The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.
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underFlo
- Wart

- Posts: 4456
- Joined: Mon Jul 14, 2014 10:44 am
- Flair: sup im lesbiab
- Pronouns: They/She
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Contact:
Postby underFlo » Sun Jan 18, 2015 4:24 pm
I don't quite understand the last part. Also, why are the bad guys green? And do the bad guys know each other?
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Danny
- Wart

- Posts: 4001
- Joined: Fri Dec 20, 2013 1:12 pm
- Flair: aka LMNtals
- Pronouns: he/they
Postby Danny » Sun Jan 18, 2015 7:09 pm
I AM HERE I HOPE I DIDN'T MISS ANYTHING.
Spacebase 115
That's One-Fifteen, not One-Hundred-Fifteen, mister!
20 Players (4 Mafia, 5 Utility, 11 Town)
Cardflip
Mystery Game
If the amount of living Innocent members equals the amount of living Traitor members, the Traitors win.
All lynch vote targets must be designated in red, and if they are not, they will not count towards the lynching of that target.
After hearing of the unfortunate fate of the Celtan Gardè, the patrons of Spacebase 115, a fairly large commercial Space Station in orbit around the planet Eve, has decided to put the station on lock down, preventing newcomers from entering the ship in fear of any pirate menace. The patrons of Spacebase 115 were unaware that it wasn't pirates that cause the fate of the Celtan Gardè, but traitors... After one of the Space Station's caretakers went mysteriously missing, it was assumed there there were traitors on the vessel, so everyone prepared for the worse, readied themselves with weapons, and attempted to seek out the traitors... Will they prevail? Or will the traitors succeed in their mission?
Only sleepless nights and restless days will tell...
The Mystery Game mechanic works somewhat like M10A's Mystery Game mechanic, only a little bit differently. When sign-ups are finished, you are randomly PM'd with one of three colors ( Traitors, Utility, or Passengers), along with your choice of a role you wish to be (Passengers do not get the choice of choosing a role). If you are a Traitor, your other teammates are not revealed until everyone on your team has claimed their role, this is to prevent planning. The twist this adds to the game is that nobody will know other peoples' roles (with the exception of the Traitors knowing each others' roles), which will increase suspense. When everyone has chosen their roles, the Traitors will be PM'd their teammates and the game will begin. The list of roles are below.
- Traitors-
Traitor Leader: Decides with the other Traitors on who to kill each night. He is immune to being night killed.
OR
Co-Pilot: Decides with the other Traitors on who to kill each night. Cardflips green.
Hacker: Decides with the other Traitors on who to kill each night. Can choose a player during the night, they may not use their power during the day.
OR
Spy: Decides with the other Traitors on who to kill each night. Can inspect a player each night. Cardflips black when inspected.
Cloaker: Decides with the other Traitors on who to kill each night. Can change their color once throughout the entire game.
OR
Manipulator: Decides with the other Traitors on who to kill each night. Can choose a player during the night, that player is cloaked red until night.
Thug: Decides with the other Traitors on who to kill each night. Can choose a player during the night, that player is silenced during the day.
OR
Smuggler: Decides with the other Traitors on who to kill each night. Lynch vote counts for two (except when second lynching is held).
- Innocents-
Captain: Can reveal the role of a player during the night. That player's role will be revealed to the Captain only.
OR
Lieutenant: Can choose during the night to host a second lynching during the day where a second player gets lynched alongside the first.
Doctor: Can choose a player each day, that player is immune to being night killed until day.
OR
Scientist: Can bring a dead player back to life once throughout the entire game.
Inspector: Can inspect a player each night. That player's color will be revealed to the Inspector only.
OR
Politician: Lynch vote counts as two (except when second lynching is held).
Bounty Hunter: Can choose to kill any player at night. If he kills an innocent, he loses his ability for one night.
OR
Bodyguard: Can choose a player each day, if that player would be killed that night, the Bodyguard dies instead. If he is targeted by the Doctor, the ability has no effect.
Agent: Can choose to kill any player at night. If he kills an innocent, he is automatically lynched off. Cardflips black when inspected.
OR
V.I.P.: Just like a normal Passenger, only they're immune to being night killed.
Passenger (x10): A normal player with no special abilities. They vote each day to get someone lynched.
Suspicious Passenger: Just like a normal Passenger, only cardflips red and doesn't know they are the Suspicious Passenger.
The Traitors win if the amount of living Innocent members equals the amount of living Traitor members.
The Innocents win if they kill off all of the Traitors.
If the Lieutenant wishes to hold a second lynching, they must PM the host during the night with that request, and when the day starts an announcement will be made that a second lynching is being held, allowing players to vote for two targets to be lynched instead of one.
The Smuggler and Politician's lynch votes do not count as two during a second lynching.
If a player is inactive, they will be turned into a Phantom. If a player returns from inactivity after becoming a Phantom, they will be given back their role. However, if a player does not return from inactivity after a day/night cycle completes, a substitute will be found for their role and they will be kicked out of the game. A Phantom player may not be targeted by abilities, lynch votes, or night kills.
Pseudo-dino wrote:Once approved, always approved.
FallingSnow wrote:^ : )
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MacheTheFerret
- Rex

- Posts: 1547
- Joined: Mon Dec 23, 2013 4:17 pm
- Pronouns: she/her
Postby MacheTheFerret » Sun Jan 18, 2015 8:17 pm
NOTICE: I've made changes to the game (the luck-based parts). The complexity is something I'm not sure how to deal with. If you want, we can make this a death-prison and replace solitary and firing with death. 
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MacheTheFerret
- Rex

- Posts: 1547
- Joined: Mon Dec 23, 2013 4:17 pm
- Pronouns: she/her
Postby MacheTheFerret » Sun Jan 18, 2015 8:20 pm
Fuck it, it's gonna be a death-prison now. Most of the complexity I assume came from the "new terms" section.
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MistakesWereMade
- Torpedo Ted

- Posts: 1646
- Joined: Tue Dec 31, 2013 4:13 pm
Postby MistakesWereMade » Sun Jan 18, 2015 11:39 pm
M15: Mystery of the emblem
16 Players
Cardflip
Role usage is optional
Promotion
Each night, a player shall recieve a promotion (which shall be announced to the public once the night ends, in the form of "<Role> has been promoted to <Promoted role>!", which shall increase the effectiveness/number of abilities the player can use, but in order to recieve it, the player must meet the following criteria:
-The player is still alive
-The player isn't visited that night
-Nobody voted to lynch that player the previous day phase
-The player has not been promoted already
Every player that meets this criteria will be thrown into a list, and one of those players on the list will be randomly selected to recieve the promotion.
Every role has a promotion, and it will be stated under the role name in the role list (Marked with a *)
The traitors Goal: Kill the lone warrior and have an equal ammount of traitors and the kingdom folk.
Pirate - May get rid of the corpse of the player that was nightkilled by the rebellion up to 2 times throughout the game, making their death not get announced the following day (same as butcher). Promotes into berserker.
* Berserker - Gets 2 extra uses of his ability
Shaman - Can cast a dark spell on a player each night, making them unable to use their role ability for that night. Promotes into druid
* Druid - His dark spell will also make the player unable to speak for the following day phase.
 - Thief - Can select a player to steal their Legendary Weapon if they own one. Promotes into assasin.
*  - Assasin - If the selected player DOES have a legendary weapon, the assasin will kill them and he will also take the weapon.
The kingdom - Goal: Kill off the traitors and the lone warrior
Knight - Can choose to guard a player each night, if that player is to be killed, the knight will die in his stead. The knight will also redirect any abilities used on the selected player to himself. Promotes into general
* General - Cannot die when guarding someone, unless the general himself is the target of the kill.
Cleric - Can bless a player each night, saving them from death that night (Can only self bless once). Promotes into bishop
* Bishop - The bless will also make the selected player immune to any abilities.
Merchant - Can choose to give a player a Legendary Weapon each night, giving them the ability to kill only one person with it. Cannot give himself weapons nor can any player carry more than 1 weapon at once. Promotes into Travelling merchant
* Travelling merchant - Will learn the color of the player the merchant gave the weapon to.
Pegasus knight - Can fly near a player to tell them a random secret about a random other player, much like the penguin. Promotes into Falco Knight.
* Falco Knight - Can choose who's secret to reveal.
Civillian - Serves the role of a townsperson. Promotes into Patrol member
Civillian
Civillian
Civillian
Civillian
Civillian
Civillian
Civillian
* Patrol member - Lynch vote counts for 2
The lone warrior - Goal: Be the last one alive
Myrmidon - Can choose to kill a player each night. Promotes into swordmaster
* Swordmaster - His kill ability cannot be blocked by anything, such as the knight's or the cleric's.
(the reason the town has no images is because they're all fucking broken and i have to manually fix them)
FallingSnow wrote: ^ Lazy !!
And nice concept I might steal in a future game idea. : )
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Choco
- Eerie

- Posts: 735
- Joined: Fri Nov 14, 2014 2:48 pm
Postby Choco » Mon Jan 19, 2015 7:30 am
Just for you, FallingSnow, I changed the luck-based mechanic.
Now, the gun blows up if it was going to kill an innocent.
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Mivixion
- Fuzzy

- Posts: 1052
- Joined: Sat Dec 20, 2014 2:44 pm
Postby Mivixion » Mon Jan 19, 2015 2:01 pm
M15 - Clash of the Elements
Faction - Cardflip - 15 Players
Team Fire
Pyromaniac - Can choose to either douse one person with gasoline each night or ignite all doused targets. If ignited, everyone who was doused will die.
Supermodel - Anyone who visits her will learn her identity but will be unable to speak the next day.
Agent - Can inspect one person each night to learn their color.
Team Water
Firefighter - Can visit one person each night. If that person was ignited, they will be saved. If they were doused or previously doused, they will no longer be doused.
Veteran - Can choose to go on alert three times. If anyone visits the Veteran when he's on alert, they die.
Agent - Can inspect one person each night to learn their color.
Team Earth
Golem - Can visit one person each night. His color will change to match the person he visited.
Terraformer - Can block one person's house each night. Anyone who would have visited that person will instead visit the Terraformer, but will be unaware of the change.
Agent - Can inspect one person each night to learn their color.
Team Air
Pilot - Can choose one person each night. That person will learn his identity.
Fanboy - Has no special abilities, but he knows the identity of the Supermodel.
Agent - Can inspect one person each night to learn their color.
Team Town
Sheriff - Can inspect one person each night to learn their color.
Doctor - Can heal one person each night if they were to be killed in any way. Has only one self-heal.
Vigilante - Can kill one person each night, but if he kills a member of his own team, he loses this ability permanently.
FallingSnow wrote:Looks good balance-wise.
Though you should probably get at least 15 players if you want your game to win.
Last edited by Mivixion on Wed Jan 21, 2015 6:05 pm, edited 1 time in total.
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Mivixion
- Fuzzy

- Posts: 1052
- Joined: Sat Dec 20, 2014 2:44 pm
Postby Mivixion » Mon Jan 19, 2015 5:33 pm
I added a 5th faction to get up to 15 players.
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TLtimelord
- Red Yoshi Egg

- Posts: 2699
- Joined: Sat Dec 21, 2013 5:16 pm
- Flair: Info under raps
Postby TLtimelord » Mon Jan 19, 2015 5:59 pm
Praesidium wrote:I added a 5th faction to get up to 15 players.
You should make it "Team Plant"
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MacheTheFerret
- Rex

- Posts: 1547
- Joined: Mon Dec 23, 2013 4:17 pm
- Pronouns: she/her
Postby MacheTheFerret » Mon Jan 19, 2015 6:31 pm
Praesidium wrote:I added a 5th faction to get up to 15 players.
I feel like adding one more role to each faction would've made more sense. 3 factions is good. 4...maybe, but 5? It just seems a bit much...u no?
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Mivixion
- Fuzzy

- Posts: 1052
- Joined: Sat Dec 20, 2014 2:44 pm
Postby Mivixion » Mon Jan 19, 2015 6:33 pm
I couldn't think of any other roles to add to the already-existing factions.
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Zeldamaster12
- Cid

- Posts: 4105
- Joined: Mon Feb 24, 2014 7:43 pm
- Flair: stop looking at my flair dangit
Postby Zeldamaster12 » Tue Jan 20, 2015 5:51 pm
When will the polls be up?
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Danny
- Wart

- Posts: 4001
- Joined: Fri Dec 20, 2013 1:12 pm
- Flair: aka LMNtals
- Pronouns: he/they
Postby Danny » Tue Jan 20, 2015 6:07 pm
Zeldamaster12 wrote:When will the polls be up?
Uh... something something... YOUR MOM.
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Julia Pseudo
- Luigi

- Posts: 5609
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Wed Jan 21, 2015 5:24 pm
^
There are still a couple of games that need to be approved, including my own. Mostly my fault, I'll do that in a couple of hours (at school now).
On that note, though, I've improved my own game FallingSnow. I included a changelog in the post.
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Mivixion
- Fuzzy

- Posts: 1052
- Joined: Sat Dec 20, 2014 2:44 pm
Postby Mivixion » Wed Jan 21, 2015 5:27 pm
My game needs to be reviewed by Pseudo-dino and re-reviewed by FallingSnow.
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MacheTheFerret
- Rex

- Posts: 1547
- Joined: Mon Dec 23, 2013 4:17 pm
- Pronouns: she/her
Postby MacheTheFerret » Wed Jan 21, 2015 5:40 pm
Praesidium wrote:M15 - Clash of the Elements
Faction - Cardflip - 16 Players
Team Fire
Pyromaniac - Can choose to either douse one person with gasoline each night or ignite all doused targets. If ignited, everyone who was doused will die.
Supermodel - Anyone who visits her will learn her identity but will be unable to speak the next day.
Agent - Can inspect one person each night to learn their color.
Team Water
Firefighter - Can visit one person each night. If that person was ignited, they will be saved. If they were doused or previously doused, they will no longer be doused.
Veteran - Can choose to go on alert three times. If anyone visits the Veteran when he's on alert, they die.
Agent - Can inspect one person each night to learn their color.
Team Earth
Golem - Can visit one person each night. His color will change to match the person he visited.
Terraformer - Can block one person's house each night. Anyone who would have visited that person will instead visit the Terraformer, but will be unaware of the change.
Agent - Can inspect one person each night to learn their color.
Team Air
Pilot - Can choose one person each night. That person will learn his identity.
Fanboy - Has no special abilities, but he knows the identity of the Supermodel.
Agent - Can inspect one person each night to learn their color.
Team Town
Sheriff - Can inspect one person each night to learn their color.
Doctor - Can heal one person each night if they were to be killed in any way. Has only one self-heal.
Vigilante - Can kill one person each night, but if he kills a member of his own team, he loses this ability permanently.
FallingSnow wrote:Looks good balance-wise.
Though you should probably get at least 15 players if you want your game to win.
Also, I didn't notice this until now, you said your game has 16 players when it only has 15. Not very big, I know, but just saying.
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Mivixion
- Fuzzy

- Posts: 1052
- Joined: Sat Dec 20, 2014 2:44 pm
Postby Mivixion » Wed Jan 21, 2015 6:05 pm
Thanks (lol) I had planned to add one to each faction but changed my mind when I ran out of ideas.
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Zeldamaster12
- Cid

- Posts: 4105
- Joined: Mon Feb 24, 2014 7:43 pm
- Flair: stop looking at my flair dangit
Postby Zeldamaster12 » Wed Jan 21, 2015 7:22 pm
Are you allowed to see if anyone has voted for themselves? I just thought of this, and if people are voting for themselves, it makes the polls incredibly biased.
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MacheTheFerret
- Rex

- Posts: 1547
- Joined: Mon Dec 23, 2013 4:17 pm
- Pronouns: she/her
Postby MacheTheFerret » Wed Jan 21, 2015 8:03 pm
Zeldamaster12 wrote:Are you allowed to see if anyone has voted for themselves? I just thought of this, and if people are voting for themselves, it makes the polls incredibly biased.
You do realize this usually doesn't affect anything, right?
We only get one vote each. The first thing most of us are gonna do is vote for ourselves, and if that doesn't work, we vote for someone else. It's not that big a deal.
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