Re: Most Impressive Things You've Seen Done in SMBX
Posted: Mon Aug 18, 2014 3:39 pm
LunaDLL
New Great Castle Adventure
Two things.
Amazing.
New Great Castle Adventure
Two things.
Amazing.
Forums for SMBX
https://www.smbxgame.com/forums/
*FAINTS*Imaynotbehere4long wrote:I've played through the optional route of "Pyramid Time!" from Andario: Beginning.
Yeah, I said it.
Seconded.crusher169 wrote:one of them for me is some of the crazy things that people turn npc's into JUST with a .gif image and a notepad .txt file
No that's notKoolKat wrote:it's really complicated
Excuse me, sir, but you should try making the placement exact enough to where the player doesn't know how to do it.Christian07 wrote:No that's notKoolKat wrote:it's really complicated
That's not really that hard. You only need 2 layers and 2 events.KoolKat wrote:Excuse me, sir, but you should try making the placement exact enough to where the player doesn't know how to do it.Christian07 wrote:No that's notKoolKat wrote:it's really complicated
Nah, that's not immensely hard. Here's how to make it:KoolKat wrote:Doing the axes one involves events to make the blocks disappear quickly (only 1 layer needed) and then reappear right as the player lands on it. Only one layer, but the timing is immensely hard to get right.
Christian07 wrote:Nah, that's not immensely hard. Here's how to make it:KoolKat wrote:Doing the axes one involves events to make the blocks disappear quickly (only 1 layer needed) and then reappear right as the player lands on it. Only one layer, but the timing is immensely hard to get right.
1. Make 2 layers: one for the BGOs and the axes under slopes and one for the blocks and the axes over the slopes.
2. Make 2 events: first must show the BGOs and hide the blocks, second the contrary. Events mustn't be attached.
3. Place all.
4. You're done.
I used this trick in an old level (maybe made when I was in SMBX:R), now deleted.
Long =/= HardKoolKat wrote:
You forgot the generator part. Otherwise, it will only work once.
Anyway, when I said hard, I meant time-consuming
Lol that's it? I thought it was so confusing as hell and like 32 events or layers. But actually it is hard to think how it could done and Vallteri must be a SMBX genius.Christian07 wrote:Nah, that's not immensely hard. Here's how to make it:KoolKat wrote:Doing the axes one involves events to make the blocks disappear quickly (only 1 layer needed) and then reappear right as the player lands on it. Only one layer, but the timing is immensely hard to get right.
1. Make 2 layers: one for the BGOs and the axes under slopes and one for the blocks and the axes over the slopes.
2. Make 2 events: first must show the BGOs and hide the blocks, second the contrary. Events mustn't be attached.
3. Place all.
4. You're done.
I used this trick in an old level (maybe made when I was in SMBX:R), now deleted.