M38 - Host Sign-ups! (Runoff voting!)

The popular forum game that separates the good from the bad, the strong from the weak, and the loose-cannon cops from the slightly schizophrenic. That's all after we figure out who's who, of course.

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What game do you want to play for M38?

Poll ended at Tue Apr 11, 2017 5:23 pm

The Mafia Returns - Danny
12
55%
The Ultimate Deception - Zeldamaster12
10
45%
 
Total votes: 22
Cedur
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Re: M38 - Host Sign-ups!

Postby Cedur » Wed Apr 05, 2017 5:50 am

Zeldamaster12 wrote:Poisoner: Each night, the Poisoner can poison a player. That player will die the next night unless visited by the medic. Poisoned players will not be notified that they are poisoned.
So, what happens with the mafia if they lose the poisoner? Do they have a collaborative nightkill? If so, the poisoner's ability would make up for two mafia kills from Night 2, right? And even additional kills if some blue visits if the poisoner?

I think the poisoner's active killing ability should be removed or made a one-time ability, along with removing one or two townies as compensation and/or giving the spy a stronger ability. The manipulator's tagging ability isn't that strong because there's very few people he can roleblock.

Thehelmetguy1
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Re: M38 - Host Sign-ups!

Postby Thehelmetguy1 » Wed Apr 05, 2017 6:12 am

Mafia having two kills probably works out, as there is no TP

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Re: M38 - Host Sign-ups!

Postby Cedur » Wed Apr 05, 2017 6:46 am

The key difference is that a TP can also kill mafia players, while in this scenario we'll always have the mafia guaranteedly killing two townies.

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Re: M38 - Host Sign-ups!

Postby Witchking666 » Wed Apr 05, 2017 7:49 am

M?? - Psychopathy Red

Long ago a mental institution opened its doors. It was dubbed “Clearwater Psychiatric Hospital for the criminally insane” and became known as one of the best mental institutions across the land. However, as time passed away, so did the staff. And with every generation of staff the good intentions slowly decayed and the mental hospital went downhill. The current director of Clearwater is an outright danger to the patients. He is a sadistic man who doesn’t care for the wellbeing of the patients. Instead he tortures them to satisfy his bloodlust. The rest of Clearwater’s staff did all they could to make life better for the patients but when four patients, all convicted serial killers, started killing others during the night, the staff was forced to execute patients in order to save their own life.

Serial Killers
-Sociopath: As a sufferer of Antisocial Personality disorder the Sociopath is highly manipulative. The sociopath cardflips blue upon inspection but red upon death and he cannot be nightkilled.
-Meatshield A man who has lost all signs of advanced intelligence after one of the director's experiments. May function as a guard dog to another serial killer. Alternatively he can also threathen someone, silencing them.
-Traumatized A troubled individual suffering from immense trauma after one of the Director's experiments. Creative therapy helps him cope with his trauma. He can paint a player in any colour every night
-Insane Alter-Ego: A split-personality within a person suffering of Dissociative Identity Disorder. Can only post at night. May roleblock someone every night. Since they are both technically the same human, the death of one alter ego automatically kills the other.

Staff
-Psychiatrist: May inspect someone every night, learning their cardflip colour. His lynch vote also counts double.
-Executioner: May kill someone every night, if they kill an innocent, they will lose their ability and cardflip red for a single night.
-Therapist: May put someone through therapy every day, roleblocking them the next night phase.
-Doctor: May protect a player from death every night. This also works on the suicidal.
-Nurse: Just like a regular employee, but when the doctor dies she takes his place and her cardflip colour changes to Blue
-Sane Alter-Ego: A split-personality within a person suffering of Dissociative Identity Disorder. Can only post during the day. May reveal their role to someone every day. Since they are both technically the same human, the death of one alter ego automatically kills the other.
-Co-worker: Just like a regular employee, knows who the other Co-worker is.
-Co-worker:
-Employee: Nothing special, can cast a lynch vote.
-Employee:
-Employee:
-Employee:
-Employee:


Third Party
-Director: The leader of Clearwater Psychiatric Hospital might be even more insane than his patients. His position of power makes him unable to be nightkilled. The Director can nightkill someone every night. Alternatively, he can also choose not to kill and use any of the following abilities instead of a kill. He can only use each alternate ability once. ,
Fraud: The Director may forge himself three additional lynch votes which he can use whenever he wants.
Threaten: The Director will threathen someone, silencing them for the day phase after.
Power abuse: The Director may edit the host's end-of-phase message and add his own to it, he cannot fake death messages however.

Additional Information.
* The Alter-Egos are both played by a different player and are not aware of each other’s identity.
*The Traumatized can paint in the colours Red, Green, Blue, Yellow and Black
*The Meat Shield's protection ability functions the same as the Doctor's. The only difference being that the Meat Shield can't self-protect.
*The Sane Alter-Ego learns what a player did, not why and on who. So the result "Kill" could be of any killing role or mafioso (collective nightkill counts) If a player performed multiple abilities at once, the weakest one is revealed to the Sane Alter-Ego
*The Doctor can self-protect.
*If the director threatens someone the threatened player will be notified.
*The message the Director can add to the hosts phase-changing post can only be up to 30 characters long. If the Director chooses to fake a death message the name of the player will be crossed out on the player list until this player posts again.
*If a silenced player does post they will die. Someone is notified of the fact they were silenced by PM.

Well, this came earlier than expected. I was making another game but It won't be completed before these signups are over. So I am submitting this one instead.
Fixed a lot of shit, would like new reviews.
Pseudo wrote:Are the Alter-Egos assigned to different players?
Powers that cover up deaths usually don't work out too well due to confusion by actually-dead players about whom one is allowed to communicate with. I might change the Lunatic to a normal painting role.
Otherwise, this game is disturbing as shit and really well designed IMO. Approved, pending changes.
Danny wrote:The Insane and Sane Alter-Egos (which I'm assuming are separate players) can really damage the Mafia team. If they kill off the Sane Alter-Ego, they lose a member of their own team in the process, and this can dramatically effect the balance of the game. This seems like a poorly designed gimmick for the sake of lore, to be blunt.
Last edited by Witchking666 on Thu Apr 06, 2017 7:51 am, edited 6 times in total.

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Re: M38 - Host Sign-ups!

Postby Valentine » Wed Apr 05, 2017 8:14 am

Fuck i wasn't ready for this.

I'm gonna prepare something probably

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Re: M38 - Host Sign-ups!

Postby Zeldamaster12 » Wed Apr 05, 2017 11:20 am

Supershroom wrote:So, what happens with the mafia if they lose the poisoner? Do they have a collaborative nightkill? If so, the poisoner's ability would make up for two mafia kills from Night 2, right? And even additional kills if some blue visits if the poisoner?
The Mafia still gets to kill nightly, and the Poisoner can poison one player each night and they will die the night after unless healed by the Medic. If the blues don't want to be poisoned, then they need to pay attention to who they use their ability on. There's only a 1/18 chance that they'll target the Poisoner anyways.

Again, I know that the Poisoner role is powerful. That's why I left out the TP along with there being a lot of Townspeople. That's also why I added a Nurse if the Medic dies.

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Re: M38 - Host Sign-ups!

Postby Danny » Wed Apr 05, 2017 5:29 pm

I've reviewed all games up until this point. Also, I want to try something out. Aside from Pseudo's review, I think this game should receive feedback from everyone else, suggesting improvements or general criticisms.
viewtopic.php?f=75&t=18254#p266594

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Re: M38 - Host Sign-ups!

Postby PersonNamedUser » Wed Apr 05, 2017 6:35 pm

I'm requesting a re-review on my game because i added a new mechanic to it.

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Re: M38 - Host Sign-ups!

Postby PixelPest » Wed Apr 05, 2017 6:47 pm

MosaicMario wrote:I'm requesting a re-review on my game because i added a new mechanic to it.
Your mechanic is basically just overkill Lynching that happens twice. A person can always try to defend themselves and always gets a last say before an Insta. This isn't really a new mechanic but instead drawing out an old one in a way that I think is unnecessary and not enjoyable

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Re: M38 - Host Sign-ups!

Postby PersonNamedUser » Wed Apr 05, 2017 6:57 pm

Is there a way to change your submission? I'm just curious.

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Re: M38 - Host Sign-ups!

Postby PixelPest » Wed Apr 05, 2017 7:00 pm

MosaicMario wrote:Is there a way to change your submission? I'm just curious.
I think a resub is probably fine but at this point posting a brand new game might not be fair to the Game Masters

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Re: M38 - Host Sign-ups!

Postby TDK » Wed Apr 05, 2017 7:03 pm

thehelmetguy1 wrote: I am not going to sign as host because I am not sure if I will be able to be as active as a host should
[/quote]
You can post your game idea in the game concept thread if you don't think you're going to be active, that's what I did.

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Re: M38 - Host Sign-ups!

Postby Danny » Wed Apr 05, 2017 7:03 pm

Yes, you can resubmit, but that will be your submission for the rest of the sign-ups.

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Re: M38 - Host Sign-ups!

Postby Thehelmetguy1 » Wed Apr 05, 2017 7:08 pm

TheDinoKing wrote:
thehelmetguy1 wrote: I am not going to sign as host because I am not sure if I will be able to be as active as a host should
You can post your game idea in the game concept thread if you don't think you're going to be active, that's what I did.
Check my M37 entry. It is basically that(Even though I am planning to create a new game)

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Re: M38 - Host Sign-ups!

Postby MECHDRAGON777 » Wed Apr 05, 2017 7:31 pm

--Reserved for game--

Not enough time to make a new game like I want to..., but the new game may get less votes due to being themed to an animé, so here. Direct copy paste form M36.
M34 wrote:
Kōri wrote:

ɈɒƆ bɘƨɿɘvɘЯ

Mafia: Outnumbers the Town and Angelic cat.
Consigliere: Can search one person every night to find out their role.
Consort: Can prevent a person's role from activating.
Corrupt Propagandist: May have a message displayed in the middle of the night. (Twilight-->Dawn)
Forger: May forge other's Last Will.
Town: All Mafia Killed, and the cat is either dead or an Angle.
Captain (Sheriff): Can inspect anyone during the night (Twilight-->Dawn) to figure out their allegiance.
Lieutenant: May host a second lynching during the day (Dawn-->Twilight) (May only use this twice)
Propagandist: May have a message displayed in the middle of the night. (Twilight-->Dawn)
Explosive Bodyguard: Once a night, can place a haphazard warning system to protect someone. What makes it haphazard is that it explodes to warn that some is under attack. As a result, It notifies in the town. The person visited gets notified who all visited them that night as well. (The explosion cancels out all abilities and assassination attempts on that person. The warning system is permanent until activated.)
System wrote:An explosion went off last night. Everyone rushed out side to see that ________'s home was covered in smoke.
Witch: Immune to nightkills, but does not know she is a witch.
Cadet: When the Captain and/or Lieutenant dies, s/he is notified of the death, and gets to either take on the Captain or Lieutenant's ability. Her/his cardflip color becomes Pink if both abilities are taken, else turns blue.
Townie: Can choice to vote publicly or via ballot box.
Townie: Can choice to vote publicly or via ballot box.
Townie: Can choice to vote publicly or via ballot box.
Third party
Demonic Cat with Angel Wings and a Halo (DCwAWaaH for short): Wins the game based on the side she/he choices. Can switch on even days only (dawn-->twilight). If Angle, Lynch vote counts as three, Can inspect a person to find their role, and wins if the following roles are dead:
System wrote:Consigliere
Consort
Forger
Explosive Bodyguard
Witch
and both Propagandists

or with the town; however, if demonic is chosen, may kill any one person at night (Twilight-->Dawn) with their role revealed on death. Wins if all Blue and Green roles are dead, or with the Mafia.
System wrote:_______(user) has been found ling in the town-square with ________(role) carved into her/his stomach with a lot of cats around her/him.
If DCwAWaaH dies, then the game becomes roleflip.
Mechanics:

Twilight(Night)-->Dawn(Day). (This is for lore/abilities making sense.)
Last Will.
Clarifications for the Third Party wrote: The Cat is the one that causes the game to be role flip suggested that the cat makes the kill. The system message is used under the following circumstances.

A: The Cat makes the kill.
B: A player dies while the cat is dead.
Changelog: show
25th of January, 2017
Renamed the mafia's propagandist to "Corrupt Propagandist".
5th of April, 2017
After reading Spinda's review from M34, have clarified when the message is used.
Messages/Reviews from M34: show
Pseudo-dino wrote:Pretty nice, approved.
Spinda wrote:Approved.
When is the cat's system message used?
Messages/Reviews from M35: show
Pseudo-dino wrote:Resubmission
Spinda wrote:yes
Messages/Reviews from M36: show
Syndrilevosse wrote:Seems alright.
Pseudo wrote:Same concerns as Syndrilevosse - Mafia and Town shouldn't have exactly identical roles on both sides, and the third party seems like it doesn't necessarily have a clear and defined role in the game balance.
Seems good otherwise though.

Edit: we're good
Messages/Reviews from M37: show
Pseudo wrote:resubmission, we're good
Syndrilevosse wrote:resub
Pseudo wrote:resub, no need to include all the previous reviews if it was approved before by the way
Danny wrote:¯\_(ツ)_/¯

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Re: M38 - Host Sign-ups!

Postby PersonNamedUser » Wed Apr 05, 2017 7:51 pm

Yeah, i'm resubmitting Wizard of Darkness, i feel like it has a better chance to win than
Ace Attorneys Vs Ace Mafia:
The Wizard of Darkness

Cardflip
19 Players
Role Usage is optional

The Dark Wizard & Cursed Mythical Creatures

Dark Wizard
: Can choose what color they flip as at the beginning of the game, during night 1. and they are also immune to nightkills.
Basilisk: Anyone that visits them during the night phase will die, unless they have a mirror.
Black Dragon: Can take someone to their cave every night phase, disabling their ability that night phase, and also destroying any items they have. If It gets a draconian orb, he can paint someone black permanently but only that one person.
Red Slime: Can trap someone inside their slimy form each night, silencing them for the next day phase, they will also overwrite their vote, the one they trap will have lynch immunity too however. They can't use this on their teammates.


The Good Wizards & Good Mythical Creatures

Forensics Wizard: Can find out the color of someone each night
White Dragon: Can protect someone during the night phase, and if that player is targeted, they’ll die instead. If They get a Draconian Orb, protecting someone won't kill them. They also can choose to reveal their role to a player during the day phase.
Mirror Wizard: Can give someone a mirror every night. They also can't be killed by the basilisk death stare.
Orb Wizard: Can give someone a X2 Or Draconian Orb every 2 nights the former of which makes their lynch votes permanently count as 2 unless destroyed by the Black Dragon. And the latter will give them a special ability if their a dragon.
Blue Slime: This Slime is able to absorb white magic of fallen wizards and mythical creatures, and therefore, on a night, if a blue dies, they can target them to gain that blue's ability. Will flip as green until it gets an ablilty of someone, in which it'll flip as blue for the remainder of the game. If it targets the Dark Wizard, assuming they picked blue, then they obtain nightkill immunity. They also have immunity to the Basilisk's death stare as they don't have
any eyes. If They Pick up the White Dragon, Green Dragon, Or Red Dragon's Ability, they won't get the Draconian effects.
Dragon Duo(Green Dragon): Knows who the other dragon is, and can discuss with them who to set ablaze, killing them, if one of them die, they can’t choose a kill target anymore. If either of them get a draconian orb, that dragon's votes count as 2. If one of them get both a draconian orb
and X2 Orb, then their votes count for 3.
Dragon Duo(Red Dragon)
Regular Wizard: Each of them get a minor ability
Regular Wizard
Regular Wizard
Regular Wizard
Regular Wizard

Magic Studier: Knows they're the Magic Studier
Witchery Student: Knows they're the Witchery Student

Third Party


Witch/Warlock:
They can set a spell on a player each night and select a word atleast 6 letters long, and if the that player says that word the next day phase they’ll die. They also have nightkill immunity. If the witch/warlock is given a Mirror, they can inspect a player before it breaks. Once in the game, if they get a Draconian Orb, they can
use a spell that will cause a rage of lightning and rainstorms that will disable all abilities that night, and can choose a player to kill as well. Their abilities don't count
as a visit.

ITEMS
Spoiler: show
Mirror
If you have this item, if you visit the basilisk, you won’t die. If the witch/warlock happens
to get this mirror, they can inspect a player once.

X2 Orb
If your given this item, your lynch votes will count as two, unless it’s destroyed by the Black Dragon

Draconian Orb
If the White Dragon, Black Dragon, Red Dragon Or Green Dragon gets this item, each will get a different
temporarily effect, if the witch/warlock get this, they can make an awful thing happen, but only once
Regular Wizard Abilities:
Afterimage Magic: They can post a message after they die
Anonymity Spell: Can send an anonymous message once in the game that will be displayed after the night phase
Item Scavenge Spell: Can Scavenge for an item, %70 chance that they find a mirror, and a %30 chance they find
a X2 Orb.

Changelogs:
Spoiler: show
- added 2 more players
- added 2 slime roles, one for town, one for mafia
- added the witch win condtion
- changed the dragon duo to dragon trio

Changelog 2:

- reverted the dragon trio back to dragon duo
- removed the revival potion
- switched the cooldowns for the mirror wizard and orb wizard

Changelog 3:

- The Blue Slime will now gain nightkill immunity if they choose the dark wizard and they choose blue.
- Added /Warlock to the Witch Role.

Changelog 4:

- The Witch gets a special ability if they get a mirror
- Each Regular Wizard will get a minor one-time ability they can use.

Changelog 4.1:

- The Blue Slime is immune to the basilisk death stare
- The Red Slime Overwrites the one they slienced's vote.
- Despite being trapped, someone who is trapped by the Red slime can't be lynched

Changelog 4.2:
- Draconic Orb

Win Conditions
:
Spoiler: show
The Dark Wizard & Cursed Mythical Creatures: Outnumber the Good Wizards & Good Mythical Creatures And Burn The WitchKill the Witch/Warlock.
The Good Wizards & Good Mythical Creatures: Kill The Dark Wizard and their allies and Burn The Witch Kill The Witch/Warlock
Third Party: Wins If The Dark Wizard and all their allies as well as the specials, this includes the Blue Slime and Dragon Duo, Are dead.
Role PMs:
Spoiler: show
Your a corrupted wizard, your the main attraction, your the Dark Wizard! Your allowed to pm me on the first phase in the game and pick to be green, red, blue, mauve, or orange. You also thanks to your black magic can not die at night so you don't need to worry about that, make sure you
pick a color or your color will be picked randomly.

Your Teammates are: (Insert Names Here)

Your goal is to Outnumber the Good Wizards & Good Mythical Creatures And Burn The WitchKill the Witch/Warlock. Good luck!
Your a ginormous green serpent, your looks kill on sight, your the Basilisk! Anyone that is unlucky enough to stumble upon your
lair will die from looking you in the eyes, but remember, if this person has a mirror, your killing will be neutralized,

Your Teammates are: (Insert Names Here)

Your goal is to Outnumber the Good Wizards & Good Mythical Creatures And Burn The WitchKill the Witch/Warlock. Good luck!
A giant black reptile with wings, Your the Black Dragon! Each night you can capture someone as prisoner for a night, preventing
them from using their powers, and also destroying any items they may have on them. If you get a draconian orb, you can paint someone black for the
rest of the game but only that one person.

Your Teammates are: (Insert Names Here)

Your goal is to Outnumber the Good Wizards & Good Mythical Creatures And Burn The WitchKill the Witch/Warlock. Good luck!
Your a large, living blob of slimy mass, except that your cursed! Your the Red Slime! Each Night you can trap someone inside of
yourself, and then go into hiding so that no one can hear them. You'll also overwrite their vote, but they themselves cannot be lynched.

Your Teammates are: (Insert Names Here)

Your goal is to Outnumber the Good Wizards & Good Mythical Creatures And Burn The WitchKill the Witch/Warlock. Good luck!
Your a Wizard that great at Forensics, your the Forenics Wizard! Each night you can do inspection on someone to find out
their color.

Your goal is to Kill The Dark Wizard and their allies and Burn The Witch Kill The Witch/Warlock. Good Luck!
Your giant white reptile with wings, your also very selfless as well, your the White Dragon! Each Night, you can choose to
protect a player from death, but however, you will be killed instead. However, if you get a draconian orb, you won't be killed from protecting someone.

Your goal is to Kill The Dark Wizard and their allies and Burn The Witch Kill The Witch/Warlock. Good Luck!
You really like mirrors, you may be a little vain, your the Mirror Wizard! Each night you can give someone a mirror so that if they
happened to wander into the Basilisk's Lair, they won't die. Also, you yourself cannot be killed by the basilisk.

Your goal is to Kill The Dark Wizard and their allies and Burn The Witch Kill The Witch/Warlock. Good Luck!
You play around alot with magic and trying to invent powerful orbs, you are the Orb Wizard! Every other night, you can give someone
one of your magical X2 Orbs to make their votes count as two permentenly. Just don't let that Giant Black Reptile, The Black dragon destroy it.

Your goal is to Kill The Dark Wizard and their allies and Burn The Witch Kill The Witch/Warlock. Good Luck!
Your a Large, Living Blob of Slimy mass, that has learned to harness white magic, Your the Blue Slime! If one of the specials happens
to die, you can choose to absorb their powers, then you'll be able to use that power that that special had. If you happen to target the Dark Wizard, and they happen
to pick blue, you'll obtain their nightkill immunity. Also, you'll flip as green, but once you pick up an ability, you'll flip as blue. Also, as you have no eyes, the basilisk's death stare won't kill you.

Your goal is to Kill The Dark Wizard and their allies and Burn The Witch Kill The Witch/Warlock. Good Luck!
Your a somewhat large reptile with wings, though not as large as the White Dragon or Black Dragon, your the Green Dragon! With your teammate, the Red Dragon, you two can collaboratively set someone ablaze each night to kill them, you want to make sure to try to get The Dark Wizard's Allies
however, or you'll do your teammates more bad than good. if either of you get a draconian orb, your lynch votes will count as two. If you get both a draconian orb and X2 Orb, it will count as 3.

Your Teammate Is: (Insert Name Here)

Your goal is to Kill The Dark Wizard and their allies and Burn The Witch Kill The Witch/Warlock. Good Luck!
Your a somewhat large reptile with wings, though not as large as the White Dragon or Black Dragon, your the Red Dragon! With your teammate, the Green Dragon, you two can collaboratively set someone ablaze each night to kill them, you want to make sure to try to get The Dark Wizard's Allies however, or you'll do your teammates more bad than good. if either of you get a draconian orb, your lynch votes will count as two. If you get both a draconian orb and X2 Orb, it will count as 3.

Your Teammate Is: (Insert Name Here)

Your goal is to Kill The Dark Wizard and their allies and Burn The Witch Kill The Witch/Warlock. Good Luck!
Your a Regular Wizard, you have a minor ability, which is (insert here) you can vote during the day phases.

Your goal is to Kill The Dark Wizard and their allies and Burn The Witch Kill The Witch/Warlock. Good Luck!
Ugh, this is a pretty bad thing, but your The Magic Studier. So basically, you like to study the origins of black and white magic alike,
but doing this makes you look very suspicious, maybe even trying to look innocent, just try not to die or you'll end up confusing your teammates even more.

Your goal is to Kill The Dark Wizard and their allies and Burn The Witch Kill The Witch/Warlock. Good Luck!
Oh no, this is no good, but your the Witchery Student. Your a stundent in witchery, seems okay enough right? Well here's the thing, the
fact that your a student in witchery makes you look like you may be the Witch, Or Warlock if your a guy, trying to look like someone just studying witchery. So you'll really not want to die, or you may make your teammates wonder if you were the Witch, Or Warlock, so be careful.

Your goal is to Kill The Dark Wizard and their allies and Burn The Witch Kill The Witch/Warlock. Good Luck!
Your Sneaky, your suspicious, your not aligned to the good side, but not aligned to the bad side either, so by process of elimination, this means
that your the Witch! Or Warlock if your male. So basically, each night, you can do some voodoo
magic on someone to make it where if they say a word of your choice that's atleast 6 letters long, they will die. You also can't be killed at night either.
if you can convince the mirror wizard to give you one of their mirrors, then you'll be able to inspect someone a single time, however the mirror will be shattered.
If you manage to get a draconian orb, one single time you'll be able to summon a raging storm that will disable all abilities and kill someone. Your abilities don't
count as visiting.

If The Dark Wizard and all their allies as well as the specials, this includes the Blue Slime and Dragon Duo, Are dead, then you win. Good Luck!
Pseudo wrote:Resub, looks good.

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Re: M38 - Host Sign-ups!

Postby MECHDRAGON777 » Wed Apr 05, 2017 8:46 pm

Pseudo wrote:resub, no need to include all the previous reviews if it was approved before by the way
Multi-dimensional change-log. It is for the change-log. Also, so people can see the changes it went through. I am just really wanting to host a game so I can hopefully host a mystery game.

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Re: M38 - Host Sign-ups!

Postby Sevennights » Wed Apr 05, 2017 9:39 pm

edited my game a while ago
toned down killing, roles and uses
cleared up stuff and basic rebalncing
just your normal stuff

Witchking666
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Re: M38 - Host Sign-ups!

Postby Witchking666 » Thu Apr 06, 2017 5:25 am

I removed the Suicidal and Lunatic and replaced them with a regular painter and a doctor/silencer. As Danny suggested, the Director is now forbidden to fake death messages aswell, A little clarification was also added. I removed the liar as a miller is no longer needed with a painted being there, an additional vanilla townie was added instead.

Also Danny, care to elaborate on your problems with the Alter-ego's?
You are right that the mafia loses a member if one of them is killed but the town loses a blue aswell. I do agree that I made the blue Alter-ego a bit too weak and thus allow the town to basically kill a mafioso with 100% accuracy without there being any punishment. I changed its role from a role-revealer to a follower in order to make the death of the blue that is killed when the Insane Alter-Ego dies more of a burden to the town. The original idea behind it was that people would figure out the sane Alter-Ego and use him to execute a mafioso when the time is right, but with this they also lose a lot of power themselves. I think it is more balanced now. but if there is anything else wrong with the mechanic I would like to know so I can find a way to fix it.

Critisim is very much appreciated, even from those who aren't a game master.

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Re: M38 - Host Sign-ups!

Postby Cedur » Thu Apr 06, 2017 5:46 am

Zeldamaster12 wrote:Again, I know that the Poisoner role is powerful. That's why I left out the TP along with there being a lot of Townspeople. That's also why I added a Nurse if the Medic dies.
I still don't feel that's enough yet. The doctor can only protect one person, and the mafia will target and poison two people overall, together with the risk of passive poisoning. I feel like the Nurse should be able to cure poisoning from the start, and there should be a Deputy as well, or another special role.


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