M41 Host Sign-ups (Poll PHASE 2)

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.

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Which game do you definitely want to play for M41?

Poll ended at Sun Jun 11, 2017 3:30 am

Let's Raise the Flag of Rebellion - ShadowStarX
8
29%
Beauty of Annihilation - TLtimelord
6
21%
A Cult and a Dragon - Sanct
14
50%
 
Total votes: 28
Megar
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Re: M41 Host Sign-ups

Postby Megar » Sun Jun 04, 2017 3:14 pm

Image

"Ah, Alucard. What is your business here?"
"I've come to put an end to this."
M41: Nocturne of the Moonlight
Cardflip
17 Players: 4 Mafia, 12 Town, 1 TP


Five years after Richter Belmont's conquest of it, Dracula's infamous Castlevania remains intact, and the legendary hunter has vanished. Alucard, son of Dracula, is awoken to investigate the mysterious castle. Before long he is joined by Maria Renard - an old ally of Richter's - and they learn the truth behind the mystery of Castlevania's remains...

Fending off the Dark Priest Shaft, hellbent on reviving the Prince of Darkness Dracula himself, the priest panics. At this rate, the combined forces of Alucard, Maria and Richter would be too much for his master! In his panicked state, Shaft calls upon his magic to disguise everyone present within Castlevania! Quickly contacting his allies, he forms a plan to rid them of the hunters, while they too figure out just who is who. The battle between Light and Dark begins anew...

And no man can say who shall be victorious.


Dracula's Forces: Those who lurk in the dark. Wins when Belmont's Allies are outnumbered.
The Prince of Darkness, Dracula: "What is a man?! A miserable little pile of secrets!" Infamous villain he is, Dracula is in some ways aggressive. He can engage a player each night, distracting them and thus preventing them from using their ability. Alternatively, he can also hold his ground, and prevent any abilities from being used on him. If he does this, Alucard will see him as a Knight (green). Eventually, though, Dracula will grow tired - he can only hold his ground twice throughout the game.
The Dark Priest, Shaft: "This world must be cleansed in the forge of Chaos." Using what is left of his magical powers, Shaft can disguise any player to further extremes: they will cardflip black for the following day. Alternatively, he can silence them, making them unable to speak on the following day. He cannot use his magic on himself.
The End, Death: "You shall regret those words." Death isn't particularly into this whole thing, but does feel the need to do his job sometimes. He can kill independently of Dracula's Forces on every even numbered night.
Spear Guard: Shaft brought this monster along for the ride, but it can't do anything special.

Belmont's Allies: Those who fight for the light. Wins when Dracula's Forces are eradicated.
Scion of Legend, Richter Belmont: "Your words are as empty as your soul." A headstrong, fierce vampire hunter. Richter's impatience grants him the ability to strike down who he pleases every night. However, should he strike an ally, Shaft's power will grab ahold of him, making him cardflip red for the rest of the game.
Vampiric Heir, Alucard: "Demon! Death is too good for you." Alucard, familiar with the castle's standard residence, can investigate one's actions each night, and identify them as friend or foe. Familiar enough with the scent of a Belmont's blood and his ally Maria Renard, Alucard can easily identify any special role by name. Knights, the Axe Armor and the Spear Guard will only be identified via colour.
The Huntress, Maria Renard: "I'm sorry. I can't let him disappear from my life." Despite not being the child she was five years ago, Maria retains her youthful kindness. Every night she can visit someone to take one of two actions: she can watch from afar and see who visits them, or protect them from any harm. In protecting them, however, they will not be able to use their own abilities.
Paragon Knight: A knight capable of protecting himself against Dracula's Forces. Immune to nightkills.
Knight: A knight from Maria's village brought along to assist her initial investigation, but ultimately caught up in Shaft's magic. Has no special abilities.
Knight
Knight
Knight
Knight
Knight
Knight
Axe Armor: A self-aware monster who decided to side with Belmont. However, he hasn't quite lost all his old habits, and the uninformed would find him suspicious. Doesn't know he's suspicious.

The Librarian: He who seeks only his own prosperity. Wins if he survives the game.
For Money, The Librarian: "Really? In that case, just tell me what you need." Although taking residence in Castlevania, the Librarian ultimately works to his own benefit. To this end, the Librarian has two options every night: he can kill a player, or protect them. His survival does not cost the other winners their victory, so killing him is not a priority.
Pseudo wrote:Can Dracula disguise himself and roleblock another player on the same night?
Otherwise looks good.
edit: thanks
Danny wrote:PERFECT. :mrgreen:
Last edited by Megar on Mon Jun 05, 2017 8:20 am, edited 2 times in total.

ShadowStarX
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Re: M41 Host Sign-ups

Postby ShadowStarX » Sun Jun 04, 2017 3:17 pm

Electriking wrote:M41: THE FIRST MAFIA

20 players
Faction Game

THE FIRST MAFIA: Wins by outnumbering everyone else. Has 1 nightkill per night
Mafia Scum
Mafia Scum
Mafia Scum
Mafia Scum

God Father
Everyone is in contact with each other

THE FIRST TOWN: Wins by killing everyone else
Inspector: Inspects a player each night
Vigilante: Can kill 1 or 2 players per night. If he kills 2 players and kills someone in his own alliance, then his role is revealed to everyone.
Guard: Can protect a player from nightkills each night.
Townie: Nothing
Townie
Townie
Miller: In contact with Farmer
Farmer: In contact with Miller

TOTALLY NOT THE 3RD PARTY: Wins by killing everyone else
Serial Killer: Immune to nightkills, has 1 kill per night
Companion: In contact with Serial Killer
THE LOST IDIOTS: Wins by getting into contact with each other (alliance can only contain these players)
Lost Idiot: Can inspect 1 player each night
Lost Idiot
Lost Idiot
Lost Idiot
Lost Idiot
Danny wrote:Here's some constructive critizism: What the hell.
Like what is that win condition for the lost idiots. If the lost idiots and the town can only win seperately, then the town is really underpowered, considering it's less than twice as big as the mafia.

Like if you want to become better at making games, first make games that have either only mafia and town, or mafia, town and a third party. First try to make your games balanced, after that, try to get innovative and then you might host one of the mafia games in the future.

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Re: M41 Host Sign-ups

Postby glitch4 » Sun Jun 04, 2017 3:27 pm

Electriking wrote:M41: THE FIRST MAFIA

20 players
Faction Game

THE FIRST MAFIA: Wins by outnumbering everyone else. Has 1 nightkill per night
Mafia Scum
Mafia Scum
Mafia Scum
Mafia Scum

God Father
Everyone is in contact with each other

THE FIRST TOWN: Wins by killing everyone else
Inspector: Inspects a player each night
Vigilante: Can kill 1 or 2 players per night. If he kills 2 players and kills someone in his own alliance, then his role is revealed to everyone.
Guard: Can protect a player from nightkills each night.
Townie: Nothing
Townie
Townie
Miller: In contact with Farmer
Farmer: In contact with Miller

TOTALLY NOT THE 3RD PARTY: Wins by killing everyone else
Serial Killer: Immune to nightkills, has 1 kill per night
Companion: In contact with Serial Killer

THE LOST IDIOTS
: Wins by getting into contact with each other (alliance can only contain these players)
Lost Idiot: Can inspect 1 player each night
Lost Idiot
Lost Idiot
Lost Idiot
Lost Idiot
MAFIA GAME OF THE YEAR 2017

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Re: M41 Host Sign-ups

Postby Zeldamaster12 » Mon Jun 05, 2017 3:06 am

re: submission

Mafia 41 - The Ultimate Deception

-18 players
-Cardflip
-The Town must eliminate all of the Manipulators for victory
-The Manipulators must equal or outnumber the Town for victory


The Manipulators
Manipulator: Will cardflip red on Night 1 and Day 1, blue on Night 2 and Day 2, and green on Night 3 and Day 3. After Day 3 is over, the cycle will begin again, and he will once again start out by cardflipping red. The Manipulator can tag a player each night, and that player's ability will be blocked, along with the lynch vote not counting for the day phase.
Spy: The Spy can visit a player each night and will be notified if they were visited.
Juror: Once throughout the entire game, the Juror can notify the host at night, and the Day phase will have no lynching. Will be announced upon phase change.
Poisoner: Each night, the Poisoner can poison a player. That player will die the next night unless visited by the Medic or the Cleanser. Poisoned players will not be notified that they are poisoned.

The Town
Sheriff: Each night, the Sheriff can inspect a player to learn his or her role color. If he inspects the Poisoner, he will be poisoned.
Medic: Each night, the Medic can protect a player from night kills. If that player was poisoned, they will be cured. Cannot be poisoned.
Cleanser: Cardflips green. The cleanser can cure a player from poisoning each night. Cannot be poisoned.
Vigilante: The Vigilante can kill a player each night, but will lose his ability for one night if he targets a member of the Town. If the Poisoner is targeted, the Vigilante will be poisoned.
Enhanced Townsperson: A regular Townsperson, but is immune to night kills and poisoning. Doesn't know he is the Enhanced Townsperson.
Townsperson: A regular Townsperson with no ability.
Townsperson: A regular Townsperson with no ability.
Townsperson: A regular Townsperson with no ability.
Townsperson: A regular Townsperson with no ability.
Townsperson: A regular Townsperson with no ability.
Townsperson: A regular Townsperson with no ability.
Townsperson: A regular Townsperson with no ability.
Townsperson: A regular Townsperson with no ability.
Miller: A regular Townsperson, but cardflips red. Doesn't know he is the Miller.

Role PMs:
Spoiler: show
TO BE ANNOUNCED.
Pseudo wrote:resubmission, it's good
Danny wrote:Resub, approved.

Megar
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Re: M41 Host Sign-ups

Postby Megar » Mon Jun 05, 2017 8:21 am

clarified that Drac can only use one of his two abilities

PersonNamedUser
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Re: M41 Host Sign-ups

Postby PersonNamedUser » Mon Jun 05, 2017 5:56 pm

I set it to each other night, how about now?

Doesntpostverymuch
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Re: M41 Host Sign-ups

Postby Doesntpostverymuch » Mon Jun 05, 2017 6:06 pm

Edited ability so it was slightly more clear.

Edit: Outright removed corruption
Last edited by Doesntpostverymuch on Tue Jun 06, 2017 7:19 am, edited 1 time in total.

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Re: M41 Host Sign-ups

Postby PersonNamedUser » Mon Jun 05, 2017 6:19 pm

The shame about this is that i really liked the vester role, but i replaced it with a damn doctor, how is it now?

Danny
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Re: M41 Host Sign-ups

Postby Danny » Mon Jun 05, 2017 6:54 pm

MosaicMario wrote:The shame about this is that i really liked the vester role, but i replaced it with a damn doctor, how is it now?
I'm going to play bad cop for a moment and tell you that when Pseudo or I make a suggestion to change a part of your game for a good reason (such as the Vester role being really powerful), you should accept that criticism and recognize that it's done for balancing purposes, instead of getting upset/frustrated about it. I've been seeing you do this a lot recently when things don't go exactly your way, and I will ask you to kindly please stop with that, guilt-tripping isn't really appreciated in all honesty.

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Re: M41 Host Sign-ups

Postby PersonNamedUser » Mon Jun 05, 2017 7:11 pm

Danny wrote:
MosaicMario wrote:The shame about this is that i really liked the vester role, but i replaced it with a damn doctor, how is it now?
I'm going to play bad cop for a moment and tell you that when Pseudo or I make a suggestion to change a part of your game for a good reason (such as the Vester role being really powerful), you should accept that criticism and recognize that it's done for balancing purposes, instead of getting upset/frustrated about it. I've been seeing you do this a lot recently when things don't go exactly your way, and I will ask you to kindly please stop with that, guilt-tripping isn't really appreciated in all honesty.
okay

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Re: M41 Host Sign-ups

Postby MECHDRAGON777 » Mon Jun 05, 2017 9:42 pm

MECHDRAGON777 wrote:Reserved (will be my M39 game)

ƚƨɒl ƨlɒɘbI on ɘɿɘʜW noiƚqɘɔnI bɘƨɿɘvɘЯ

Pseudo wrote:repost, good
Danny wrote:Resub, and I'll approve this time. But keep in mind what I had explained to you in what I believe was last time you submitted this game.
What do you mean 8bitmushroom?

Pseudo wrote:The Amnesiac's cardflip makes its name literally impossible to read against the white block background; I actually thought you hadn't given the third party a name at first. Please change it to something more clear, probably black.
Otherwise looks good, though. Approved.

Edit: thanks for the fixes
Danny wrote:Looks good now.

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Re: M41 Host Sign-ups

Postby Danny » Mon Jun 05, 2017 9:57 pm

MECHDRAGON777 wrote:What do you mean 8bitmushroom?
I said it was what I believed was the last time you submitted this, but it may have been a different submission you made in a different time, I don't keep track.

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Re: M41 Host Sign-ups

Postby ShadowStarX » Tue Jun 06, 2017 12:29 am

Clarified Hooligan and Annihilator.

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Re: M41 Host Sign-ups

Postby Cedur » Tue Jun 06, 2017 2:00 am

RIP the teammate choice mechanic ... I thought myself enough about how it is if people choose friends or make people think they choose friends, or if Wario should not flip uniquely because of that ... oh well.
Last edited by Cedur on Tue Jun 06, 2017 6:53 am, edited 1 time in total.

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Re: M41 Host Sign-ups

Postby ElectriKong » Tue Jun 06, 2017 2:30 am

Tweaked my game according to what Danny said.

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Re: M41 Host Sign-ups

Postby FireyPaperMario » Tue Jun 06, 2017 4:53 pm

Megar wrote:

Image

"Ah, Alucard. What is your business here?"
"I've come to put an end to this."
M41: Nocturne of the Moonlight
Cardflip
17 Players: 4 Mafia, 12 Town, 1 TP


Five years after Richter Belmont's conquest of it, Dracula's infamous Castlevania remains intact, and the legendary hunter has vanished. Alucard, son of Dracula, is awoken to investigate the mysterious castle. Before long he is joined by Maria Renard - an old ally of Richter's - and they learn the truth behind the mystery of Castlevania's remains...

Fending off the Dark Priest Shaft, hellbent on reviving the Prince of Darkness Dracula himself, the priest panics. At this rate, the combined forces of Alucard, Maria and Richter would be too much for his master! In his panicked state, Shaft calls upon his magic to disguise everyone present within Castlevania! Quickly contacting his allies, he forms a plan to rid them of the hunters, while they too figure out just who is who. The battle between Light and Dark begins anew...

And no man can say who shall be victorious.


Dracula's Forces: Those who lurk in the dark. Wins when Belmont's Allies are outnumbered.
The Prince of Darkness, Dracula: "What is a man?! A miserable little pile of secrets!" Infamous villain he is, Dracula is in some ways aggressive. He can engage a player each night, distracting them and thus preventing them from using their ability. Alternatively, he can also hold his ground, and prevent any abilities from being used on him. If he does this, Alucard will see him as a Knight (green). Eventually, though, Dracula will grow tired - he can only hold his ground twice throughout the game.
The Dark Priest, Shaft: "This world must be cleansed in the forge of Chaos." Using what is left of his magical powers, Shaft can disguise any player to further extremes: they will cardflip black for the following day. Alternatively, he can silence them, making them unable to speak on the following day. He cannot use his magic on himself.
The End, Death: "You shall regret those words." Death isn't particularly into this whole thing, but does feel the need to do his job sometimes. He can kill independently of Dracula's Forces on every even numbered night.
Spear Guard: Shaft brought this monster along for the ride, but it can't do anything special.

Belmont's Allies: Those who fight for the light. Wins when Dracula's Forces are eradicated.
Scion of Legend, Richter Belmont: "Your words are as empty as your soul." A headstrong, fierce vampire hunter. Richter's impatience grants him the ability to strike down who he pleases every night. However, should he strike an ally, Shaft's power will grab ahold of him, making him cardflip red for the rest of the game.
Vampiric Heir, Alucard: "Demon! Death is too good for you." Alucard, familiar with the castle's standard residence, can investigate one's actions each night, and identify them as friend or foe. Familiar enough with the scent of a Belmont's blood and his ally Maria Renard, Alucard can easily identify any special role by name. Knights, the Axe Armor and the Spear Guard will only be identified via colour.
The Huntress, Maria Renard: "I'm sorry. I can't let him disappear from my life." Despite not being the child she was five years ago, Maria retains her youthful kindness. Every night she can visit someone to take one of two actions: she can watch from afar and see who visits them, or protect them from any harm. In protecting them, however, they will not be able to use their own abilities.
Paragon Knight: A knight capable of protecting himself against Dracula's Forces. Immune to nightkills.
Knight: A knight from Maria's village brought along to assist her initial investigation, but ultimately caught up in Shaft's magic. Has no special abilities.
Knight
Knight
Knight
Knight
Knight
Knight
Axe Armor: A self-aware monster who decided to side with Belmont. However, he hasn't quite lost all his old habits, and the uninformed would find him suspicious. Doesn't know he's suspicious.

The Librarian: He who seeks only his own prosperity. Wins if he survives the game.
For Money, The Librarian: "Really? In that case, just tell me what you need." Although taking residence in Castlevania, the Librarian ultimately works to his own benefit. To this end, the Librarian has two options every night: he can kill a player, or protect them. His survival does not cost the other winners their victory, so killing him is not a priority.
Pseudo wrote:Can Dracula disguise himself and roleblock another player on the same night?
Otherwise looks good.
edit: thanks
Danny wrote:PERFECT. :mrgreen:
I see you took inspiration from Castlevania

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Re: M41 Host Sign-ups

Postby PersonNamedUser » Tue Jun 06, 2017 4:55 pm

MarioRPGExpert93 wrote:
Megar wrote:

Image

"Ah, Alucard. What is your business here?"
"I've come to put an end to this."
M41: Nocturne of the Moonlight
Cardflip
17 Players: 4 Mafia, 12 Town, 1 TP


Five years after Richter Belmont's conquest of it, Dracula's infamous Castlevania remains intact, and the legendary hunter has vanished. Alucard, son of Dracula, is awoken to investigate the mysterious castle. Before long he is joined by Maria Renard - an old ally of Richter's - and they learn the truth behind the mystery of Castlevania's remains...

Fending off the Dark Priest Shaft, hellbent on reviving the Prince of Darkness Dracula himself, the priest panics. At this rate, the combined forces of Alucard, Maria and Richter would be too much for his master! In his panicked state, Shaft calls upon his magic to disguise everyone present within Castlevania! Quickly contacting his allies, he forms a plan to rid them of the hunters, while they too figure out just who is who. The battle between Light and Dark begins anew...

And no man can say who shall be victorious.


Dracula's Forces: Those who lurk in the dark. Wins when Belmont's Allies are outnumbered.
The Prince of Darkness, Dracula: "What is a man?! A miserable little pile of secrets!" Infamous villain he is, Dracula is in some ways aggressive. He can engage a player each night, distracting them and thus preventing them from using their ability. Alternatively, he can also hold his ground, and prevent any abilities from being used on him. If he does this, Alucard will see him as a Knight (green). Eventually, though, Dracula will grow tired - he can only hold his ground twice throughout the game.
The Dark Priest, Shaft: "This world must be cleansed in the forge of Chaos." Using what is left of his magical powers, Shaft can disguise any player to further extremes: they will cardflip black for the following day. Alternatively, he can silence them, making them unable to speak on the following day. He cannot use his magic on himself.
The End, Death: "You shall regret those words." Death isn't particularly into this whole thing, but does feel the need to do his job sometimes. He can kill independently of Dracula's Forces on every even numbered night.
Spear Guard: Shaft brought this monster along for the ride, but it can't do anything special.

Belmont's Allies: Those who fight for the light. Wins when Dracula's Forces are eradicated.
Scion of Legend, Richter Belmont: "Your words are as empty as your soul." A headstrong, fierce vampire hunter. Richter's impatience grants him the ability to strike down who he pleases every night. However, should he strike an ally, Shaft's power will grab ahold of him, making him cardflip red for the rest of the game.
Vampiric Heir, Alucard: "Demon! Death is too good for you." Alucard, familiar with the castle's standard residence, can investigate one's actions each night, and identify them as friend or foe. Familiar enough with the scent of a Belmont's blood and his ally Maria Renard, Alucard can easily identify any special role by name. Knights, the Axe Armor and the Spear Guard will only be identified via colour.
The Huntress, Maria Renard: "I'm sorry. I can't let him disappear from my life." Despite not being the child she was five years ago, Maria retains her youthful kindness. Every night she can visit someone to take one of two actions: she can watch from afar and see who visits them, or protect them from any harm. In protecting them, however, they will not be able to use their own abilities.
Paragon Knight: A knight capable of protecting himself against Dracula's Forces. Immune to nightkills.
Knight: A knight from Maria's village brought along to assist her initial investigation, but ultimately caught up in Shaft's magic. Has no special abilities.
Knight
Knight
Knight
Knight
Knight
Knight
Axe Armor: A self-aware monster who decided to side with Belmont. However, he hasn't quite lost all his old habits, and the uninformed would find him suspicious. Doesn't know he's suspicious.

The Librarian: He who seeks only his own prosperity. Wins if he survives the game.
For Money, The Librarian: "Really? In that case, just tell me what you need." Although taking residence in Castlevania, the Librarian ultimately works to his own benefit. To this end, the Librarian has two options every night: he can kill a player, or protect them. His survival does not cost the other winners their victory, so killing him is not a priority.
Pseudo wrote:Can Dracula disguise himself and roleblock another player on the same night?
Otherwise looks good.
edit: thanks
Danny wrote:PERFECT. :mrgreen:
I see you took inspiration from Castlevania
Okay:
1. I think we know captian obvious
2. I'd suggest playing atleast one mafia game before you even post in the Host Signups

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Re: M41 Host Sign-ups

Postby Megar » Tue Jun 06, 2017 6:30 pm

did you wanks really need to quote the entire game, and also notify me for that

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Re: M41 Host Sign-ups

Postby Danny » Tue Jun 06, 2017 6:34 pm

Megar wrote:did you wanks really need to quote the entire game, and also notify me for that











I thought we liked ridiculously large posts?

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Re: M41 Host Sign-ups

Postby TLtimelord » Tue Jun 06, 2017 7:21 pm

Danny wrote:
Megar wrote:did you wanks really need to quote the entire game, and also notify me for that











I thought we liked ridiculously large posts?













I thought it was signatures.


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