Well to hell with it,
when was the last time we had a faction game?
M39: Beauty of Annihilation
-16 players, 4 teams
-Open-Ballot Voting
-Day/Night Cycle, starts at Night
-Full roles are flipped (and their icon will show for aesthetic purposes :D)
-Last team standing wins
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Killing roles are not in contact with the rest of their team at the start of the game. It forces them to be careful about their choices and stops the mass amount of death right off the bat.
Team 1: Government
Detective - Visits a player to learn their color.
Rogue - Kills a player every night. If they kill someone of their own team, the Rogue's role and alignment is revealed to the public.
Jailer - Jails a player each night. Their target cannot use their role and no one else can use their power on the target.
Jury - For each day it is counts as how many voting counts this player has. e.g. 1 vote on Day 1, 2 votes on day 2, 3 votes on day 3.
Team 2: Gang
Spy - Visits a player to learn their type of role.
Hitman - Kills a player every night. If it is someone of their own alignment, they lose their power for a night.
Executor - Roleblocks a player every night. They get the chance once throughout the game to kill their target.
Paralyzer - Has the ability once per game to stop everyone from voting.
Team 3:
Not Model Citizens (And angel, I didn't think that through)
Stalker - Watches a player to learn everyone that visited them or who they visited.
Clockmaker - Clock starts at 9. If they kill someone on another team, it goes up an hour. If they kill someone of their own team, it goes down an hour. If it goes to 6, they die. If it reaches 12 or above, they receive immunity from nightkilling. If it gets above 15 (16+), they cannot be killed from lynching either.
Creepy Girl - Has a doll, which they give to a random player on night 1. The person with the doll is roleblocked until they give it away to someone else (which takes up a separate visit). If they hold onto it for two nights straight, they die. If the player dies, the doll cycle resets. If the Creepy Girl chooses not to give their doll away, they throw away their power away for the game.
Angel - Has the power to save one person from their team from a lynch vote every game.
team 4: Monsters
Cthulu - Immune to nightkills. Anyone who visits will be silenced and roleblocked for two phases. Will know who visited them & their color.
Werewolf - Can kill a player every night, but has to guess their alignment. If they guess correctly, it goes through, if it doesn't, it doesn't go through.
Cyborg - Has three charges. When they use a charge, no one can use their power on them, has a 40% chance of killing.
Zombie - Visits a dead player every night to bring them to life to vote for the way the original zombie votes. Any zombie besides the original has two day/night cycles before they die again. The zombies brought back to life has no purpose other than to add numbers to the Zombie role's lynch votes. No one will know who the zombie resurrects as there is no indication anywhere (other than visit counts). The secondary zombies can be killed to reduce the power of the Zombie role.
4 types of roles: Investigating, Killing, Blocking, Other
Investigating - Involves learning someone's role type, alignment, or what they did.
Killing - Player kills every night or every other night, but doesn't know what alignment they have and the rest of their team doesn't know either.
Blocking - Player has the chance to roleblock someone of their choice each night.
Voting - This role involved the power of voting, whether adding, removing, or preventing votes.
If people want role icons too, I have those ready and will use those.
Role icons provided by EpicMafia.com
Pseudo wrote:Is the Rogue's own role or the player the Rogue killed's role revealed to the public when it kills a teammate? The wording seems unclear.
Does the Clockmaker get any benefit (other than not dying lol) from increasing the hour? What happens if it's increased past 12?
I would make this a roleflip game to be honest, due to the community's lack of experience with faction games. This could be really cool, but also confusing, so I think it'd help people get into the groove of this game if there was a bit more transparency for the players.
Other than this stuff the game actually seems pretty balanced; thanks for keeping it relatively simple, especially with the role type mechanic.
Role icons sound cool!
Edit: fully approved
Danny wrote:Looks pretty good. Expect a lot of KitBs.