AirSheep's Pack Update! (v2.0)

Share and discuss custom SMBX graphics.

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Fuyu
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Re: AirSheep Pack Update (3.1) Release!

Postby Fuyu » Tue Feb 25, 2014 7:24 am

I don't mind, but I'd like to ask you to don't go way too far with them, otherwise some people won't be albe to test them since there seems to be a different palette limit to all people using SMBX (main reason why I couldn't use some of Sednaiur's GFXs.) After fixind them I could use them of course.

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Re: AirSheep Pack Update (3.1) Release!

Postby XuticX » Wed Feb 26, 2014 11:49 pm

I'm definatly a fan of the tileset with the welcome sign in it. it reminds me of banshee boardwalk which is one of my favorite mario kart stages! keep up the good work

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Re: AirSheep Pack Update (3.1)

Postby jenyafio100 » Sun Mar 16, 2014 5:41 am

you even added the stone goomba that i requested?

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Re: AirSheep Pack Update (3.1)

Postby DaSpongeBobMan » Fri May 23, 2014 1:11 am

There are some requests I'd like you to add:
16-bit NSMBU ice tileset with BG & BGOs
16-bit NSMBU desert cave tilset with BG and BGOs
16-bit NSMBU cave BG
16-bit NSMBU Rock-Candy tilset with BG and BGOs
I might make these. Thanks :D

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Re: AirSheep Pack Update (3.2)

Postby AirShip » Wed Jun 04, 2014 6:00 pm

Update!

In this update, I include everything the graphics lately posting on the forum, most new method of organization and some extras.

Enjoy it.

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Re: AirSheep Pack Update! (3.2)

Postby ssumday » Sat Jun 07, 2014 4:49 pm

WOW. This is the best factory graphic that I saw. :o
Good work!

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Re: AirSheep Pack Update! (3.2)

Postby AirShip » Sat Jun 07, 2014 10:56 pm

FireLink wrote:WOW. This is the best factory graphic that I saw. :o
Good work!
I do not think he's the best, but who am I to disagree with you. :mrgreen: :mrgreen: :mrgreen:

Fuyu
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Re: AirSheep Pack Update! (3.2)

Postby Fuyu » Sat Jun 07, 2014 11:17 pm

I believe I already commented on your Ice Factory tileset, but I think I never mentioned one thing. The snow looks somewhat weird, why is it blue? Or is it ice? If that's the case the palette you used wouldn't fit either. Try using a palette composed by variations of white. Other than that it looks pretty cool.

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Re: AirSheep Pack Update! (3.2)

Postby AirShip » Sat Jun 07, 2014 11:45 pm

Natsu wrote:I believe I already commented on your Ice Factory tileset, but I think I never mentioned one thing. The snow looks somewhat weird, why is it blue? Or is it ice? If that's the case the palette you used wouldn't fit either. Try using a palette composed by variations of white. Other than that it looks pretty cool.
I used a dark blue because I wanted it looks like the ice of DKCRTF.

Image

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Re: AirSheep Pack Update! (3.2)

Postby Mable » Sun Jun 08, 2014 8:17 am

lol when i extracted the 3.2 it said 3.3 for me.

MECHDRAGON777
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Re: AirSheep Pack Update! (3.2)

Postby MECHDRAGON777 » Mon Jun 09, 2014 4:15 pm

http://i1357.photobucket.com/albums/q74 ... 1382556724
Does that block animate as rotations? or rotate using events?

Anyway, glad to see an Ice factory tile-set!

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Re: AirSheep Pack Update! (3.2)

Postby AirShip » Mon Jun 09, 2014 9:40 pm

GrätselBüchner wrote:lol when i extracted the 3.2 it said 3.3 for me.
Black Magic.Actually, it was just a typo.

MECHDRAGON777 wrote:http://i1357.photobucket.com/albums/q74 ... 1382556724
Does that block animate as rotations? or rotate using events?
Wat ?
DRAGON MECHA FFFF wrote:Anyway, glad to see an Ice factory tile-set!
Thanks =)

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Re: AirSheep Pack Update! (3.2)

Postby MECHDRAGON777 » Mon Jun 09, 2014 10:49 pm

AirShip wrote:
GrätselBüchner wrote:lol when i extracted the 3.2 it said 3.3 for me.
Black Magic.Actually, it was just a typo.

MECHDRAGON777 wrote:http://i1357.photobucket.com/albums/q74 ... 1382556724
Does that block animate as rotations? or rotate using events?
Wat ?
DRAGON MECHA FFFF wrote:Anyway, glad to see an Ice factory tile-set!
Thanks =)
Sorry, I forgot the BBC, so Image

The spiked log, does it rotate via backgrounds, or an animated block?

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Re: AirSheep Pack Update! (3.2)

Postby AirShip » Tue Jun 10, 2014 9:28 am

MECHDRAGON777 wrote:
Sorry, I forgot the BBC, so Image

The spiked log, does it rotate via backgrounds, or an animated block?
This block has no animation, it's just a normal block.

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Re: AirSheep Pack Update! (3.2)

Postby MECHDRAGON777 » Wed Jun 11, 2014 12:19 pm

I was hoping you had the frames for it to animate since you can make it replace a background and use an invisible block hat hurts! I think That would be a good way to show it off!

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Re: AirSheep Pack Update! (3.2)

Postby Mudkip » Fri Jun 13, 2014 4:38 pm

I really like these. They're amazingly done and can be useful in many levels. Thumbs up!

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Re: AirSheep Pack Update! (3.2) + Poll!

Postby AirShip » Mon Jul 07, 2014 9:19 pm

I added a poll to know what you guys want.

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Re: AirSheep Pack Update! (3.2) + Poll!

Postby Murphmario » Mon Jul 07, 2014 9:20 pm

All 3 of them.

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Re: AirSheep Pack Update! (3.2) + Poll!

Postby TLtimelord » Mon Jul 07, 2014 9:59 pm

I'd look forward to tileset based off some classic Sonic the Hedgehog zones, since the ones you already did are amazing.

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Re: AirSheep Pack Update! (3.2) + Poll!

Postby auto2112 » Mon Jul 21, 2014 2:46 pm

This is why I like these forums. The graphics, levels, and episodes are amazing. Great job on this. I'll be sure to download this! :P


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