Re: M39 Host Sign-ups
Posted: Sat Apr 29, 2017 3:19 pm
Please color the role names; the outline is very confusing to read without them.Doesntpostverymuch wrote:M39 Virus Alert
Forums for SMBX
https://www.smbxgame.com/forums/
Please color the role names; the outline is very confusing to read without them.Doesntpostverymuch wrote:M39 Virus Alert
Fixed, thanks to your comment.MosaicMario wrote:Your missing the colorDoesntpostverymuch wrote:M39 Virus Alert
Computer Viruses (collectively get 1 kill,wins by elminating Biological viruses)
ILOVEYOU An email based virus that is so common that it is immune to nightkills
Zeus A trojan virus, appears to be a normal file when Inspected
Conficker Its name comes from the English word, configure and a German pejorative, it`s a malware virus, so it can cause ads to pop up and prevent a player from using their ability
CIH The Chernobyl virus (also known as CIH) triggers on April 26th each year, the anniversary of the Chernobyl nuclear disaster. It overwrites a chip inside a PC effectively paralysing the entire computer, In game it just makes players unable to vote the next day
Biological Viruses (wins by elminating computer viruses)
White Blood Cell It can kill one player each night,ironically looses it's abilty for a day if it kills a biological virus
Red Blood Cell Can protect a player each night
Immune System Can infect (it's a pun, don't panic) a player to learn their colour
Sensitive Immune System Can inspect a player each night, but red and green colours are flipped, thinks they're immune system
Supervirus Simply a virus that is resistant to cures, immune to nightkills
Cas9 A CRISPR thingy,can see who has visited a player
Ecoli An Ecoli virus that has been doused with cholrine that causes it to appear as blue when inspected
Common Cold There are 200 different strains of cold, Which is why it's the equalvent of a townie
Common Cold
Common Cold
Common Cold
Common Cold
Common Cold
Common Cold
Flu A very fast evovling virus, so fast infact that it's managed to infect computers too and appears as red when inspected, doesn't know they are the flu
Mechanics
Cardflip - There is no roleflip here
Corruption - Viruses may choose to recruit (or corrupt if you prefer) a player into joining their team during the night, They do not get two kills if they recruit a killing role, and they can only recruit one person,ever.
(rolepms, and minature fridges not included)
The other games too right?Pseudo wrote:^
Thanks, I'll review it soon.
ikrwitchking666 wrote:What is up with Mech and reversed letters?
The letters were flippedwitchking666 wrote:What is up with Mech and reversed letters?
For sureMosaicMario wrote:The other games too right?Pseudo wrote:^
Thanks, I'll review it soon.
A: I write like thatwitchking666 wrote:What is up with Mech and reversed letters?
I would like that myself becuase I want to know if I can change my thirdparty back to the way I want.MosaicMario wrote:Around when do you guys think you'll be done with the reviews?
Hey, cool game, like how it takes place after The Mafia ReturnsKing of Eterity wrote:M39: THE SERIAL KILLER GETS REVENGE
-16 Players
-Cardflip
-Visiting
-After escaping the town to avoid getting lynched, the Serial Killer is back and now with a sort of terrorist like army to help him eradicate the town once and for all. It does not help that some of the town is now scared by the events that happened previously
Serial Killer's Army
Serial Killer: The Serial killer who returned to the town
Suicide Bomber: Can set off a bomb attached to him in a house he visits once per game. This kills everyone who is in the house at the time, including himself
Recruiter: Can recruit any Scared Townie once per game. Can also scare a normal Townie turning them into a Scared Townie each night.
Town
Mayor: Immune to nightkills
Sheriff: Can inspect 1 player per night
Doctor: Can protect 1 player per night
Vigilante: Can kill 1 player per night
Psychiatrist: Can put 1 scared townie through therapy each night, making them a normal Townie
Townie: Just a normal townie
Townie
Townie
Scared Townie: Cardflips orange and can be recruited into the Serial Killer's Army.
Scared Townie
Scared Townie
Farmer: The fact that he doesn't actully live in the town raises suspicion. Therefore he carflips red
Third Party
Assassin: An outsider who has been payed to murder 1 player per night. Each murder earns him £5
He can buy the following things during the nightNotes
- £5: Can inspect a player
- £10: Can use anyone's ability except the suicide bomber's ability and recruiter's recruit ability. Any killing ability will not allow multiple kills and role usage limits still apply
- £15: Can disguise himself as any color, so he will cardflip the color of choice for the following day and night
Any ability that can only be used once will not successfully activate unless it targets the correct player(s)
When killing someone, the Serial Killer Army must send one of their player's to visit the person they want to kill
When using any ability in someone, it is considered a visit to that player
Pseudo wrote:Is the Rogue's own role or the player the Rogue killed's role revealed to the public when it kills a teammate? The wording seems unclear.
Does the Clockmaker get any benefit (other than not dying lol) from increasing the hour? What happens if it's increased past 12?
I would make this a roleflip game to be honest, due to the community's lack of experience with faction games. This could be really cool, but also confusing, so I think it'd help people get into the groove of this game if there was a bit more transparency for the players.
Other than this stuff the game actually seems pretty balanced; thanks for keeping it relatively simple, especially with the role type mechanic.
Role icons sound cool!
Edit: fully approved
Danny wrote:Looks pretty good. Expect a lot of KitBs.
So basically, i'll change some things, but i don't really want to remove the recruitment thing that can occur.Pseudo wrote:Having the game be based around an RNG mechanic is not great. I appreciate the digging mechanic for its SMB2ness but I would replace it with something non-RNG based, such as an item distributing role.
I worked around it a bit, and changed the mystic ninji a bit
The Subspace Mushroom is also too powerful (even being super rare as it is); it should not increase the player's health at the very least. Again, I appreciate the SMB2ness but that doesn't necessarily translate well to a Mafia game.
So yeah, i removed it increasing a player's health.
The Subcon is too weak; I'd allow it to do more than just 1 damage per night. I'd also remove the town-recruitment mechanic as that'd kind of suck if you were on a roll as the third party.
Thing is, that's exactly the reason why i didn't make it too strong, because if he were recruited onto the heroes side, i don't want to make them too strong because of his abilities.