Share and discuss custom LunaLua code and content packs for SMBX2.
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8lue Storm
- Volcano Lotus

- Posts: 594
- Joined: Thu Jan 18, 2018 9:53 am
- Flair: its pronounced bluestorm
Postby 8lue Storm » Sat Aug 17, 2019 6:15 pm
FlyingGym wrote: ↑Sat Aug 17, 2019 3:37 pm
These are really good for minibosses and maybe even stronger enemy! I haven't tried to beat all of them yet but so far they are a fun challenge. (Also, Is there a separate sprite sheet found for the SMB3 Elite Koopas?)
The spritesheet that comes with the download has both SMW and SMB3 versions.

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Smibbix
- Swooper

- Posts: 60
- Joined: Fri Apr 06, 2018 10:47 pm
Postby Smibbix » Sun Feb 02, 2020 8:55 pm
Where exactly did you get that spritesheet, might I ask?
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Murphmario
- 2025 Egg Hunter

- Posts: 2389
- Joined: Fri Dec 20, 2013 7:07 pm
- Pronouns: he/him
Postby Murphmario » Sun Feb 02, 2020 9:47 pm
Smibbix wrote: ↑Sun Feb 02, 2020 8:55 pm
Where exactly did you get that spritesheet, might I ask?
I believe it was on an old version of the MFGG Forums. It's not on the modern MFGG Forums, though the old ones have been archived.
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Smibbix
- Swooper

- Posts: 60
- Joined: Fri Apr 06, 2018 10:47 pm
Postby Smibbix » Mon Feb 03, 2020 11:38 am
Murphmario wrote: ↑Sun Feb 02, 2020 9:47 pm
I believe it was on an old version of the MFGG Forums. It's not on the modern MFGG Forums, though the old ones have been archived.
Ah, thanks.
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Cedur
- Link

- Posts: 7073
- Joined: Tue Jun 28, 2016 10:14 am
- Flair: I'm gone, for chess and minesweeper
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Postby Cedur » Tue Feb 04, 2020 4:11 am
SuperSmashbroFanX wrote: ↑Mon Feb 03, 2020 2:40 pm
Can you make the smb3 elite koopas and para koopas
You can look for these in reghrhre's famous episode "Luigi's fight for the Mushroom Kingdom" (World 5, Conquered Span and Bridge Skedaddle)
video reference: https://www.youtube.com/watch?v=R0QPji7 ... w&index=19
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8lue Storm
- Volcano Lotus

- Posts: 594
- Joined: Thu Jan 18, 2018 9:53 am
- Flair: its pronounced bluestorm
Postby 8lue Storm » Tue Feb 04, 2020 8:09 pm
Smibbix wrote: ↑Sun Feb 02, 2020 8:55 pm
Where exactly did you get that spritesheet, might I ask?
I found it on LX Xzit (aka DM)'s Elite Koopas Folder. That's the only place I found them in, and that's where I got them from. Might be located elsewhere, I dunno.
they're also in W8 fyi
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CJK
- Koopa

- Posts: 17
- Joined: Thu Mar 05, 2020 8:52 pm
Postby CJK » Fri Mar 13, 2020 12:44 am
These would probably make great miniboss enemies in SMW-styled episodes!
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8lue Storm
- Volcano Lotus

- Posts: 594
- Joined: Thu Jan 18, 2018 9:53 am
- Flair: its pronounced bluestorm
Postby 8lue Storm » Fri Mar 13, 2020 8:39 pm
If unchanged, the code works perfectly in pre-beta4. Are you receiving orange/red warnings?
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TheGameyFireBro105
- Eerie

- Posts: 747
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- Flair: Good at remakes
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Postby TheGameyFireBro105 » Fri Mar 13, 2020 8:40 pm
If unchanged, the code works perfectly in pre-beta4. Are you receiving orange/red warnings?
[/quote]
I get warnings, idk what you mean by orange, or red.
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8lue Storm
- Volcano Lotus

- Posts: 594
- Joined: Thu Jan 18, 2018 9:53 am
- Flair: its pronounced bluestorm
Postby 8lue Storm » Fri Mar 13, 2020 8:59 pm
TheGameyFireBro105 wrote: ↑Fri Mar 13, 2020 8:40 pm
I get warnings, idk what you mean by orange, or red.
If you execute this code in beta 4, it gives you an orange/red warning saying pnpc is deprecated.
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TheGameyFireBro105
- Eerie

- Posts: 747
- Joined: Thu Jan 09, 2020 6:09 pm
- Flair: Good at remakes
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Postby TheGameyFireBro105 » Sun Mar 15, 2020 9:05 am
When will you get it to be compatible?
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8lue Storm
- Volcano Lotus

- Posts: 594
- Joined: Thu Jan 18, 2018 9:53 am
- Flair: its pronounced bluestorm
Postby 8lue Storm » Sun Mar 15, 2020 10:03 am
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Keroro04
- Swooper

- Posts: 63
- Joined: Tue Apr 21, 2020 7:59 pm
Postby Keroro04 » Mon Apr 27, 2020 11:42 pm
Hey so I keep getting this warning when resetting or beating a level with using these guys.
Execution ran for 41.164000000019s (2330 ticks), and produced 1 warnings:
0t - Warning: pnpc is deprecated.
stack traceback:
main.lua:458: in function 'loadCallback'
...ror/scripts/base/engine/require.lua:171: in function 'require'
worlds/Wooden Walkway/Koopmeister's Keep/npc-751.lua:8: in function 'func'
...ror/scripts/base/engine/require.lua:161: in function 'customNpcRequire'
scripts/base/npcManager.lua:224: in function 'loadNpcCode'
scripts/base/game/lunabase.lua:196: in function 'codeFile'
main.lua:729: in function 'loadCodeFile'
main.lua:871: in function <main.lua:779>
[C]: in function '__xpcall'
main.lua:779: in function <main.lua:778>
Idk what's wrong, but it isn't interfering with a level being made in terms of play-ability as far as I know, it just pops up and I don't know why.
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Lusho
- Blooper

- Posts: 163
- Joined: Wed Dec 25, 2019 11:39 pm
- Flair: Intention is what matters
- Pronouns: he/him
Postby Lusho » Tue Apr 28, 2020 12:07 am
Yeah, this warning, pnpc is deprecated, there is a tutorial on how to remove it, if you dont know how to use lua then its a matter of waiting until 8luestorm removes it.
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Keroro04
- Swooper

- Posts: 63
- Joined: Tue Apr 21, 2020 7:59 pm
Postby Keroro04 » Tue Apr 28, 2020 12:21 am
Guess I'm waiting then XD.
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JulianSteve_18
- Koopa

- Posts: 18
- Joined: Sat Dec 28, 2019 3:32 pm
Postby JulianSteve_18 » Thu Apr 30, 2020 11:45 pm
I hope that in SMBX2 beta 5, adding these enemies by default would be very cool and it would be quite original that these enemies were in a Mario editor
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Emral
- Cute Yoshi Egg

- Posts: 9865
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Fri May 01, 2020 4:31 am
Keroro04 wrote: ↑Tue Apr 28, 2020 12:21 am
Guess I'm waiting then XD.
To be fair, I made the tutorial simply BECAUSE it's completely trivial for anyone with text editing software to remove pnpc.
https://www.youtube.com/watch?v=A3qBcwecmXk
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