Re: SMBX2 (2.0 Beta 3)

Postby Teemster2 » Sat Feb 02, 2019 9:44 pm

GforGoomba wrote:
Wed Jan 30, 2019 3:35 am
Teemster2 wrote:
Tue Jan 29, 2019 9:30 pm
Enjl wrote:
Tue Jan 29, 2019 1:42 pm
The 2 should best be read like how one would read the 4 in Unreal Engine 4 or the 5 in Unity 5. It's not a sequel, but rather an enhancement to what came before.
After beta 4 comes out you guys should take a break. You deserve it. There is no need to rush now beta 5 and people will always want more things such as more enemies and powerups no matter how many is added. You guys deserve to enjoy your hard work and get full credit for it. Anyways good job and if it's not out any time soon that just means more time to make it grand.

Added in 1 minute 4 seconds:
Typing from my phone is not easy. Sorry for the spelling errors.
Fixed it for ya, next time use the edit button
I honestly have never had a smart phone until recently. Thanks for fixing my post somewhat. I was going to edit it but that did not happen. Beta4 Is looking amazing.

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Sun Feb 03, 2019 6:22 am

black_gamer wrote:
Sat Feb 02, 2019 6:59 pm
What does the green arrow BGO do? I thought it works like in mario builder but nothing if i use it on floating npcs.
Could you post an image of the BGO you're talking about? I went through the BGO folder and couldn't find the one you were speaking of.

Reanimated
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Re: SMBX2 (2.0 Beta 3)

Postby Reanimated » Sun Feb 03, 2019 7:35 am

time to get this amazing shit

black_gamer
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Re: SMBX2 (2.0 Beta 3)

Postby black_gamer » Sun Feb 03, 2019 8:05 am

The green arrows look like this:
Spoiler: show
Image
I thought these work like in Mario Builder and some other mario editors, where they can change direction of objects, but they dont work like that here.

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Sun Feb 03, 2019 8:39 am

black_gamer wrote:
Sun Feb 03, 2019 8:05 am
The green arrows look like this:
Spoiler: show
Image
I thought these work like in Mario Builder and some other mario editors, where they can change direction of objects, but they dont work like that here.
I don't recall seeing any sprites like that in SMBX.

GforGoomba
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Re: SMBX2 (2.0 Beta 3)

Postby GforGoomba » Sun Feb 03, 2019 9:04 am

Can SMBX2 run on DOSBOX? My Windows 10 bricked from my power cord unplugging itself too much and for some odd reason Wine clogs up my memory on tablet and my phone doesnt have keyboard input. Thos is assuming DOSBOX has on screen buttons?

black_gamer
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Re: SMBX2 (2.0 Beta 3)

Postby black_gamer » Sun Feb 03, 2019 10:19 am

Enjl wrote:
Sun Feb 03, 2019 8:39 am
black_gamer wrote:
Sun Feb 03, 2019 8:05 am
The green arrows look like this:
Spoiler: show
Image
I thought these work like in Mario Builder and some other mario editors, where they can change direction of objects, but they dont work like that here.
I don't recall seeing any sprites like that in SMBX.
The one in the Scenery Snake Block Category, what does it do?

Emral
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Re: SMBX2 (2.0 Beta 3)

Postby Emral » Sun Feb 03, 2019 10:27 am

black_gamer wrote:
Sun Feb 03, 2019 10:19 am
Enjl wrote:
Sun Feb 03, 2019 8:39 am
black_gamer wrote:
Sun Feb 03, 2019 8:05 am
The green arrows look like this:
Spoiler: show
Image
I thought these work like in Mario Builder and some other mario editors, where they can change direction of objects, but they dont work like that here.
I don't recall seeing any sprites like that in SMBX.
The one in the Scenery Snake Block Category, what does it do?
...I'm pretty sure those aren't in Beta 3, so I don't know how you're using them.
As the category suggests, they change the direction of a Snake Block.

Mushroom King
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Re: SMBX2 (2.0 Beta 3)

Postby Mushroom King » Sun Feb 03, 2019 10:38 am

I know SMBX 38A use that kind of green arrows and you need to chose a NPC specific advanced setting in a list to make it follows the arrows. I don't know if it works the same way but I guess it's the same goal, making a flying npc follows a predefined path.

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Re: SMBX2 (2.0 Beta 3)

Postby Eri7 » Sun Feb 03, 2019 10:56 am

Mushroom King wrote:
Sun Feb 03, 2019 10:38 am
I know SMBX 38A use that kind of green arrows and you need to chose a NPC specific advanced setting in a list to make it follows the arrows. I don't know if it works the same way but I guess it's the same goal, making a flying npc follows a predefined path.
It works only however if the npc have attached wings that allow them to follow the arrows, and also it works with the snake block script that 38A has included.

Mushroom King
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Re: SMBX2 (2.0 Beta 3)

Postby Mushroom King » Sun Feb 03, 2019 11:05 am

Yes, that's why I said "flying" but the wings can be made invisible with a custom graphic.


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