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Re: Gimmick Ideas?

Posted: Tue Aug 12, 2014 5:46 pm
by Radishl
Kep wrote:
Radishl wrote:And add puzzles
No, I don't want this to be super annoying. All I want is a few short sections with some multiple paths and "confusement", that's all.
Oki doki hoki smoki loki toki moki snoki.

Make sure to post the level when ur done!

Re: Gimmick Ideas?

Posted: Wed Aug 13, 2014 2:03 am
by HeroLinik
Launching the player with explosive switches! I came up with that gimmick and used it in my CC8 level! What you do is have invisible blocks carry the player really fast upwards and a bit to the right (not the Tanooki blocks, as the gimmick will be busted if the player becomes a statue) and have them replace the blocks the player is standing on before the player hits a switch.

Re: Gimmick Ideas?

Posted: Wed Aug 13, 2014 8:40 am
by silent_
castlewars wrote:Launching the player with explosive switches! I came up with that gimmick and used it in my CC8 level! What you do is have invisible blocks carry the player really fast upwards and a bit to the right (not the Tanooki blocks, as the gimmick will be busted if the player becomes a statue) and have them replace the blocks the player is standing on before the player hits a switch.
Is that something like the gimmick used in Dramatic Deterrence? If so, I don't see how it could really work properly underwater. Besides, my level is going to be mostly horizontal and somewhat vertical. Still, it's a good idea.

Re: Gimmick Ideas?

Posted: Sun Aug 17, 2014 3:55 am
by HeroLinik
Kep wrote:
castlewars wrote:Launching the player with explosive switches! I came up with that gimmick and used it in my CC8 level! What you do is have invisible blocks carry the player really fast upwards and a bit to the right (not the Tanooki blocks, as the gimmick will be busted if the player becomes a statue) and have them replace the blocks the player is standing on before the player hits a switch.
Is that something like the gimmick used in Dramatic Deterrence? If so, I don't see how it could really work properly underwater. Besides, my level is going to be mostly horizontal and somewhat vertical. Still, it's a good idea.
It's based off the gimmick in Dramatic Deterrence of the launching of the player but I took it a bit further and made sure that using the Tanooki powers would not reveal the invisible blocks being used to launch the player. Also, stopping the player before the launch prevents the player from going towards the invisible boundaries set up with invisible blocks.

Re: Gimmick Ideas?

Posted: Sun Aug 17, 2014 12:15 pm
by FanofSMBX
How about jellyfish with long tentacles? They replace BGOs and have an invisible jelectro over all of them.

Re: Gimmick Ideas?

Posted: Sun Aug 17, 2014 2:32 pm
by Radishl
FanofSMBX wrote:How about jellyfish with long tentacles? They replace BGOs and have an invisible jelectro over all of them.
Yeah and they extended and retract occasionally. That would be cool.

Re: Gimmick Ideas?

Posted: Tue Aug 19, 2014 1:33 am
by dragonfan96
This might have already been said but what about an Urchin maze or a maze in general? Or if you want something easier i guess some coins in bubbles plus some fish every now and then make feel like an open waters.

Re: Gimmick Ideas?

Posted: Tue Aug 19, 2014 1:48 am
by Sevennights
How about your character swimming in lava but the does not kill you. There could also be areas were water is and if you in the water tou die as if it were lava.