Share and discuss custom LunaLua code and content packs for SMBX2.
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cato
- Volcano Lotus

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Postby cato » Tue Aug 09, 2022 12:45 pm
Apparently, if you unhide a layer with the hanging lamp, while the screen is scrolling upwards, the game crashes. The weird effect is that the chains from the lamp are attached from below.
Additionally, you don't even need a layer. All it takes is to load the hanging lamp while scrolling the screen upwards crashes the game. I wonder if it does the same thing but with rooms.lua...?
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AutumnMood
- Shy Guy

- Posts: 7
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Postby AutumnMood » Wed Aug 10, 2022 12:54 pm
a bug/oddity: ? blocks (and similar) rendered in subspace don't account for the bumping animation offset.
The fix for this is trivial:
On line 721 of subspace_ai.lua: Code: Select all local y = block.y + block:mem(0x56,FIELD_WORD)
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Amine1542
- Cheep-Cheep

- Posts: 11
- Joined: Thu Nov 02, 2017 8:08 pm
Postby Amine1542 » Mon Aug 15, 2022 7:38 pm
How can I change the position of the Red Key Coins? I'm using Mario Galaxy's life system and it's blocking my view. I need to move the coin counter down
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Registered sand eater
- Bot

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Postby Registered sand eater » Tue Aug 16, 2022 1:05 pm
Currently the only npcs left to make are the piranha creeper, accordion bridge and bullet bill blasters, so maybe 2-3 weeks?
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MrDoubleA
- Ripper II

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Wed Aug 17, 2022 8:20 am
cato wrote: ↑Tue Aug 09, 2022 12:45 pm
Apparently, if you unhide a layer with the hanging lamp, while the screen is scrolling upwards, the game crashes. The weird effect is that the chains from the lamp are attached from below.
Additionally, you don't even need a layer. All it takes is to load the hanging lamp while scrolling the screen upwards crashes the game. I wonder if it does the same thing but with rooms.lua...?
I can't replicate the bug in my testing. There may be something else messing with it in your case, or it may be more specific.
AutumnMood wrote: ↑Wed Aug 10, 2022 12:54 pm
a bug/oddity: ? blocks (and similar) rendered in subspace don't account for the bumping animation offset.
The fix for this is trivial:
On line 721 of subspace_ai.lua: Code: Select all local y = block.y + block:mem(0x56,FIELD_WORD)
Thanks for the report! Also fixed a bug where the player could still return to the normal level after dying in subspace.
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cato
- Volcano Lotus

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Postby cato » Wed Aug 17, 2022 9:02 am
MrDoubleA wrote: ↑Wed Aug 17, 2022 8:20 am
I can't replicate the bug in my testing. There may be something else messing with it in your case, or it may be more specific.
I mean by scrolling a screen by event, like changing section boundary upwards.
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MrDoubleA
- Ripper II

- Posts: 394
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- Flair: How much munchers?
Postby MrDoubleA » Sat Aug 20, 2022 1:39 pm
Registered sand eater wrote: ↑Tue Aug 16, 2022 1:05 pm
Currently the only npcs left to make are the piranha creeper, accordion bridge and bullet bill blasters, so maybe 2-3 weeks?
Slightly late reply, but at this point I definitely have enough for a new version. However, it'll probably release immediately after patch 5 comes out, as a few NPC's make use of the new features there.
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AlanLive2020
- Buster Beetle

- Posts: 98
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- Flair: The guy with no social skills or self-esteem :')
Postby AlanLive2020 » Thu Sep 15, 2022 9:56 pm
Nice. Is there going to be a SMM2 version of the P-Balloon?
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MrDoubleA
- Ripper II

- Posts: 394
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Postby MrDoubleA » Fri Sep 16, 2022 11:39 am
Not in this pack anyways, as that'd be a full-on custom powerup rather than applying on top of anything else. Though, I did once make one with anotherpowerup, but I'm not sure it's quite releasable at the moment.
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Rudy Red
- Shy Guy

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Postby Rudy Red » Fri Nov 11, 2022 7:33 pm
how do you get the exclamation block working and can you show you doing it both in the editor and in game.
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Mal8rk
- Snifit

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Postby Mal8rk » Thu Jan 12, 2023 12:54 pm
Hey, so I get this error when I collect one of the big coin npc's

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MrDoubleA
- Ripper II

- Posts: 394
- Joined: Mon Aug 20, 2018 7:02 am
- Flair: How much munchers?
Postby MrDoubleA » Sun Jan 29, 2023 12:56 pm
Mal8rk wrote: ↑Thu Jan 12, 2023 12:54 pm
Hey, so I get this error when I collect one of the big coin npc's
The IDs of the effects follow the IDs of the NPC. E.g., if you change the first NPC from 751 to 801, you should change the effect from 651 to 801.
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Torterra18
- Bob-Omb

- Posts: 20
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Postby Torterra18 » Sun Feb 19, 2023 5:49 pm
What a cool pack, I would like to see the finished stuff for the 1.5 be released in some sort of 1.4.5 update, while the rest waits for patch 5
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IcyGuidance
- Fighter Fly

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Postby IcyGuidance » Tue Mar 21, 2023 4:24 pm
Are the Mega Blargg and Nep-Enut killable at all? I'm trying to use the Mega Blargg for a boss battle.
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Pixelated_Perfection
- Bot

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Postby Pixelated_Perfection » Tue Mar 21, 2023 7:15 pm
MarisaKirisame wrote: ↑Tue Mar 21, 2023 4:24 pm
Are the Mega Blargg and Nep-Enut killable at all? I'm trying to use the Mega Blargg for a boss battle.
Id presume a star would kill them at the very least
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mariobrigade2018
- Rocky Wrench

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Postby mariobrigade2018 » Thu Oct 26, 2023 9:03 pm
How does the frames work for the para-galoomba? I'm trying to make the idle and hopping animations the same, but the frames won't sync itself correctly.
Edit: Figured it out, 8 frames, 2 hopping frames.
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mariobrigade2018
- Rocky Wrench

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Postby mariobrigade2018 » Mon Nov 13, 2023 1:59 pm
I don't know if anyone wants this, but I made some of those swinging spike balls from Super Mario World/NSMBU.

Gray is Rotating (SMW), Dark is Pendulum (SMWC), and Red is (supposed to be) Pendulum w/ harmful chains (NSMBU). Red isn't working right now, though.
Download:
https://drive.google.com/file/d/1kn7ozt ... sp=sharing
Also Credit to DRACalgar Law fore the red stone Spike ball.
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mariobrigade2018
- Rocky Wrench

- Posts: 611
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Postby mariobrigade2018 » Mon Dec 11, 2023 12:06 am
Is there a way for the fire piranha plants to make a sound when spitting a fireball?
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