Share and discuss custom LunaLua code and content packs for SMBX2.
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8lue Storm
- Volcano Lotus

- Posts: 595
- Joined: Thu Jan 18, 2018 9:53 am
- Flair: its pronounced bluestorm
Postby 8lue Storm » Sun May 26, 2019 3:27 pm
Need some hardcore enemies for your last worlds/levels? Some brawny bodyguards for special power-ups and valuable items? Well, you've come to the right place!
The Elite Koopas are custom NPCs that were used in SMW Hacking ( footage), and were done before in SMBX by reghrhre in LFFTMK; but back then, there wasn't any LunaLua to make custom NPC behavior smooth and easy, so they ended up being... Weird.
Nevertheless, I made a NPC pack just for them. Have fun!
In-game footage!
Download! (comes as a test level and its folder.)
Also! There may or may not be an update featuring their airborne versions, if I can figure out their behavior from the footages.
Last edited by 8lue Storm on Sun May 26, 2019 3:51 pm, edited 1 time in total.
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sun May 26, 2019 3:33 pm
fuck
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8lue Storm
- Volcano Lotus

- Posts: 595
- Joined: Thu Jan 18, 2018 9:53 am
- Flair: its pronounced bluestorm
Postby 8lue Storm » Sun May 26, 2019 3:36 pm
Enjl wrote: ↑Sun May 26, 2019 3:33 pm fuck
???
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Sun May 26, 2019 3:37 pm
I hate these enemies with a passion and a half.
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Cedur
- Link

- Posts: 7073
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- Flair: I'm gone, for chess and minesweeper
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Postby Cedur » Sun May 26, 2019 3:42 pm
Can they all be killed with spinjumps?
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8lue Storm
- Volcano Lotus

- Posts: 595
- Joined: Thu Jan 18, 2018 9:53 am
- Flair: its pronounced bluestorm
Postby 8lue Storm » Sun May 26, 2019 3:46 pm
Cedur wrote: ↑Sun May 26, 2019 3:42 pm
Can they all be killed with spinjumps?
Spinjumping on them has the same effect as jumping regularly on them.
Oh, and thanks for reminding me of kill reasons! I forgot to make them immune to iceballs.
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PROX
- Van De Graf

- Posts: 1974
- Joined: Sun Jul 06, 2014 8:50 pm
Postby PROX » Sun May 26, 2019 4:18 pm
Oh yes.. I remember these guys....
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Valentine
- Silver Yoshi Egg

- Posts: 2049
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- Flair: evil device
- Pronouns: She/They
Postby Valentine » Sun May 26, 2019 4:18 pm
good
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8lue Storm
- Volcano Lotus

- Posts: 595
- Joined: Thu Jan 18, 2018 9:53 am
- Flair: its pronounced bluestorm
Postby 8lue Storm » Sun May 26, 2019 4:22 pm
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Teemster2
- Rocky Wrench

- Posts: 622
- Joined: Sat Jan 18, 2014 11:56 am
Postby Teemster2 » Sun May 26, 2019 4:55 pm
Do they have death effects? I wanted use a para hammer bro once but when it was dying it turned into a goomba so I passed. I like professional looking levels so if these have death effects I will use them. I don't want them turning into another npc when dying... They look unrealistic so I have mixed feelings but I like how they are harder to kill.
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8lue Storm
- Volcano Lotus

- Posts: 595
- Joined: Thu Jan 18, 2018 9:53 am
- Flair: its pronounced bluestorm
Postby 8lue Storm » Sun May 26, 2019 4:58 pm
Teemster2 wrote: ↑Sun May 26, 2019 4:55 pm
Do they have death effects? I wanted use a para hammer bro once but when it was dying it turned into a goomba so I passed. I like professional looking levels so if these have death effects I will use them. I don't want them turning into another npc when dying... They look unrealistic so I have mixed feelings but I like how they are harder to kill.
They have death effects, but... They're all the Green Beach Koopa. I couldn't figure out a way to change it.
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Emral
- Cute Yoshi Egg

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Postby Emral » Sun May 26, 2019 5:00 pm
The commented part maps effect ids to harm types
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8lue Storm
- Volcano Lotus

- Posts: 595
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- Flair: its pronounced bluestorm
Postby 8lue Storm » Sun May 26, 2019 5:19 pm
Enjl wrote: ↑Sun May 26, 2019 5:00 pm
The commented part maps effect ids to harm types
Yes, but the effect for ALL the koopas is 62, and I can't choose their color.
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Emral
- Cute Yoshi Egg

- Posts: 9890
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Postby Emral » Sun May 26, 2019 5:31 pm
8lue Storm wrote: ↑Sun May 26, 2019 5:19 pm
Enjl wrote: ↑Sun May 26, 2019 5:00 pm
The commented part maps effect ids to harm types
Yes, but the effect for ALL the koopas is 62, and I can't choose their color.
Have you tried debugging how the variant value of smbx animations is used by the koopa effects? Just like in the lava effect example I screenshotted, you can provide more information than just ID: {id=62, variant=1}
(if they don't use variant they might use npcID which is also worth checking for and can also be passed)
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MmmMario
- Tweeter

- Posts: 127
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Postby MmmMario » Wed May 29, 2019 8:06 am
I swear the red elite koopas threw the fireballs closer to themselves.
Also, another question - will you do the elite parakoopas???
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Wed May 29, 2019 8:45 am
MmmMario wrote: ↑Wed May 29, 2019 8:06 am
I swear the red elite koopas threw the fireballs closer to themselves.
Also, another question - will you do the elite parakoopas???
8lue Storm wrote: ↑Sun May 26, 2019 3:27 pm
Also! There may or may not be an update featuring their airborne versions, if I can figure out their behavior from the footages.
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Hammerless Penguin
- Snifit

- Posts: 203
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- Flair: Just kicking that kirby to the curb!
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Contact:
Postby Hammerless Penguin » Sat Aug 10, 2019 7:09 pm
im using smbx2 and for some reason they arent working for me. when I place them in it instantly crashes the level. Is the verion I have of smbx outdated?
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sammerbro
- Nipper

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Postby sammerbro » Sat Aug 10, 2019 7:16 pm
mariosonicgamer55677 wrote: ↑Sat Aug 10, 2019 7:09 pm
im using smbx2 and for some reason they arent working for me. when I place them in it instantly crashes the level. Is the verion I have of smbx outdated?
Are you using MAGLX3 or PAL?
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Hammerless Penguin
- Snifit

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Postby Hammerless Penguin » Sun Aug 11, 2019 1:19 am
sammerbro wrote: ↑Sat Aug 10, 2019 7:16 pm
mariosonicgamer55677 wrote: ↑Sat Aug 10, 2019 7:09 pm
im using smbx2 and for some reason they arent working for me. when I place them in it instantly crashes the level. Is the verion I have of smbx outdated?
Are you using MAGLX3 or PAL?
I just solved the problem earlier by downloading PAL before you replied. The koopas are working properly now but thanks for helping anyways.
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FlyingGym
- Koopa

- Posts: 16
- Joined: Sat Aug 17, 2019 3:28 pm
- Flair: ok
Postby FlyingGym » Sat Aug 17, 2019 3:37 pm
These are really good for minibosses and maybe even stronger enemy! I haven't tried to beat all of them yet but so far they are a fun challenge. (Also, Is there a separate sprite sheet found for the SMB3 Elite Koopas?)
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