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Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!
Posted: Tue Aug 09, 2022 12:45 pm
by cato
Apparently, if you unhide a layer with the hanging lamp, while the screen is scrolling upwards, the game crashes. The weird effect is that the chains from the lamp are attached from below.
Additionally, you don't even need a layer. All it takes is to load the hanging lamp while scrolling the screen upwards crashes the game. I wonder if it does the same thing but with rooms.lua...?
Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!
Posted: Wed Aug 10, 2022 12:54 pm
by AutumnMood
a bug/oddity: ? blocks (and similar) rendered in subspace don't account for the bumping animation offset.
The fix for this is trivial:
On line 721 of subspace_ai.lua:
Code: Select all
local y = block.y + block:mem(0x56,FIELD_WORD)
Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!
Posted: Mon Aug 15, 2022 7:38 pm
by Amine1542
How can I change the position of the Red Key Coins? I'm using Mario Galaxy's life system and it's blocking my view. I need to move the coin counter down
Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!
Posted: Tue Aug 16, 2022 11:12 am
by TheGameyFireBro105
When is the next update?
Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!
Posted: Tue Aug 16, 2022 1:05 pm
by Registered sand eater
Currently the only npcs left to make are the piranha creeper, accordion bridge and bullet bill blasters, so maybe 2-3 weeks?
Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!
Posted: Wed Aug 17, 2022 8:20 am
by MrDoubleA
cato wrote: ↑Tue Aug 09, 2022 12:45 pm
Apparently, if you unhide a layer with the hanging lamp, while the screen is scrolling upwards, the game crashes. The weird effect is that the chains from the lamp are attached from below.
Additionally, you don't even need a layer. All it takes is to load the hanging lamp while scrolling the screen upwards crashes the game. I wonder if it does the same thing but with rooms.lua...?
I can't replicate the bug
in my testing. There may be something else messing with it in your case, or it may be more specific.
AutumnMood wrote: ↑Wed Aug 10, 2022 12:54 pm
a bug/oddity: ? blocks (and similar) rendered in subspace don't account for the bumping animation offset.
The fix for this is trivial:
On line 721 of subspace_ai.lua:
Code: Select all
local y = block.y + block:mem(0x56,FIELD_WORD)
Thanks for the report! Also fixed a bug where the player could still return to the normal level after dying in subspace.
Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!
Posted: Wed Aug 17, 2022 9:02 am
by cato
MrDoubleA wrote: ↑Wed Aug 17, 2022 8:20 am
I can't replicate the bug
in my testing. There may be something else messing with it in your case, or it may be more specific.
I mean by scrolling a screen by event, like changing section boundary upwards.
Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!
Posted: Sat Aug 20, 2022 1:39 pm
by MrDoubleA
Registered sand eater wrote: ↑Tue Aug 16, 2022 1:05 pm
Currently the only npcs left to make are the piranha creeper, accordion bridge and bullet bill blasters, so maybe 2-3 weeks?
Slightly late reply, but at this point I definitely have enough for a new version. However, it'll probably release immediately after patch 5 comes out, as a few NPC's make use of the new features there.
Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!
Posted: Thu Sep 15, 2022 9:56 pm
by AlanLive2020
Nice. Is there going to be a SMM2 version of the P-Balloon?
Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!
Posted: Fri Sep 16, 2022 11:39 am
by MrDoubleA
Not in this pack anyways, as that'd be a full-on custom powerup rather than applying on top of anything else. Though, I did once make one with anotherpowerup, but I'm not sure it's quite releasable at the moment.
Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!
Posted: Fri Nov 11, 2022 7:33 pm
by Rudy Red
how do you get the exclamation block working and can you show you doing it both in the editor and in game.
Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!
Posted: Thu Jan 12, 2023 12:54 pm
by Mal8rk
Hey, so I get this error when I collect one of the big coin npc's

Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!
Posted: Sun Jan 29, 2023 12:56 pm
by MrDoubleA
Mal8rk wrote: ↑Thu Jan 12, 2023 12:54 pm
Hey, so I get this error when I collect one of the big coin npc's
The IDs of the effects follow the IDs of the NPC. E.g., if you change the first NPC from 751 to 801, you should change the effect from 651 to 801.
Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!
Posted: Sun Feb 19, 2023 5:49 pm
by Torterra18
What a cool pack, I would like to see the finished stuff for the 1.5 be released in some sort of 1.4.5 update, while the rest waits for patch 5
Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!
Posted: Tue Mar 21, 2023 4:24 pm
by IcyGuidance
Are the Mega Blargg and Nep-Enut killable at all? I'm trying to use the Mega Blargg for a boss battle.
Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!
Posted: Tue Mar 21, 2023 7:15 pm
by Pixelated_Perfection
MarisaKirisame wrote: ↑Tue Mar 21, 2023 4:24 pm
Are the Mega Blargg and Nep-Enut killable at all? I'm trying to use the Mega Blargg for a boss battle.
Id presume a star would kill them at the very least
Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!
Posted: Thu Oct 26, 2023 9:03 pm
by mariobrigade2018
How does the frames work for the para-galoomba? I'm trying to make the idle and hopping animations the same, but the frames won't sync itself correctly.
Edit: Figured it out, 8 frames, 2 hopping frames.
Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!
Posted: Mon Nov 13, 2023 1:59 pm
by mariobrigade2018
I don't know if anyone wants this, but I made some of those swinging spike balls from Super Mario World/NSMBU.

Gray is Rotating (SMW), Dark is Pendulum (SMWC), and Red is (supposed to be) Pendulum w/ harmful chains (NSMBU). Red isn't working right now, though.
Download:
https://drive.google.com/file/d/1kn7ozt ... sp=sharing
Also Credit to DRACalgar Law fore the red stone Spike ball.
Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!
Posted: Mon Dec 11, 2023 12:06 am
by mariobrigade2018
Is there a way for the fire piranha plants to make a sound when spitting a fireball?
Re: MrDoubleA's NPC Pack v1.4 - Big Boo, Reznor Wheel, Dust Bunnies, Number Platforms and more!
Posted: Tue Feb 06, 2024 4:57 am
by Just_Thomas
Hey there,
wanted to ask if you could add this kind of seesaw as well in a future possible update.
Super Mario Advance 4 - World-e - A Towering Tour
https://youtu.be/R5uOb9prqMw?t=30
https://vgmaps.com/Atlas/GBA/SuperMario ... ngTour.png
Basically it seems like the seesaw just stays on its position (not quite sure through).
They are also called seesaws according to mariowiki
https://www.mariowiki.com/Seesaw#Super_ ... io_Bros._3
In Super Mario Advance 4: Super Mario Bros. 3, two seesaws appear in the World-e level A Towering Tour. Players can make them tilt left or right by placing themselves on the corresponding side, and the Seesaws can do a full 360° rotation.