M11: Host Sign-ups (Vote now!)

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.

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Which game do you want to play?

Poll ended at Thu Nov 20, 2014 12:20 am

Night of the Day of the Terror of the Mafia (Pseudo-dino)
0
No votes
The Fire Wars (Magna)
1
4%
Food Chain (PaperPlayerX)
3
12%
The Town Raiders (Little Boo)
0
No votes
Shoot to Thrill (Layla)
12
46%
Trouble in Bikini Bottom (Zeldamaster12)
2
8%
Terrifying Triple Threat (Gohan)
3
12%
Slammin N Jammin (Nien)
5
19%
A Bloody Week (DatDude)
0
No votes
Refugee Square (Choco)
0
No votes
 
Total votes: 26
FallingSnow
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M11: Host Sign-ups (Vote now!)

Postby FallingSnow » Sat Nov 15, 2014 3:11 pm

Since the rest of M10 has been postponed for a week, let's get the ball rolling with...

Mafia: Match 11

We're looking for your quality mafia hosting skills and your quality mafia games for our next match!

You've seen Mafia.
You've watched Mafia.
Now, it might just be your time to host some Mafia!

Sorry to krazykat and 8bitmushroom, but they will not be hosting. :(


How do I apply?
All you need to do is post your game suggestion in this topic!

After you have posted, your two Game Masters, Pseudo-dino and I, will edit your post and respond in green at the bottom if we approve.
If we have comments or changes that we recommend, we will edit in red.
Optional suggestions may be in orange.


Tips to Remember:
Each user may only submit one game, so choose wisely!
Your game should contain between 15 and 20 players.
Have about 1 mafia member for each 4/5 townies.


Ready for Mafia?
Think up some ideas!


Julia Pseudo
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Re: M11: Host Sign-ups

Postby Julia Pseudo » Sat Nov 15, 2014 3:26 pm

And we're back to this game.

————

M8 - Night of the Day of the Terror of the Mafia
Format: Cardflip - 15 players

The Mafia
Godfather: Immune to night kills. Cardflips red.
Consort: Can block one player's ability each night.
Thug: Can paint one player black each night. Paintings last until the next night.

The Townspeople
Vigilante: Can kill one player each night. Loses this ability for one night if s/he kills an innocent.
Doctor
Sheriff
Freemason: Knows who the other Freemasons are.
Freemason
Freemason
Townsperson
Townsperson
Townsperson
Townsperson
Witch: Immune to night kills, but cardflips red. Knows s/he's the Witch.

Serial Killer
Serial Killer: Can kill one player each night.

- Win conditions are standard.
- Power usage is optional.
- Insta-lynches can happen.
FallingSnow wrote:Good.

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Re: M11: Host Sign-ups

Postby Magna » Sat Nov 15, 2014 3:38 pm

M10 - The Fire Wars
Mafia
Arsonist: Can visit someone's bunker and burn anyone in there.
Gunman Mafioso: Or Gunman for short. Can visit anyone's bunker and kill a single person in there. But everyone in that bunker will know who killed the guy.
Electric Mafioso: Or Electric for short. He had the ability to "turn the lights off" in any bunker and the people who visit it won't know anything that happened in the bunker.

Town
Night Officer: Can choose any bunker to look over. Will identify any player who visits it. The next day, he will know who visited that bunker.
Captain Firefighter: Or the Captain for short. Can choose any bunker at night and has the ability to save one from burning down. Can also choose any two Firefighters each night but they change every night. Can also heal someone if he dies.
Firefighter: Can choose any bunker at night and has the ability to save one from burning down.
Firefighter: Can choose any bunker at night and has the ability to save one from burning down.
Commander: Can choose someone to kill at night. If that person is on the Town team, then he loses his rank and becomes a Rookie.
Rookie: Has no special abilities. Can become a commander if he participates in two successful lynches.
Rookie: Has no special abilities. Can become a commander if he participates in two successful lynches.
Rookie: Has no special abilities. Can become a commander if he participates in two successful lynches.
Rookie: Has no special abilities. Can become a commander if he participates in two successful lynches.
Rookie: Has no special abilities. Can become a commander if he participates in two successful lynches.
Rookie: Has no special abilities. Can become a commander if he participates in two successful lynches.

Third Parties:
Mine Placer: Can place a mine on any bunker and the next person to visit that bunker after the time he places a Mine, the person will die.

Rules:
-Mafia wins if there are an equal amount of Town as Mafia.
-Town wins if all Mafia and Third Parties are dead.
-Third Parties win if they are the last ones surviving.
-Visiting bunkers is mandatory. If you don't PM the host which bunker you want to visit after two times not doing it, you will be kicked out of the game.
-Not PMing the host which bunker to visit means you will be put into a random bunker.
-For the special roles, if you PM the host which bunker you would like to visit it is also the place where you will use your ability.
FallingSnow wrote:Good.
Pseudo-dino wrote:Approved, looks good to me.

MacheTheFerret
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Re: M11: Host Sign-ups

Postby MacheTheFerret » Sat Nov 15, 2014 4:00 pm

M#: Food Chain
This mafia game takes place on a farm, and everyone (except three people) is an animal. Recently the farm has been attacked by wild animals. These are no ordinary wild animals, however. These wild animals are unnaturally intelligent, and are masters of disguise. The farm animals will have to figure out who isn't who they seem before they all get attacked and eaten. Oh yea, and the farmer dude needs some friggin money, so don't let his livestock die or else he'll become one of those hobo dudes.

Gameplay:

This game has 20 players.
This is a cardflip game. Players' colors will be revealed upon inspection or death.
This is a ballot-box game. Players will privately submit their lynch votes to the host.
This is a Towns Syndrome game. Players do not know the roles or colors of other players, unless stated otherwise.

Roles:

Wild Animals:
Wolf (X3): Disguised wild animal. Decides who to eat each night and knows who the other wild animals are.
Fox: Disguised wild animal. Decides who to eat each night and knows who the other wild animals are.
Winning Conditions: Most of the farm animals need to be eaten.

The Farm:
Dog: Can "sniff" out the scent of suspicious players and learn their color, like a Sheriff.
Puppy: Takes on the role and color of the Dog if the Dog dies.
Cat: Can defend itself for one Night.
Livestock (x9): They have no special abilities.
Spy Chicken: It has no special abilities.
*Farmer: Immune to lynches, knows all player roles with stars beside their name.
*Farmer's Son: Immune to lynches, knows all player roles with stars beside their name. Carries a bee-bee gun and can choose to shoot and kill an animal at Night. If he kills a innocent animal, he gets his bee-bee gun taken away for one Night.
*Farmer's Daughter: Immune to lynches, knows all player roles with stars beside their name. Is a veterinarian, and can choose to protect an animal at night.
Winning Conditions: All wild animals need to be dead.

Other Notes:
Inactivity will result in Phantoms.
Ability usage is optional, but you must PM the host that you are doing so so that you don't accumulate Phantoms.
Pseudo-dino wrote:I love this game concept, approved.
FallingSnow wrote:Approved.
Last edited by MacheTheFerret on Sun Nov 16, 2014 9:45 am, edited 1 time in total.

Valentine
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Re: M11: Host Sign-ups

Postby Valentine » Sat Nov 15, 2014 4:35 pm

Well might aswell.

M11:The Town Raiders
Cardflip 16 Players (4 Raiders, 10 Town, 2 Third Party)

The Raiders
Raider Leader: Votes with the other raiders on who to kill, he/she will also know if an action is being used on him/her, he/she will get the information at the end of the phase.
Raider (x3): Votes with the other raiders on who to kill.

The Town

Necromancer: May choose one player (Tell the host the player's name on night 1 HAS TO BE on night 1) that he will be able to talk with once they die. (Via PM)
Sheriff: May inspect a player each night.
Doctor: May heal a player each night
Artist May paint a picture to bring all the players to him once, this nullifies all roles that night. Can only do it once.
Townsperson (x5): Votes each day to lynch someone.
Miller: Like a townsperson, but red. Doesn't know he's a miller.

Third Party

Identity Thief: can choose one player to switch roles and sides with at night. He also gains the goals of that player.
Shopkeeper: He/she may sell something to a player he may choose if he wants the player to be healed or killed.

The Raider's goal is to have the amount of other players be the same as the number of players who are not in the raiders
The Town's goal is to kill all the raiders
The Shopkeeper's goal is to survive until the end.
FallingSnow wrote:Looks good.
Pseudo-dino wrote:Looks good to me. I like the concept of the Necromancer and Identity Thief, looks fun.

TLtimelord
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Re: M11: Host Sign-ups

Postby TLtimelord » Sat Nov 15, 2014 4:56 pm

Shoot To Thrill

20 Players

Mafia Sided:
-Driver - Switches the actions committed on two players.
-Interceptor - Chooses a user each night. If the Gunsmith also visits that user, the Interceptor receives the gun instead.
-Saboteur - Visits a user. If they have their gun drawn, they die instead.
-Disguiser - Chooses a user each night. Takes on the color of that user.

Town Sided:
-Sheriff
-Doctor
-Deputy
-Gunsmith - Chooses a user to give a gun each night
-Jailer - Can choose a user each night. The targeted user avoid any actions committed on them except for the Sheriff, but cannot talk the next day or they are jailed again for the next phase with the addition of whoever the Jailer chooses.
-Commuter - Can choose 3 times to avoid all night actions.
-Bulletproof - Immune for one nightkill attempt
-Townsperson (x7)
-Miller

Independent:
-Politician - Vote counts for two.

Extra Info:
-When a player is given a gun, they can choose to have it drawn. When their gun is drawn, anyone who visits, with the exception of the Saboteur, Sheriff, and Jailer, will be killed.
-If a user shoots and kills a special townie with their gun, they are jailed, unless the Jailer is dead.
-The Sheriff and Jailer are in contact with each other.
FallingSnow wrote:Looks good.
Pseudo-dino wrote: Looks pretty good, approved.

Zeldamaster12
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Re: M11: Host Sign-ups

Postby Zeldamaster12 » Sat Nov 15, 2014 5:08 pm

Trouble in Bikini Bottom
-15 players (3 Villains, 11 Bikini Bottom Crime Stoppers, 1 Third Party).
-Cardflip.
-Role use is optional, Villain killing is optional, lynches on each day are mandatory.
-Villains wins if the Villain member count is the same as the amount of alive players in the Town.
-The Bikini Bottom Crime Stoppers win if all of the Mafia and the Third Party are dead.
-The Third Party wins he is the last one standing.
-If you are inactive for 2 days and nights, you will be replaced with a substitute. You must post AT LEAST once per day/night to stay in the game.
-The Villains know each other.
-Lynch votes must be in red, otherwise it will not be counted. Bolding is recommended, but isn't required.
-Roles can only be used at night.

Villains:
Man-Ray: Leader of the Villains. He's able to use the Orb of Confusion on someone, causing their lynch vote to count for somebody else, twice. The affected player will not know he has been affected. Also PMs the Game Host on who will be night killed.
The Dirty Bubble: A member of the Villains. Has the ability to trap a player into his body, silencing them for a day. Discusses with other Villain members on who will be night killed.
Plankton: His goal is to get a Krabby Patty. Upon doing so, he's immune to night kills by the Third Party for the rest of the game (meaning that only lynching will kill him). Discusses with the other Villain members on who will be night killed.

Bikini Bottom Crime Stoppers:
Spongebob: Inspects a player each night because they might be robots. Color will only be known to Spongebob. Also, has an ability to cook up a Krabby Patty for someone. This player will have their lynch vote count as two. Spongebob cannot feed himself a Krabby Patty.
Mermaid Man: Has the ability to protect a player against EVIL!!! (Every night, Mermaid Man PMs the game host, telling which player he wants to protect from being nightkilled the next night. If the Mafia try to nightkill the selected player that has been protected the night after Mermaid Man's role was used, it will not work. From there, I will post saying An attempt was made on Player's life, but was saved by Mermaid Man!).
Barnacle Boy: If Mermaid Man and Barnacle Boy "unite", Barnacle Boy will be able to inspect players as well (still won't know Spongebob's identity, but will know Mermaid Man's). (To unite: Barnacle Boy has to PM the player who he thinks is Mermaid Man, telling this player that he wants to unite if he's Mermaid Man. From there, Barnacle Boy PMs the game host, telling them who Barnacle Boy has tried to unite with. If it is Mermaid Man, I will reply saying "Unite successful! You can now inspect players!" If it isn't Mermaid Man, I will reply saying "Sorry, but that is not Mermaid Man!")
Regular Bikini Bottom Police Officers (x8): Has no special ability.

Third Party:
The Tattletale Strangler: Immune to night kills. Picks a player each night and kills them.
FallingSnow wrote:Spongebob.
Pseudo-dino wrote:Approved, as it was last time.

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Re: M11: Host Sign-ups

Postby HeroOfRhyme » Sat Nov 15, 2014 5:08 pm

M11: Terrifying Triple Threat

(15 players, 3 of each color)

This game will test the strength of team work between players by groups of three. Team 1 wins if there is only 2 teams left. Team 4 wins when everyone is dead. Team's 2 3 and 5 compete to get the final kill to win. (i.e; Bountry Hunter kills Assassin (Artist, Smugglers, Samurai and Gangster are already dead), there are no other killers, Team 2 wins) This will be laid out like a regular mafia game, just the team split. Each team knows it's members.

Team 1
Artist - Can choose to paint a player each night, will cardflip red on death.Can only be done twice.
Assassin - Decides with his teammate who to kill on their night phase.
Samurai - Can choose to protect a member of their team, if protecting player is target, Samurai will die, if the Samurai isnt protecting and is targeted with a night kill, killer will die instead, by counterattack.

Team 2
Medic - Can choose to protect himself, or his teammate from all night actions the previous night. Can only be used twice.
Bounty Hunter - Decides who to kill on their night phase. if the killed player isn't red, ability is lost for a night
Sheriff - Can choose to inspect a player. Role will be revealed to Sheriff. Cardflips blue.

Team 3
Superhero - Immune to night kills. Lynch vote counts for two. Cardflips green.
Sidekick - Immune to lynchings. Can choose to enforce the Superhero during the day. Works 2 times. (Lynch vote for Superhero counts as 3) Cardflips green.
Butler - Can choose to clean a player. If a player is cleaned, they become roleblocked until the next night. Cardflips green.

Team 4
Gangster - Can choose to driveby a players house and kill them. Has a 50% chance to kill. If the Gangster's kill is unsuccessful, his role will be revealed to the player he visited. Cardflips orange.
Drug Smuggler - Can choose to raise the gangsters kill rate to 110%. Only works 2 times. Cardflips orange.
Arms Smuggler - Can choose to let the Gangster kill two players a night. Only works once. Cardflips orange.

Team 5
Stalker - Can choose to stalk a player each night to reveal their role to them. Cardflips purple if killed.
Thief - Can choose each night to steal the ability of a player. Abilities can only be used once each before refreshed. Cardflips purple if killed.
Jammer - Can choose to roleblock the night. Only works once. Cardflips purple.
FallingSnow wrote:Not sure how strong the orange team would be, but it's probably fine. Probably.
Percentage based roles aren't really fun (just saying).
Pseudo-dino wrote:Eh, alright. Teams don't seem to work incredibly well, but I'll approve. No balance issues in particular.
Fixed some stuff.
Last edited by HeroOfRhyme on Sun Nov 16, 2014 8:38 pm, edited 4 times in total.

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Re: M11: Host Sign-ups

Postby MacheTheFerret » Sat Nov 15, 2014 5:10 pm

Layla wrote:Shoot To Thrill

20 Players

Mafia Sided:
-Driver - Switches the actions committed on two players.
-Interceptor - Chooses a user each night. If the Gunsmith also visits that user, the Interceptor receives the gun instead.
-Saboteur - Visits a user. If they have their gun drawn, they die instead.
-Disguiser - Chooses a user each night. Takes on the color of that user.

Town Sided:
-Sheriff
-Doctor
-Deputy
-Gunsmith - Chooses a user to give a gun each night
-Jailer - Can choose a user each night. The targeted user avoid any actions committed on them except for the Sheriff, but cannot talk the next day or they are jailed again for the next phase with the addition of whoever the Jailer chooses.
-Commuter - Can choose 3 times to avoid all night actions.
-Bulletproof - Immune for one nightkill attempt
-Townsperson (x7)
-Miller

Independent:
-Politician - Vote counts for two.

Extra Info:
-When a player is given a gun, they can choose to have it drawn. When their gun is drawn, anyone who visits, with the exception of the Saboteur, Sheriff, and Jailer, will be killed.
-If a user shoots and kills a special townie with their gun, they are jailed, unless the Jailer is dead.
-The Sheriff and Jailer are in contact with each other.
A few of those roles seem overpowered to me. Also, the Disguiser shouldn't be told what color they get painted should they use their ability, so that the Mafia doesn't have an advantage and figure out who all the specials are.

HeroOfRhyme
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Re: M11: Host Sign-ups

Postby HeroOfRhyme » Sat Nov 15, 2014 5:14 pm

I just noticed that mine needs 5 more players a least... hm... What am I gonna do then? :(

TLtimelord
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Re: M11: Host Sign-ups

Postby TLtimelord » Sat Nov 15, 2014 5:16 pm

PaperPlayerX wrote:
Layla wrote:Shoot To Thrill

20 Players

Mafia Sided:
-Driver - Switches the actions committed on two players.
-Interceptor - Chooses a user each night. If the Gunsmith also visits that user, the Interceptor receives the gun instead.
-Saboteur - Visits a user. If they have their gun drawn, they die instead.
-Disguiser - Chooses a user each night. Takes on the color of that user.

Town Sided:
-Sheriff
-Doctor
-Deputy
-Gunsmith - Chooses a user to give a gun each night
-Jailer - Can choose a user each night. The targeted user avoid any actions committed on them except for the Sheriff, but cannot talk the next day or they are jailed again for the next phase with the addition of whoever the Jailer chooses.
-Commuter - Can choose 3 times to avoid all night actions.
-Bulletproof - Immune for one nightkill attempt
-Townsperson (x7)
-Miller

Independent:
-Politician - Vote counts for two.

Extra Info:
-When a player is given a gun, they can choose to have it drawn. When their gun is drawn, anyone who visits, with the exception of the Saboteur, Sheriff, and Jailer, will be killed.
-If a user shoots and kills a special townie with their gun, they are jailed, unless the Jailer is dead.
-The Sheriff and Jailer are in contact with each other.
A few of those roles seem overpowered to me. Also, the Disguiser shouldn't be told what color they get painted should they use their ability, so that the Mafia doesn't have an advantage and figure out who all the specials are.
They aren't told their color, they just unknowingly take on the color of their target. Could you also point out which others are OP?

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Re: M11: Host Sign-ups

Postby Magna » Sat Nov 15, 2014 5:21 pm

Gohan wrote:I just noticed that mine needs 5 more players a least... hm... What am I gonna do then? :(
Add one more role to each team maybe?

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Re: M11: Host Sign-ups

Postby HeroOfRhyme » Sat Nov 15, 2014 5:24 pm

Magna wrote:
Gohan wrote:I just noticed that mine needs 5 more players a least... hm... What am I gonna do then? :(
Add one more role to each team maybe?
But the game is meant to enforce teamwork between two people. That's why it's called Tag Team...

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Re: M11: Host Sign-ups

Postby Magna » Sat Nov 15, 2014 5:31 pm

Gohan wrote:
Magna wrote:
Gohan wrote:I just noticed that mine needs 5 more players a least... hm... What am I gonna do then? :(
Add one more role to each team maybe?
But the game is meant to enforce teamwork between two people. That's why it's called Tag Team...
You could always add 2 and a half more teams, but that won't work so well...

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Re: M11: Host Sign-ups

Postby MistakesWereMade » Sat Nov 15, 2014 5:43 pm

SLAMMIN N JAMMIN

RUDE GUYS
Slammer - Can dunk a player each night, if they're a townie, they'll recieve 1 point, if they're a special, they'll recieve 3 points. If they dunk another basketball player, they have a face-off, the player with the most points wins the face-off and the other player will die. If the rest of the basketball players are dead, the last one alive can SLAM dunk, which silences a player for the day phase (Cannot dunk the same person twice and cannot dunk his own teammates nor himself)
Necromancer - Can summon a dark pressence and place it on a player each night. The pressence will recieve all the abilities used on the selected player's stead (including night kills) and will afterwards inform the necromancer of what happened to him (Pressence is immune to everything, and will disappear when the night ends)
Bandit - Drags someone into an alley and beats the shit out of them each night, making them unable to use their night ability, If used 2 times in a row on the same player, the player will be notified that they're about to die, since if he uses it a third time in a row, the player will die.
Musical artist - Can choose to make a music show at night up to 2 times throughout the game game. Once this happens, the next day's lynch will not occur since everyone's heart will remember the great song from the artist.

GUD GUYS
Jammer - Can dunk a player each night, if they're a townie, they'll recieve 1 point, if they're a special, they'll recieve 3 points. If they dunk another basketball player, they have a face-off, the player with the most points wins the face-off and the other player will die. If the rest of the basketball players are dead, the last one alive can SLAM dunk, which silences a player for the day phase (Cannot dunk the same person twice and cannot dunk himself)
Shaman - Can remove the impurities from a selected player each night, this will remove the evil disease from them and will kill a dark pressence from the negromancer if it's on the selected player. Cannot self-purge.
Druid - Can chose 2 players throughout the entire game each to hex. In this form, the selected player cannot use their ability throughout the entire game and will change their color to black. If the druid happens to waste their ability on a townie, the druid will die and his death will not be announced. (the ability will still trigger)
Sheriff - Can inspect a player each night to learn their color
Townie (X10)

DICKY GUYS
Hammer - Can dunk a player each night, if they're a townie, they'll recieve 1 point, if they're a special, they'll recieve 3 points. If they dunk another basketball player, they have a face-off, the player with the most points wins the face-off and the other player will die. If the rest of the basketball players are dead, the last one alive can SUPER SLAM DUNK, which kills a player (Cannot dunk the same person twice and cannot dunk himself)
Ebolauncher - Can give a player an evil disease each night, after 2 other night phases, the selected player will die. Anyone who visits an infected player will recieve the evil disease (except for the ebolauncher.), and if any infected person visits a healthy person, the healthy person will get the disease (except for the ebolauncher.)
FallingSnow wrote:Better than before.
Pseudo-dino wrote:This is an outrageously racist game concept, but I'll approve based on game mechanics.
Last edited by MistakesWereMade on Sun Nov 16, 2014 12:59 pm, edited 10 times in total.

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Re: M11: Host Sign-ups

Postby MacheTheFerret » Sat Nov 15, 2014 5:52 pm

Nien wrote:Total Darkness

THE NIGGAS
Slammer - Can dunk a player each night, if they're a townie, they'll recieve 1 point, if they're a special, they'll recieve 3 points. If they dunk another basketball player, they have a face-off, the player with the most points wins the face-off and the other player will die. If the rest of the basketball players are dead, the last one alive can SLAM dunk, which silences a player for the day phase (Cannot dunk the same person twice and cannot dunk his own teammates nor himself)
Negromancer - Can summon a dark pressence and place it on a player each night. The pressence will recieve all the abilities used on the selected player's stead (including night kills) and will afterwards inform the negromancer of what happened to him (Pressence is immune to everything, and will disappear when the night ends)
Michael Tysin - Drags someone into an alley and beats the shit out of them each night, making them unable to use their night ability, If used 2 times in a row on the same player, the player will be notified that they're about to die, since if he uses it a third time, the player will die.
MC. Rapper - Can choose to make a rap show at night up to 2 times throughout the game game. Once this happens, the next day's lynch will not occur since everyone's heart will remember the great song from the rapper.

The lawful africans
Jammer - Can dunk a player each night, if they're a townie, they'll recieve 1 point, if they're a special, they'll recieve 3 points. If they dunk another basketball player, they have a face-off, the player with the most points wins the face-off and the other player will die. If the rest of the basketball players are dead, the last one alive can SLAM dunk, which silences a player for the day phase (Cannot dunk the same person twice and cannot dunk himself)
Shadow shaman - Can remove the impurities from a selected player each night, this will remove the evil disease from them and will kill a dark pressence from the negromancer if it's on the selected player. Cannot self-purge.
Superior black guy - Can chose 2 players throughout the entire game each to convert into a normal black guy. In this form, the selected player cannot use their ability throughout the entire game and will change their color to black. If the superior black guy happens to waste their ability on a townie, the superior black guy will die and his death will not be announced. (the ability will still trigger)
Los Angeles cop - Can inspect a player each night to learn their color
Townie (X10)

MAXIMUM NIGGERS
Hammer - Can dunk a player each night, if they're a townie, they'll recieve 1 point, if they're a special, they'll recieve 3 points. If they dunk another basketball player, they have a face-off, the player with the most points wins the face-off and the other player will die. If the rest of the basketball players are dead, the last one alive can SUPER SLAM DUNK, which kills a player (Cannot dunk the same person twice and cannot dunk himself)
Ebolauncher - Can give a player an evil disease each night, after 2 other night phases, the selected player will die. Anyone who visits an infected player will recieve the evil disease (except for the ebolauncher.)
This is the most amazing, sexiest, racist, and tasteless thing you've ever done.

MistakesWereMade
Torpedo Ted
Torpedo Ted
Posts: 1646
Joined: Tue Dec 31, 2013 4:13 pm

Re: M11: Host Sign-ups

Postby MistakesWereMade » Sat Nov 15, 2014 5:56 pm

PaperPlayerX wrote:This is the most amazing, sexiest, racist, and tasteless thing you've ever done.
how is it racist

racism is supposed to degradate/put shame on the race it's being used on.

everything in this game has a really overpowered ability (if everything is overpowered, nothing is overpowered)

i'm not being offensive towards black people

so

qig
Ninji
Ninji
Posts: 980
Joined: Sat Dec 21, 2013 5:14 pm
Contact:

Re: M11: Host Sign-ups

Postby qig » Sat Nov 15, 2014 6:53 pm

hahahah! epic! jokes about black people so funny

MacheTheFerret
Rex
Rex
Posts: 1547
Joined: Mon Dec 23, 2013 4:17 pm
Pronouns: she/her

Re: M11: Host Sign-ups

Postby MacheTheFerret » Sat Nov 15, 2014 9:44 pm

qig wrote:hahahah! epic! jokes about black people so funny
Weird Al wrote:(that was sarcastic)

qig
Ninji
Ninji
Posts: 980
Joined: Sat Dec 21, 2013 5:14 pm
Contact:

Re: M11: Host Sign-ups

Postby qig » Sat Nov 15, 2014 10:12 pm

Drags someone into an alley and beats the shit out of them each night
hahahaha i love casual racism
hahaha black people beat people in alleys

xD

so empowering


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