Spring Vanilla Level Contest? y/n

Topics about events/announcements that are no longer relevant.

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VOTE

Yes, I want to participate in a vanilla contest
100
83%
no
20
17%
 
Total votes: 120
Choco
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Re: Spring Vanilla Level Contest? y/n

Postby Choco » Thu Jan 08, 2015 9:41 pm

You don't need them. It won't change anything.

m4sterbr0s
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Re: Spring Vanilla Level Contest? y/n

Postby m4sterbr0s » Thu Jan 08, 2015 9:54 pm

Does recoloring the original graphics from SMBX count as them being vanilla? Or is there no recolors allowed?

Choco
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Re: Spring Vanilla Level Contest? y/n

Postby Choco » Thu Jan 08, 2015 9:56 pm

Nope. Unless you can get that into the .lvl file without giving them any files.

RzFx
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Re: Spring Vanilla Level Contest? y/n

Postby RzFx » Thu Jan 08, 2015 10:00 pm

If recolors aren't allowed, the "Vanilla" should be replaced by "Non-Custom", because vanillas can use different palettes.
MECHDRAGON777 wrote:I am asking because I have not the original player graphic! I would still like to judge, I am just stating I do not have the vanilla toad or peach graphics!
But this isn't necessary. Graphics don't makes any difference in the gameplay.

MECHDRAGON777
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Re: Spring Vanilla Level Contest? y/n

Postby MECHDRAGON777 » Thu Jan 08, 2015 10:20 pm

RzFx wrote:If recolors aren't allowed, the "Vanilla" should be replaced by "Non-Custom", because vanillas can use different palettes.
MECHDRAGON777 wrote:I am asking because I have not the original player graphic! I would still like to judge, I am just stating I do not have the vanilla toad or peach graphics!
But this isn't necessary. Graphics don't makes any difference in the gameplay.
If I am a judge, which may or may not happen, I would record the levels under unlisted and send them each to the host! Givin a verbal review of each one, and have the review typed out for those who do not want a video!

XerX
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Re: Spring Vanilla Level Contest? y/n

Postby XerX » Thu Jan 08, 2015 10:26 pm

MECHDRAGON777 wrote:
RzFx wrote:If recolors aren't allowed, the "Vanilla" should be replaced by "Non-Custom", because vanillas can use different palettes.
MECHDRAGON777 wrote:I am asking because I have not the original player graphic! I would still like to judge, I am just stating I do not have the vanilla toad or peach graphics!
But this isn't necessary. Graphics don't makes any difference in the gameplay.
If I am a judge, which may or may not happen, I would record the levels under unlisted and send them each to the host! Givin a verbal review of each one, and have the review typed out for those who do not want a video!
You do realize you don't get to set the rules if you are a judge, right?

MECHDRAGON777
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Re: Spring Vanilla Level Contest? y/n

Postby MECHDRAGON777 » Thu Jan 08, 2015 10:33 pm

XerX wrote:
MECHDRAGON777 wrote:
RzFx wrote:If recolors aren't allowed, the "Vanilla" should be replaced by "Non-Custom", because vanillas can use different palettes.



But this isn't necessary. Graphics don't makes any difference in the gameplay.
If I am a judge, which may or may not happen, I would record the levels under unlisted and send them each to the host! Givin a verbal review of each one, and have the review typed out for those who do not want a video!
You do realize you don't get to set the rules if you are a judge, right?
I know that, I am just trying to provide a differnt way to get the results if the user wants them!

TLtimelord
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Re: Spring Vanilla Level Contest? y/n

Postby TLtimelord » Thu Jan 08, 2015 10:38 pm

Choco wrote:@XerX: Probably because the less experienced reviewers always give "0/10 no custom grafickz" Makes everyone think that levels HAVE to have CGFX.
I cannot remember the last time I saw that happen.

FallingSnow
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Re: Spring Vanilla Level Contest? y/n

Postby FallingSnow » Thu Jan 08, 2015 10:55 pm

TNTtimelord wrote:
Choco wrote:@XerX: Probably because the less experienced reviewers always give "0/10 no custom grafickz" Makes everyone think that levels HAVE to have CGFX.
I cannot remember the last time I saw that happen.

Waddle
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Re: Spring Vanilla Level Contest? y/n

Postby Waddle » Fri Jan 09, 2015 2:12 am

TNTtimelord wrote:I wouldn't mind doing this at all! Can I be and pick judges? ;)
Id love to be a judge :3

underFlo
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Re: Spring Vanilla Level Contest? y/n

Postby underFlo » Fri Jan 09, 2015 2:21 am

I'll see if I apply as a judge depending of if I get chosen for MAGLX 2 or not. I hope the results for the 3rd judge are in in time.

Also, will this have a ToB-esque episode coming with it?

AirSeus
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Re: Spring Vanilla Level Contest? y/n

Postby AirSeus » Fri Jan 09, 2015 2:42 am

Nickname wrote:I'll see if I apply as a judge depending of if I get chosen for MAGLX 2 or not. I hope the results for the 3rd judge are in in time.

Also, will this have a ToB-esque episode coming with it?
That will probably be confirmed or not by Joey later on.

HeroLinik
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Re: Spring Vanilla Level Contest? y/n

Postby HeroLinik » Fri Jan 09, 2015 3:20 am

This'll look like a great idea. It'll definitely be easier making vanilla levels then CGFX levels, so we could see more activity in contests if this pulls through. This idea can also attract new SMBX users who haven't got much knowledge about how to use CGFX, and allow them to get a decent placing without resting at the bottom of Tier 1.

I support.

h2643
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Re: Spring Vanilla Level Contest? y/n

Postby h2643 » Fri Jan 09, 2015 3:52 am

I like this idea, but I have a few questions.

1) Will the NPC text files allowed?
I don't think I should explain this one.

2) Will the recolors, expanded vanilla tilesets and custom music allowed?
Well, to make level more beautiful or more interesting to play.

3) Last and probably the biggest question. Look, not everyone can use SMBX 1.3.0.1.. Those who can not, obviously will use SMBX 1.3. As SMBX 1.3.0.1. was released, it had something interesting in the changelog:
-New SMB3 sizables have been added.
-New SMW sizables have been added.
This. Someone who will use SMBX 1.3, and will put in his level for example, a grassy sizable block, it will be changed, let's say, to castle block in SMBX 1.3.0.1.. It may not fit the general theme of the level and judges may decrease the score. So the question is:
Which version of SMBX should we use for our contest levels?

That's all, still, this sounds like a fun idea! I wonder how many people can be creative without custom graphics.
Last edited by h2643 on Fri Jan 09, 2015 7:16 am, edited 2 times in total.

Mable
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Re: Spring Vanilla Level Contest? y/n

Postby Mable » Fri Jan 09, 2015 6:24 am

MECHDRAGON777 wrote:Does Rosalina count as a vanilla graphic?
No since shes not aviable in vanilla.
Also sure why not have this also 33 votes on yes. Finally something Vanilla not the custom stuff over and over.

May be hard since some tilesets don't have slopes in like smb1 so a - point for a linear level would be cruel. Gonna think a lot of smb3 levels will be made there.

Also no zelda levels in this :(

12Me21
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Re: Spring Vanilla Level Contest? y/n

Postby 12Me21 » Fri Jan 09, 2015 7:56 am

h2643 wrote:I like this idea, but I have a few questions.

1) Will the NPC text files allowed?
I don't think I should explain this one.

2) Will the recolors, expanded vanilla tilesets and custom music allowed?
Well, to make level more beautiful or more interesting to play.

3) Last and probably the biggest question. Look, not everyone can use SMBX 1.3.0.1.. Those who can not, obviously will use SMBX 1.3. As SMBX 1.3.0.1. was released, it had something interesting in the changelog:
-New SMB3 sizables have been added.
-New SMW sizables have been added.
This. Someone who will use SMBX 1.3, and will put in his level for example, a grassy sizable block, it will be changed, let's say, to castle block in SMBX 1.3.0.1.. It may not fit the general theme of the level and judges may decrease the score. So the question is:
Which version of SMBX should we use for our contest levels?

That's all, still, this sounds like a fun idea! I wonder how many people can be creative without custom graphics.
From what I understand, no additional files are allowed at all, you just submit the .lvl file. As for the version, obviously 1.3.0.1, since it has new stuff. If you don't have it, just download it!

I wish we could have custom music, though. the existing music selection is really limited, and custom music files aren't as annoying to add as custom graphics.

ssumday
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Re: Spring Vanilla Level Contest? y/n

Postby ssumday » Fri Jan 09, 2015 8:57 am

Nice idea. Looks fun.

RudeGuy
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Re: Spring Vanilla Level Contest? y/n

Postby RudeGuy » Fri Jan 09, 2015 9:27 am

Yes, I'd like to partecipate in a vanilla contest. I'd like also if it starts in Spring, unlike the last one.

mariogeek2
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Re: Spring Vanilla Level Contest? y/n

Postby mariogeek2 » Fri Jan 09, 2015 10:21 am

I'd like to join this time. I'll actually make a level unlike CC9 and CC10.

12Me21
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Re: Spring Vanilla Level Contest? y/n

Postby 12Me21 » Fri Jan 09, 2015 10:29 am

12Me21 wrote:
h2643 wrote:I like this idea, but I have a few questions.

1) Will the NPC text files allowed?
I don't think I should explain this one.

2) Will the recolors, expanded vanilla tilesets and custom music allowed?
Well, to make level more beautiful or more interesting to play.

3) Last and probably the biggest question. Look, not everyone can use SMBX 1.3.0.1.. Those who can not, obviously will use SMBX 1.3. As SMBX 1.3.0.1. was released, it had something interesting in the changelog:
-New SMB3 sizables have been added.
-New SMW sizables have been added.
This. Someone who will use SMBX 1.3, and will put in his level for example, a grassy sizable block, it will be changed, let's say, to castle block in SMBX 1.3.0.1.. It may not fit the general theme of the level and judges may decrease the score. So the question is:
Which version of SMBX should we use for our contest levels?

That's all, still, this sounds like a fun idea! I wonder how many people can be creative without custom graphics.
From what I understand, no additional files are allowed at all, you just submit the .lvl file. As for the version, obviously 1.3.0.1, since it has new stuff. If you don't have it, just download it!

I wish we could have custom music, though. the existing music selection is really limited, and custom music files aren't as annoying to add as custom graphics.
sorry, I didn't read your post closely enough... how can you not use 1.3.0.1?


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