M11: Host Sign-ups (Vote now!)

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Which game do you want to play?

Poll ended at Thu Nov 20, 2014 12:20 am

Night of the Day of the Terror of the Mafia (Pseudo-dino)
0
No votes
The Fire Wars (Magna)
1
4%
Food Chain (PaperPlayerX)
3
12%
The Town Raiders (Little Boo)
0
No votes
Shoot to Thrill (Layla)
12
46%
Trouble in Bikini Bottom (Zeldamaster12)
2
8%
Terrifying Triple Threat (Gohan)
3
12%
Slammin N Jammin (Nien)
5
19%
A Bloody Week (DatDude)
0
No votes
Refugee Square (Choco)
0
No votes
 
Total votes: 26
DatDude
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Re: M11: Host Sign-ups

Postby DatDude » Sat Nov 15, 2014 11:22 pm

I'm so gonna get criticism if I do this (not well-thought out) one..
M11: A Bloody Week
20 Players, Public voting, and Cardflip. Visiting is optional.

Note: In this game, the Mafia must be killed before the 7th Day, because when that happens, the Mafia will call in some "friends" from another town, and they will literally cause hell to everyone, which makes the Town lose.

THE MAFIA
Disguiser: Can change his color once throughout the entire game.
Thug: Can choose a player every night. That player will not be able to use his night ability on that night.
Mafia Highrank: Each day, he can send the host a private second lynching vote. Cardflips green upon inspected or lynched, but red when nightkilled.
Bomber: Can choose to kamikaze someone once in the game. The person he kamikazes and he himself dies upon doing the action.
Winning conditions: Have their numbers equal to The Town, or survive until the 7th Day.

THE TOWN
Inspector: Can inspect a player once a night to learn their color.
Undercover Detective: Can work alone or with the Torturer. They choose a player each night to capture. That player's lynch vote will not count the next day. Knows who the Torturer is.
Torturer: Like the Undercover Detective, but he can also choose to kill the captured player.
Lookout: Can stalk a player at night, knowing who visited that player that night.
Vigilante: Can choose to kill a player every night. If he kills an innocent, he loses his ability for a day.
Townsperson (x9): Has no special abilities, they vote to lynch someone every day.
Winning conditions: The Mafia must be killed. Note: If the Mafia is killed, the Town do not need to win before the 7th day.

THE THIRD PARTIES
Noble: His vote counts as two.
Serial Killer: Can kill a player every night.
Winning conditions: Be the last players standing.
Pseudo-dino wrote: Nice concept, but the town's enemies are too powerful to defeat in 7 days I think, even with all those blues.
I would remove/change the Bomber in particular, it's way too strong.
I'd also remove the Miller, just to tone down the mafia a bit.
The third party's goal doesn't make much sense, they can just end the game if one mafia is dead and there are 6 townies?

I'd just change the game's rules slightly so that if the mafia is dead, the town doesn't have to win in 7 days any more. It makes sense thematically anyways since the mafia's "friends" wouldn't have any reason to come any more. Then have the third party's goal be to kill everyone as usual.
Also, I'd darken the yellow cardflip a bit, you can't see it very well in the default style.
FallingSnow wrote:Change what Pseudo said, and I'll re-review.
Last edited by DatDude on Sun Nov 16, 2014 11:48 pm, edited 1 time in total.

MacheTheFerret
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Re: M11: Host Sign-ups

Postby MacheTheFerret » Sun Nov 16, 2014 9:46 am

Just edited my post very slightly. I just HAD to do it.
(Hint: It involves certain kind of chicken and a certain Minecraft let's player)

HeroOfRhyme
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Re: M11: Host Sign-ups

Postby HeroOfRhyme » Sun Nov 16, 2014 10:14 am

So, I'm just gathering some stuff here..

Who thinks my game is good as it is, and shouldn't change but should be approved as a 15 player game?

And who thinks I should forget the tag team aspect and just ad one more role in every team so it fits the 15 player?

I would just like to see where people stand on it. The winning rules and stuff would stay the same, but I need to know so I can change it.

Snow, Pseudo.. would you give me time to change it and fix it if everyone agrees so? if not, I will wait until a 10 player game, I suppose.

MistakesWereMade
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Re: M11: Host Sign-ups

Postby MistakesWereMade » Sun Nov 16, 2014 12:46 pm

fixed my game regarding the salt

MacheTheFerret
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Re: M11: Host Sign-ups

Postby MacheTheFerret » Sun Nov 16, 2014 1:38 pm

Nien wrote:SLAMMIN N JAMMIN

RUDE GUYS
Slammer - Can dunk a player each night, if they're a townie, they'll recieve 1 point, if they're a special, they'll recieve 3 points. If they dunk another basketball player, they have a face-off, the player with the most points wins the face-off and the other player will die. If the rest of the basketball players are dead, the last one alive can SLAM dunk, which silences a player for the day phase (Cannot dunk the same person twice and cannot dunk his own teammates nor himself)
Necromancer - Can summon a dark pressence and place it on a player each night. The pressence will recieve all the abilities used on the selected player's stead (including night kills) and will afterwards inform the necromancer of what happened to him (Pressence is immune to everything, and will disappear when the night ends)
Bandit - Drags someone into an alley and beats the shit out of them each night, making them unable to use their night ability, If used 2 times in a row on the same player, the player will be notified that they're about to die, since if he uses it a third time in a row, the player will die.
Musical artist - Can choose to make a music show at night up to 2 times throughout the game game. Once this happens, the next day's lynch will not occur since everyone's heart will remember the great song from the artist.

GUD GUYS
Jammer - Can dunk a player each night, if they're a townie, they'll recieve 1 point, if they're a special, they'll recieve 3 points. If they dunk another basketball player, they have a face-off, the player with the most points wins the face-off and the other player will die. If the rest of the basketball players are dead, the last one alive can SLAM dunk, which silences a player for the day phase (Cannot dunk the same person twice and cannot dunk himself)
Shaman - Can remove the impurities from a selected player each night, this will remove the evil disease from them and will kill a dark pressence from the negromancer if it's on the selected player. Cannot self-purge.
Druid - Can chose 2 players throughout the entire game each to hex. In this form, the selected player cannot use their ability throughout the entire game and will change their color to black. If the druid happens to waste their ability on a townie, the druid will die and his death will not be announced. (the ability will still trigger)
Sheriff - Can inspect a player each night to learn their color
Townie (X10)

DICKY GUYS
Hammer - Can dunk a player each night, if they're a townie, they'll recieve 1 point, if they're a special, they'll recieve 3 points. If they dunk another basketball player, they have a face-off, the player with the most points wins the face-off and the other player will die. If the rest of the basketball players are dead, the last one alive can SUPER SLAM DUNK, which kills a player (Cannot dunk the same person twice and cannot dunk himself)
Ebolauncher - Can give a player an evil disease each night, after 2 other night phases, the selected player will die. Anyone who visits an infected player will recieve the evil disease (except for the ebolauncher.), and if any infected person visits a healthy person, the healthy person will get the disease (except for the ebolauncher.)
FallingSnow wrote:You're freely allowed to laugh at black people, don't do it here though since i'm an anti fun and laughing is bad
Pseudo-dino wrote:This is an outrageously racist game concept, but I'll approve based on game mechanics.
Just wanted to point out that a "Musical artist" is called a "Musician," but other than that, nice job! And thank you for removing the racist aspects, which will increase your poll votes by leaps and bounds.

DatDude
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Re: M11: Host Sign-ups

Postby DatDude » Sun Nov 16, 2014 11:48 pm

DatDude wrote:I'm so gonna get criticism if I do this (not well-thought out) one..
M11: A Bloody Week
20 Players, Public voting, and Cardflip. Visiting is optional.

Note: In this game, the Mafia must be killed before the 7th Day, because when that happens, the Mafia will call in some "friends" from another town, and they will literally cause hell to everyone, which makes the Town lose.

THE MAFIA
Disguiser: Can change his color once throughout the entire game.
Thug: Can choose a player every night. That player will not be able to use his night ability on that night.
Mafia Highrank: Each day, he can send the host a private second lynching vote. Cardflips green upon inspected or lynched, but red when nightkilled.
Bomber: Can choose to kamikaze someone once in the game. The person he kamikazes and he himself dies upon doing the action.
Winning conditions: Have their numbers equal to The Town, or survive until the 7th Day.

THE TOWN
Inspector: Can inspect a player once a night to learn their color.
Undercover Detective: Can work alone or with the Torturer. They choose a player each night to capture. That player's lynch vote will not count the next day. Knows who the Torturer is.
Torturer: Like the Undercover Detective, but he can also choose to kill the captured player.
Lookout: Can stalk a player at night, knowing who visited that player that night.
Vigilante: Can choose to kill a player every night. If he kills an innocent, he loses his ability for a day.
Townsperson (x9): Has no special abilities, they vote to lynch someone every day.
Winning conditions: The Mafia must be killed. Note: If the Mafia is killed, the Town do not need to win before the 7th day.

THE THIRD PARTIES
Noble: His vote counts as two.
Serial Killer: Can kill a player every night.
Winning conditions: Be the last players standing.
Pseudo-dino wrote: Nice concept, but the town's enemies are too powerful to defeat in 7 days I think, even with all those blues.
I would remove/change the Bomber in particular, it's way too strong.
I'd also remove the Miller, just to tone down the mafia a bit.
The third party's goal doesn't make much sense, they can just end the game if one mafia is dead and there are 6 townies?

I'd just change the game's rules slightly so that if the mafia is dead, the town doesn't have to win in 7 days any more. It makes sense thematically anyways since the mafia's "friends" wouldn't have any reason to come any more. Then have the third party's goal be to kill everyone as usual.
Also, I'd darken the yellow cardflip a bit, you can't see it very well in the default style.
FallingSnow wrote:Make the roles orange instead of yellow so that they are more easy to read. Then you're approved.
Edited it slightly.

Danny
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Re: M11: Host Sign-ups

Postby Danny » Mon Nov 17, 2014 12:21 am

Stölheim
20 players (5 Mafia, 5 Utility, 10 Town), Cardflip

It is the dark of night in the small forested town of Stölheim, and the noble of the town, Frederik Ziënger, has been found dead in his home with scratch marks on his chest and face. Werewolves are the suspected cause of this murdering, and so the town guard has been on active duty to try and rid of the menace that may still be lurking in the once peaceful town...

-Werewolves-
Traitor: Decides on who to kill each night with the other Werewolf members. Cardflips green when inspected.
Werewolf: Decides on who to kill each night with the other Werewolf members.
Werewolf: Decides on who to kill each night with the other Werewolf members.
Sorceror: Can disable the powers of a player once per night.
Spy: Can inspect any player each night (player's color will be revealed to the Spy only).

-Village-
Mayor: Can choose to either host a second lynching during the day where a second player gets lynched, or can inspect any player each night (player's color will be revealed to the Mayor only).
Town Guard: Prevents the death of a player once per night. Has no effect if the target is the other Town Guard.
Town Guard: Prevents the death of a player once per night. Has no effect if the target is the other Town Guard.
Cleric: Can heal any player he chooses at night if that player dies. Can bring a player back from the dead once throughout the entire game.
Executioner: Can choose to kill any player at night. If he kills an innocent, he loses his ability for one night.
Villager (x9): A normal player with no special abilities. They vote each day to get someone lynched.
Mysterious Villager: A normal villager that cardflips red.

Werewolves win if they manage to kill the Village.
Village wins if they manage to kill or lynch the Werewolves.
If the Mayor wishes to hold a second lynching, he/she messages the Game Master during the night, and when it becomes day, an announcement will be made that there will be a second lynching, so everybody votes for 2 people to be lynched instead of 1.
Pseudo-dino wrote: You're not allowed to host twice in a row, as mentioned in the introductory post.

FallingSnow
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Re: M11: Host Sign-ups

Postby FallingSnow » Mon Nov 17, 2014 12:40 am

You can't host twice in a row, 8bit! :(

Danny
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Re: M11: Host Sign-ups

Postby Danny » Mon Nov 17, 2014 12:54 am

FallingSnow wrote:You can't host twice in a row, 8bit! :(
Nien got to host twice in a row!

DatDude
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Re: M11: Host Sign-ups

Postby DatDude » Mon Nov 17, 2014 12:56 am

8bitmushroom wrote:
FallingSnow wrote:You can't host twice in a row, 8bit! :(
Nien got to host twice in a row!
Yeah, he got to host twice! So if he's a DOTA player, he gets to host twice?

TLtimelord
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Re: M11: Host Sign-ups

Postby TLtimelord » Mon Nov 17, 2014 12:58 am

8bitmushroom wrote:
FallingSnow wrote:You can't host twice in a row, 8bit! :(
Nien got to host twice in a row!
I'm pretty sure that's what moved Pseudo and Snow to only allow users to host once and wait one or two games to host again.

Choco
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Re: M11: Host Sign-ups

Postby Choco » Mon Nov 17, 2014 3:46 pm

M11 - Refugee Square

This game takes place in the middle of a war. Twelve people have created a colony in the middle of the chaos to seek refuge. However, the enemy has sent a group named the Mafia to exterminate them. They pretend to live among the townspeople, but their mission is to destroy them.

Other dangers exist, too. Criminals have been lurking through the village for some time. It's up to the townspeople to find who is who, and to survive the Mafia.

Card Flip Game

To Win
Townspeople: Survive to Night 8, in which help from your nation will be sent in. Or, kill all the Mafia first.
Mafia: Kill until only 1 Townsfolk remains.
Third Party: Survive to the end of the game.

The Townspeople

Townsfolk (x3) - A normal person. Completely innocent.
Morale Booster - Can visit one person's bunker at night and entertain them, making them too happy to participate in the day's lynch vote.
Infected - A colonist infected with a disease. The disease can be passed to someone else by visiting them. When done so, the victim will become painted purple and the original Infected will become a Townsfolk. Others will revert back to what they were before. The player with the disease on Day 3 will die. You will not know if you are infected until then.
Inspector - Can investigate up to THREE players, one per night, to find out their color.
Doctor - May grant ONE player kill immunity every night.
Spy - May spy on a player for a night, watching all their actions. Messages sent to the host by that person will be forwarded to the Spy.
Firefighter - Can save one bunker each night from the Ignitor.
Junior Firefighter - Will take over for the Firefighter, should he die.
Gunner - Can kill a player who visits him. Cardflips red when nightkilled but green when lynched or inspected.
Survivor - Can stop all other abilities from being used, but only once.

The Mafia

Mafioso Artist - Can paint himself any color once, and can also paint one player red.
Axeman - Can kill an additional player every other night, but anyone visiting them will know you were there.
Kidnapper - Can kidnap a player every other night, silencing them the next day. Nobody will know they were kidnapped.

The Third Parties

Magician - Can swap roles with another player. Cardflip colors will stay the same, with the exception of Gunner. Pick wisely, as you do not know who is what!
Hero - Can stop the activities of either the Mafia or the Townspeople ONCE.
Ignitor - Can set one bunker ablaze every other night. Anyone in the bunker will die.
FallingSnow wrote:I think it looks pretty good.

FallingSnow
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Re: M11: Host Sign-ups

Postby FallingSnow » Mon Nov 17, 2014 6:03 pm

Layla wrote:
8bitmushroom wrote:
FallingSnow wrote:You can't host twice in a row, 8bit! :(
Nien got to host twice in a row!
I'm pretty sure that's what moved Pseudo and Snow to only allow users to host once and wait one or two games to host again.
Yeah, we started that rule after Nien hosted twice to try to make it more fair for people.

I'll finish reviewing the games we have currently later tonight and possibly start the poll at that point.

FallingSnow
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Re: M11: Host Sign-ups (Vote now!)

Postby FallingSnow » Tue Nov 18, 2014 6:09 pm

About 30 hours left to vote to all those who haven't seen the poll yet!

Magna
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Re: M11: Host Sign-ups (Vote now!)

Postby Magna » Tue Nov 18, 2014 8:07 pm

Yeah go Nien! Lets make you host every game why not?

Choco
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Re: M11: Host Sign-ups (Vote now!)

Postby Choco » Tue Nov 18, 2014 9:21 pm

I don't understand why people are voting for Nien :/

Anyway, how many of these are actually going to be in M11?

MistakesWereMade
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Re: M11: Host Sign-ups (Vote now!)

Postby MistakesWereMade » Tue Nov 18, 2014 9:29 pm

u guys are implying that hosting a game is a privilige

qig
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Re: M11: Host Sign-ups (Vote now!)

Postby qig » Tue Nov 18, 2014 9:33 pm

otoher people should get into the habbit of begging steam friends to vote :^)

Magna
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Re: M11: Host Sign-ups (Vote now!)

Postby Magna » Tue Nov 18, 2014 9:34 pm

Nien hosting games is a meme. So I voted him.

qig
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Re: M11: Host Sign-ups (Vote now!)

Postby qig » Tue Nov 18, 2014 9:36 pm

Magna wrote:Nien hosting games is a meme. So I voted him.
hahah epic memes


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