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Julia Pseudo
- Luigi

- Posts: 5609
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Tue Apr 04, 2017 5:03 pm
Mafia 38
We're looking for your quality mafia hosting skills and your quality mafia games for our next game!
You've seen Mafia.
You've played Mafia.
Now, it might just be your time to host some Mafia!
Sorry to Waddle Derp and I, but we will not be hosting. 
How do I apply?
All you need to do is post your game suggestion in this topic!
However, you must have participated in at least one mafia game in order to host a game.
After you have posted, your two Game Masters, Syndrilevosse and I (there's FallingSnow too but he doesn't show up that often), will edit your post and respond in green at the bottom if we approve.
If we have comments or changes that we recommend, we will edit in red.
Optional suggestions may be in yellow or orange.
Tips to Remember:
Each user may only submit one game, so choose wisely!
Your game should contain around 13-18 players.
Have about 1 mafia member for each 4-5 townies.
Your game doesn't need to be overly complex to be fun and interesting. Sometimes a good combination of roles can produce a better result.
Don't try to go overboard with the custom roles! You don't need to change the entire theme of your game for it to be interesting.
Ready for Mafia?
Think up some ideas!
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ElectriKong
- Bowser

- Posts: 4653
- Joined: Mon Jun 06, 2016 4:32 pm
- Pronouns: he/him
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Contact:
Postby ElectriKong » Tue Apr 04, 2017 5:04 pm
Reserve for game
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MacheTheFerret
- Rex

- Posts: 1547
- Joined: Mon Dec 23, 2013 4:17 pm
- Pronouns: she/her
Postby MacheTheFerret » Tue Apr 04, 2017 5:07 pm
Mafia 38: Timewarp
Gameplay:
- 16 Players
- Cardflip (color shown on death)
- No one knows who anyone else is unless specified
- Regular lynching
Roles:
Mafia:
Artistic Mafioso: Has a vast knowledge of colors. Every night, he can find out what color a player is.
Mafioso: Total losers with no special abilities
Mafioso
Mafioso
Everyone in the Mafia know who their teammates are.
Goal: Outnumber the town and kill the Timelord if they are aligned with the Town.
Town:
Sheriff: Has a vast knowledge of his town. Every night, he can find out what color a player is.
Doctor: Posts Mercy fanart on Deviantart. Every night, they can save a player from death.
Assassin: Doesn't matter who, he just likes killin'. Every night, they can kill a player. If he kills someone on his team, he is restricted from killin' for one night.
Townsperson: Some idiots with no special abilities.
Townsperson
Townsperson
Illiterate Townsperson Some idiots with no special abilities who also can't read. Knows they're illiterate despite not being able to read this post.
Illiterate Townsperson
Illiterate Townsperson
Student: His student loans are so massive that he suffocated on them and turned blue. Has no special abilities. Doesn't know he's the student (too focused on his loans).
Con Artist: Likes to get into trouble, loves to get out of trouble. He can survive one nightkill. Knows he's a filthy con artist.
Goal: Kill all of the Mafiosos and the Timelord if they are aligned with the Mafia.
Third Party:
Timelord: Has a fascination with time manipulation (and TNT), and has the following abilities:
- At the beginning of the game, he can choose to align with either the Town or the Mafia (not both, and not neither). This decision will be announced to everyone on Day 1 (game starts on Night 1), but won't reveal who he is (obviously). Depending on which team he aligns with, the opposite team will acquire a buff.
~If he aligns with the Town, the Artistic Mafioso can paint players Red, Green, Blue, or Purple. Cannot paint Mafiosos Blue.
~If he aligns with the Mafia, all three illiterate townspeople become doublevoters.
~Also, if he aligns with the Mafia, he knows who they are and the Mafia knows who he is.
- Once throughout the entire game after Night 2, if he's alive, he can cause a massive time reversal. This will reset the game back to the previous phase (ex: Night 2 becomes Day 1) and revive anyone who died on the previous phase, as well as restore ability cooldowns and colors from that phase (except the Timelord's own ability, of course). Roles are unaffected.
- Can survive a single nightkill.
Goal: If the team he's aligned with wins, he win as well. If the Timelord dies, he automatically loses.
Other note: Anyone who survives a nightkill will also be mentioned in the daily obituary, but how they were saved will NOT be specified.
Pseudo wrote:Pretty good overall,
but after reading thehelmetguy1's comment about this game in the Game Concept Thread, I am a little concerned that making all townies doublevoters may be a bit too strong. I may suggest cutting down the number of (regular) townies a bit or perhaps making only half of them doublevoters, or something similar.
Edit:
We're good.
Danny wrote:It's pretty good and well-balanced, except I would highly refrain from giving the Timelord's ability the power to revive dead players. Reviving dead players is generally not a very useful mechanic, and can severely impact your game's balance in many different ways. I would change the ability to do something different, such as adding an additional Night or Day phase?
Last edited by MacheTheFerret on Tue Apr 04, 2017 7:42 pm, edited 3 times in total.
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Danny
- Wart

- Posts: 4001
- Joined: Fri Dec 20, 2013 1:12 pm
- Flair: aka LMNtals
- Pronouns: he/they
Postby Danny » Tue Apr 04, 2017 5:24 pm
Credit for this game goes to Pseudo, and I'll be hosting it. <3
Pseudo wrote:
The mafia is back after a long break from SMBX Mafia, and they don't look too happy...
Mafia 40+: The Mafia Returns
Format: Semi-Mystery Game/Cardflip - 18 Players
The Mafia
Godfather or Retired Hitman
Consort or Thug
Blackmailer or Propagandist
Kamikaze or Driver
Townspeople
Sheriff or Mayor
Jailkeeper or Bodyguard
Doctor or Lookout
Prostitute or Town Crier
Vigilante or Veteran
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Townsperson
Miller
Millwright
Serial Killer or Arsonist
Role Descriptions
Godfather: No special abilities, cardflips green.
Retired Hitman: Twice throughout the whole game, can go on alert during the night and kill anyone who visits him that night, along with blocking any abilities used against him.
Consort: Can block one player's ability each night. The target will be notified if it's successful.
Thug: Can beat up one player each night to paint them black. Paintings wear off the next night.
Blackmailer: Can intimidate one player each night. Intimidated players cannot say anything in the main thread or #mafia on Discord during the following day phase except "I was intimidated". Intimidation wears off the next night.
Propagandist: Can broadcast a message up to 250 characters long during the night that will be revealed in the following phase change. Messages are indistinguishable from the Town Crier's.
Kamikaze: Can bomb one player during the night, killing herself as well as the target. This ignores any kind of protection on the target.
Driver: Can swap the positions of two players each night, visiting both and causing other visitors to hit the wrong target. Swapped players will be notified, but other visitors will not.
Sheriff: Can inspect one player each night and learn their cardflip color.
Mayor: Can privately reveal her role to one player each night.
Jailkeeper: Can throw one player in jail each night, isolating them from the outside world: all abilities used against them, including killing, will fail (except for the Kamikaze's attack and being set on fire by the Arsonist), and the target will be unable to use any abilities themselves as well. The target will be notified. Can't target self.
Bodyguard: Can stand guard outside of one player's house each night. If someone tries to kill that player, the Bodyguard will take the hit and take the attacker down with them as well. Can't target self.
Doctor: Can protect one player each night to prevent them from being night killed. Can't target self.
Lookout: Can spy on one player each night and learn who visited them.
Prostitute: Can block one player's ability each night. The target will be notified if it's successful.
Town Crier: Can broadcast a message up to 250 characters long during the night that will be revealed in the following phase change. Messages are indistinguishable from the Propagandist's.
Vigilante: Can kill one player each night.
Veteran: Twice throughout the whole game, can go on alert during the night and kill anyone who visits her that night, along with blocking any abilities used against her.
Serial Killer: Can kill one player each night. Immune to night kills. Wins by being the last player standing.
Arsonist: Can spill gasoline on one player's house each night. Alternately, he can light all houses that have been doused in gasoline so far on fire at once, killing their inhabitants and ignoring any kind of protection on them. Spilling gasoline can be roleblocked, but lighting houses on fire cannot, and he can do so even when in jail using a remote detonator. Lighting houses on fire is not considered to be a visit to any other player. Wins by being the last player standing.
- Roles are chosen from the two available by players assigned to the role slots with multiple options during "Day 0" prior to the actual start of the game. The members of the mafia are given contact with each other at the start of Day 0 and can coordinate their role picks.
- The mafia's nightly kills cannot be roleblocked.
- Additionally, each night when the mafia conspires to kill a player, they must choose which member of their team will visit that player to make the kill.
- The Retired Hitman and Veteran will kill the Jailkeeper while on alert, but be roleblocked by the Consort or Prostitute.
- If the Retired Hitman or Veteran is roleblocked the same night that they attempt to use their ability, ability usages will not be deducted.
- The Retired Hitman or Veteran can kill the Serial Killer if visited by her while on alert, even though she is usually immune to night kills.
- The Veteran will kill the Driver if swapped with another player while on alert, but will still be swapped.
- Being swapped by the Driver will also swap whether one is killed by the Arsonist if he lights the houses on fire on the same night.
- If a nightkill is prevented for any reason (besides roleblocking), it will be noted than an attempt was made on the saved player's life.
- All power usage is optional, but players should PM the host if they're not using their abilities.
Role PMs
Role PM wrote:You are the current leader of the mafia. You could be:
Godfather: No special abilities, cardflips green.
Retired Hitman: Twice throughout the whole game, can go on alert during the night and kill anyone who visits him that night, along with blocking any abilities used against him.
Role PM wrote:You are the leader of the mafia's most trusted advisor. You could be:
Consort: Can block one player's ability each night. The target will be notified if it's successful.
Thug: Can beat up one player each night to paint them black. Paintings wear off the next night.
Role PM wrote:You are a member of the mafia skilled in trickery and deceit. You could be:
Blackmailer: Can intimidate one player each night. Intimidated players cannot say anything in the main thread or #mafia on Discord during the following day phase except "I was intimidated". Intimidation wears off the next night.
Propagandist: Can broadcast a message up to 250 characters long during the night that will be revealed in the following phase change. Messages are indistinguishable from the Town Crier's.
Role PM wrote:You are a dedicated and hardworking member of the mafia. You could be:
Kamikaze: Can bomb one player during the night, killing herself as well as the target. This ignores any kind of protection on the target.
Driver: Can swap the positions of two players each night, visiting both and causing other visitors to hit the wrong target. Swapped players will be notified, but other visitors will not.
Role PM wrote:You are one of the leaders of the town's government. You could be:
Sheriff: Can inspect one player each night and learn their cardflip color.
Mayor: Can privately reveal her role to one player each night.
Role PM wrote:You specialize in protecting your fellow townspeople from coming to harm - even at the risk of your own life. You could be:
Jailkeeper: Can throw one player in jail each night, isolating them from the outside world: all abilities used against them, including killing, will fail (except for the Kamikaze's attack and being set on fire by the Arsonist), and the target will be unable to use any abilities themselves as well. The target will be notified. Can't target self.
Bodyguard: Can stand guard outside of one player's house each night. If someone tries to kill that player, the Bodyguard will take the hit and take the attacker down with them as well. Can't target self.
Role PM wrote:You secretly look after your fellow townspeople at night. You could be:
Doctor: Can protect one player each night to prevent them from being night killed. Can't target self.
Lookout: Can spy on one player each night and learn who visited them.
Role PM wrote:You wander the streets of the town at night, hoping to find something interesting to do. You could be:
Prostitute: Can block one player's ability each night. The target will be notified if it's successful.
Town Crier: Can broadcast a message up to 250 characters long during the night that will be revealed in the following phase change. Messages are indistinguishable from the Propagandist's.
Role PM wrote:You're willing to kill to protect your fellow townspeople. You could be:
Vigilante: Can kill one player each night starting on Night 2. Loses this ability for one night if he kills a townsperson.
Veteran: Twice throughout the whole game, can go on alert during the night and kill anyone who visits her that night, along with blocking any abilities used against her.
Role PM wrote:You are a Townsperson!
You're just a regular townsperson with no special abilities.
You might be the Miller or Millwright, but you can't say for sure.
Role PM wrote:You are a lone wolf killer, and a stone cold psychopath. You could be:
Serial Killer: Can kill one player each night. Immune to night kills. Wins by being the last player standing.
Arsonist: Can spill gasoline on one player's house each night. Alternately, he can light all houses that have been doused in gasoline so far on fire at once, killing their inhabitants and ignoring any kind of protection on them. Spilling gasoline can be roleblocked, but lighting houses on fire cannot, and he can do so even when in jail using a remote detonator. Lighting houses on fire is not considered to be a visit to any other player. Wins by being the last player standing.
Pseudo wrote:we agreed this one was balanced
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Tue Apr 04, 2017 5:53 pm
M??: Ace Attorneys Vs Ace Mafia
18 Players
Roleflip/Cardflip Game
Role usage is mandatory
The Mafia
Busse Bosse the Godfather: The Leader of the Mafia, he can not be nightkilled, flips as green instead of red.
Cruella Wench the Consort: Can block a player’s ability each night
Deven Booms the Bomber: If they target a player and that player is killed that night their role will be unidentifiable.
Stocklin Faller The Agent: Can inspect a player to find out their role on even number nights.
The Town
Phoenix Wright: Is able to interview someone each night, revealing their role. Also, anyone that visits him with be revealed to him
Apollo Justice: Flips as green unless Phoenix dies in which his color will change to hot pink and he’ll be able to inspect but only find out color.
Miles Edgeworth: Being a seeker of the truth, once in the game during the night phase, he can find out about two things that happened in the Activity log that night.
Detective Dick Gumshoe: As long as he’s alive, the roleflip mechanic will stay in as he will be able to perform autospys on the victims but if he dies, then roleflips will be retired in favor of of regular cardflips.
Maya Fey: They can both once in the game find out anything in the activity log about one paticular action and are in contact with one another
Pearls Fey
Flynn Heather The Doctor: Can protect a player from death each night phase
Larry Butz: Regular Townsperson
Connor Townson: Regular Townsperson
Ms. Lanquid: Regular Townsperson
Loster Woods: Regular Townsperson
Destan Fisher: Regular Townsperson
Millwright Stones: a retired member of the mafia who no longer works for them. However, since he is still slightly suspected, he flips as Red. Can't be night killed.
Third Party
Serra Ciller the Female Serial Killer: They can kill someone each night and along with that they can use one of 3 abilities. they also can’t be nightkilled. Anyone that visits her will be slienced the next day phase:
- They can inspect someone to find out their role
- They can block someone’s ability
- They can cover up a death
Win Condtions:
The Mafia: Outnumber the Town and Kill Serra Ciller
The Town: Take out all the Mafia and Serra Ciller
Third Party: Take out all the Specials as well as the mafia, The Specials, meaning Phoenix, Apollo, Edgeworth, Gumshoe and Flynn Heather
Pseudo wrote:Having two nightkill-immune townspeople is probably too strong for the town.
I don't really get the purpose of Maya and Mia Fey in terms of game design; I get that they're (probably, I haven't actually played Ace Attorney D:) a cool lore thing but it seems like it'd just suck to be cast as either of them since you wouldn't be able to vote half the time. Mia is also way too easy to build an alliance around, since her identity is very easy to verify (by having Maya announce that she is going to summon Mia the night before) and everyone could just claim to her, which would be made even easier by the role-inspecting sheriff. I would rework Maya and Mia somehow; right now I think they make the town overpowered on their own.
Folks, including myself, seem to agree that the autopsy/roleflip mechanic was a bit too tilted towards the townspeople in Mafia 37, since townsperson claims by the mafia are easily disputed. It's not enough to break the game, I'd say, but it is something to consider (and is probably the main reason the town won in M37).
I would have Miles Edgeworth activate his ability during the night (then learn the relevant information at the start of the next day). This is ultimately up to you, but night abilities are much more standard.
Please clarify who is considered to be a "special" for Serra Ciller's win condition.
Edit:
Looking good, approved.
Danny wrote:Looks pretty good.
Though I would try to refrain from using abilities that can cover up deaths. They aren't really useful, and can lead to a lot of confusion.
Last edited by PersonNamedUser on Wed Apr 05, 2017 6:53 pm, edited 9 times in total.
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MacheTheFerret
- Rex

- Posts: 1547
- Joined: Mon Dec 23, 2013 4:17 pm
- Pronouns: she/her
Postby MacheTheFerret » Tue Apr 04, 2017 5:58 pm
Pseudo wrote:Pretty good overall,
but after reading thehelmetguy1's comment about this game in the Game Concept Thread, I am a little concerned that making all townies doublevoters may be a bit too strong. I may suggest cutting down the number of (regular) townies a bit or perhaps making only half of them doublevoters, or something similar.
Fixed
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Julia Pseudo
- Luigi

- Posts: 5609
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Tue Apr 04, 2017 6:08 pm
^
Thanks, review updated
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Tue Apr 04, 2017 6:11 pm
Here's mine:
M38: Binary Beatdown
(Cardflip / 17 Players)
Malware Mafia
The stealthy, dangerous ones who strive for control and destruction. Normal Mafia Win Conditions.
Trojan: May choose a player each Night who will be unable to speak (and cast a Lynch vote) the next Day, however that player must have cast a Lynch vote during the previous Day. Can collaborate with the rest of the Malware Mafia to kill one player each Night.
Elite Spyware: May spy on a player each Night to see whether or not they have used an ability. Can collaborate with the rest of the Malware Mafia to kill one player each Night.
Hybrid Ransomware: May choose a player each Night to hold hostage. While being held hostage, that player cannot use any abilities and is only released when an Secure Software-allied player is Lynched. If they die before this happens, the hostage is released. Can collaborate with the rest of the Malware Mafia to kill one player each Night.
The Worm: May choose one player each Night whose Lynch vote they can manipulate the next Day, but only if that player casts one. (PMs the host at any point during that Day with their decision of who to place the Lynch vote on.) Nobody knows The Worm is there so it Cardflips as if it's innocent. Can collaborate with the rest of the Malware Mafia to kill one player each Night.
Secure Software
The ones striving for good who protect the computers from those who wish to harm them. Normal Town Win Conditions.
The Firewall: May protect a player each Night from the use of abilities or Nightkills. Cannot protect themselves.
Control Panel: May examine a player each Night to determine their Cardflip colour.
PC Cleaner: May wipe one player each Night from the game (kill them), however if they harm a Secure Software-allied player they will be deactivated for the following Night.
Automated E-mail: May reveal their identity to one player each Night.
Task Manager: May block a player's ability each Night.
Basic Program: No special function, but can help choose who to Lynch each Day.
Basic Program
Basic Program
Basic Program
Basic Program
Basic Program
Annoying Adware: Nobody likes it, but it means no harm. Thinks that they are just a Basic Program.
Third Party
An unusual virus going around that seems to be striking both the good and the bad. "Corrupt" all alive players to win.
Corruptor Virus: May "corrupt" a player each Night, causing their Cardflip colour to become Yellow/Orange. Players who have been influenced by this ability do not know they are corrupted when targeted by the Corruptor Virus and nothing for them changes besides their Cardflip colour. However, if a corrupted player is Lynched, that player will be notified (privately) and must choose a player who voted for them to "corrupt".
Pseudo wrote:Do corrupted players learn that they've been corrupted before or after they die? Please clarify.
Do corrupted players keep their abilities?
Are corrupted players immediately allied with the Corruptor, or do they keep working for their original team aside from the color change until they die?
Does the Hybrid Ransomware release its target if it dies?
Otherwise looks pretty good.
Edit:
Thanks for the clarifications, approved.
Danny wrote:Looks good.
How does The Worm manipulate votes exactly? Could use some clarification there.
Also, I feel like the Corruptor Virus and corrupt players still need explaining further.
Last edited by PixelPest on Wed Apr 05, 2017 6:44 pm, edited 3 times in total.
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Sevennights
- Rex

- Posts: 1529
- Joined: Mon Aug 11, 2014 1:52 pm
- Flair: When's Mafia
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Contact:
Postby Sevennights » Tue Apr 04, 2017 6:15 pm
A wise man once said
Danny wrote:Here's some constructive criticism: What the hell.
Now its back, in HD, OVERPRICED AND WORSE THEN EVER BEFORE WITH ALL THE DLC CHARGES
This may, or may not be taken seriously
in other words no this is not serious unless you make it out to be serious
Reader "desgresstion" is advised. YES FUCKING DESGRESSTION
M:whatever
Insert your generic name that people like and will always vote for here
Name: WHY IS THIS REAL?
Overly blantant screaming millennials
A D00D: OH GOD THE HORROR! ITS A RANDOM DUDE. Can visit two people, and must be two people. Visiting those two people stop their abilities for that night, but they can use it twice the next night. (Killing roles are an exception. The cant kill twice, but instead can inspect a player to learn their color or survive that night) Does mot work for DIO's time stopping ability either. The D00D can not visit the same people twice in a row. Those with two abilities can only use one ability twice. (I.e. can heal or inspect. Either inspects twice or heals twice)
President Hair Clip-on: Can look and see who is visiting who during the night, up to 2 people and self.
DIO: You were expecting no DIO memes but it was me DIO! Can stop time for the night, stopping all and any abilities from happening. In turn, skipping a whole phase. Since he FUCKING DIES AFTER PART 3 he can only use it once. Oops spoilers... Anyways he can alternatively kill a person a night with a road rolla da. Can only kill someone once.
The Moe Loli: Can not die at night, if targeted by a night action, they learn the color of said person. (Not everyone that visited them just one single person i.e. the first person who chose to visited you the loli. At most this single ability, can be used up to 3 times. )
LOVE IS SO BLUE GUYS FTW
Editing of the Bosses: Can protect someone during the night. During protections takes in all the abilities used on that person to be used on the Editing of Bosses. If killed, takes the attacker down to revealing the role of the attack in the process. Removes bombs from players when protecting them unless they have been targeted to be nightkilled.
TheDanianfruitman: Has a long name... That's about it... Other then the fact that if someone one votes for them they learn their Role. (Can only choose one person) Can learn the color of someone every night.
Killer Queen: DYNAMITE AND THE LAZER BEAMS! Can plant a bomb on someone every other night. This bomb does not kill someone. Can detonate the bombs all at once killing everyone who had a bomb planted on them. If the bombed person was killed while you were planting a bomb on them, you, the person attacked, and the attack all die. Also kills the people that visited them (other non-killing roles.) when doing multiple explosions. (i.e. p1 plants bomb on p2, p3 kills p2. bomb blows up, p1, p2, and p3 die.) If doc protected this person the doc takes the bomb all alone with the attacker and you live, along with the person the doc protected. When doing the multi explosion bomb ability they can no longer plant bombs and their role is revealed. If killed before doing the multiple explsions, the bombs stay on the people but if they are nightkilled it still goes off.
TheEEM of the O: Is edgy, can suicide to kill to others(up to 2 of choosing). can only be done at night after 2 nights of the game starting. (in game nights i.e. night 3. Night 2 if someone on if a team mate died)
People in who went to the court of the crimson king
Pro Fighting Game Player: Can protect self at night for about 3 times. There will be a message that someone protected themselves playing against scrubs
Dolphin: This Motherfucka can swim, on LAND. WHOA TECHNOLOGY!!! Can investigate a player and learn their color. Knows if Dio dove at night.
Dio: You were expecting DIO but it was me Dio! Can be a holy diver and take someone down during the night while protecting self. Can be done every other night. When protecting, nightkills are ineffective on both players and other non killing roles only work on Dio. (i.e. Dio and the person they protect can not be nightkilled, but Dio is effected by other roles, but the person he protects is unaffected) If Dio dove the last night, they can only post 5 word every 3 posts.
Brando: This is a high schooler, he stole your memes. He can control someone and make them use their ability during the night on someone else. They will know they have been controlled. Is in contact with Dio
WE GOT TO STOP BULLYING
Cowboy Bebop: Can avoid death once. ONLY ONCE, THEN YOU MIGHT DIE (lynches dont count sadly)
If the last one alive on their team, this role can kill every other night and kill thoses who voted for him. In turn his color is given to thoses who also visited that person who they tried to kill. (i.e. p1 kills p2. p3 visits p1 or p2, p3 learns p1's color.)
Susano'o: Can play his edgy theme making the lynch targets voted on the them not count. (Ex. susan uses ability on p1. p2 has 3 votes, p1 has 5, p2 is lynched instead.) More or less protects the player from a lynch. can only be done once.
TIFFANY: Wants to get lynched. if lynched can bring their team together or reveal 3 player's who voted for TIFFANY their roles to the public or kill 1 who voted for TIFFANY.
Stomping Fetish Terumi: Can survive a night or two, depending on who he killed. if he killed his own teammate, he lives throught another night. (Can not get another life to live if they "accidentally" kill another ally) Can kill someone every other night just to let you know. (messages will be someone was stomped to death just to also let ya know, and may come with gif or video. "MAY" OK. SO I MIGHT NOT DO IT AT ALL)
Everything the light touches is Anime
Anime person man.: They must mention a sort of anime in their posts(don't worry only once within their total posts for the day or night.). Must post once a day and night, unless they are dead you butt. Since they do this, they can learn a color of who posted below them (first post) or quoted them(Quotes takes priority over first posts). This ability of learning colors happens every other day unless quoted, as quotes give colors always. (first quote, not any other quotes) They can copy a role of someone who quoted them or was the post below them, but the they lose the role they have originally. they dont change teams though. They can only copy a role once. Still remains on the team they orginally were on.
The Nientendo Switch'o'2: can take a role from the dead and join that team while remaining on this team. (In turn two teams could win. As long as Nientendo Switch'o'2 is the only remaining player on that team or this team.) In turn if they dont choose they live through one night. ONLY ONCE. People know that you changed teams but not who you are. Can always pm/dm the host to make a message in public during the start of the day or night
A.I. Yandere youtuber: can check three people at night to see if they they are Nientendo Switch'o'2. If they are then they kill those who visit Nientendo Switch'o'2. Does not work if they are from the same team. If someone kills Nientend'o' Switcher2 then this role gains the ability to kill every night. Kills the person who night killed Nientendo Switch'o'2. If apart of the lynch that killed Nientend'o' Switcher2 can kill someone from that lynch along with self, or die alone revealing two people who voted for Nientendo Switch'o'2 roles.
The Red eyes of the Digits: Can steals a players role and can use it twice once with in the game (What I mean is that they can only used the role's ability that they stole twice. They can use it every other night though if it is a normal role. Nightkilling roles can be used twice and DIO's time stopping cant be used twice. This role is also not effect by the D00D's ability to use roles twice. This includes roles they stole and orginally had.) May alternatively, Learn a player's role at night. if they do not want to steal a role that night. When Stealing a role they do not change teams nor do they join they team they stole a role from. Can not steal ally roles, so inadvertently, they learn their allies and their allies learn who they are if they had nearly had their role stolen. Since the person who had their role stolen has no role anymore, they can inspect players instead every night or be a Triplevoter (i.e. p1 steals role of p2, p2 has no role anymore, p2 can choose to be an color inspector or have lynch votes count for 3. Can not have both otherwise thats fuckin broken man)
Pseudo wrote:Oh my.
OK, so going to make up some shorthand here:
Red team = Team Millennials
Blue team = Team Blue
Yellow team = Team People
Green team = Team Bullying
Purple team = Team Anime
alright? ok, here we go...
Is the drunk guy intentionally a different color different from the rest of Team Anime? It's a bit redder as is in case you didn't notice.
What "flames" are able to unfreeze those frozen by Elsa? Please clarify.
Carmandar is very overpowered and would discourage activity by existing. I would suggest changing what this role does entirely, I don't think it'd work out well.
A.I. Yandere Youtuber doesn't really work with Mafia mechanics... It's very hard to actually know that someone is who they say they are. I would give the role an inspection ability that only works to check if another player is the Nientendo Switch'o'2 or not.
Overall,
Team Millennials seems too powerful. President Hair Clip-on, DIO, and The Moe Loli together are very very strong. I would suggest nerfing some of these a bit or switching them out with underpowered teams (see below)
Team People and Team Anime seem underpowered on the other hand, since they don't have consistent killing roles or otherwise powerful roles like the other teams (and Team Anime is just really gimmicky)
Stylistically, I approve. But I do not approve the game, yet. I do think this could be acceptable with changes, though.
Edit: Approved, but with the same warnings as Danny. I think this game would be very difficult to run as well as understand given its complexity and writing style, but it's fairly balanced theoretically.
Syndrilevosse wrote:Even with the changes, there's just this inconsistency that isn't entirely the game's fault, but the fault of the writing style that makes it hard to follow rules. When you are working on a game like this, at least give it an air of seriousness and consistency despite it being a joke game, this will help people (especially the gamemasters) better understand the rules and the mechanics of the game.
I will approve this game for now, but the inconsistencies and writing style really throw me for a spin, and I can't put it at the fault of the roles. It just makes it really hard to determine whether or not something is unbalanced.
Pseudo wrote:Team Millenials is too powerful with two of its members able to shut down ability usages during the night.
A D00D also doesn't totally make sense when it targets some people, in terms of letting the player use their power twice the next night - for example, if he targets DIO, can DIO kill and stop time on the same night? Too many unclear contingencies.
Reviving dead players as Editing of the Bosses does has balance/meta issues, as described in other reviews in this thread (basically, confusion over what type of communication is allowed).
Killer Queen's ability to turn back time is just straight up too strong for a game like this.
Does TheEEM of the O gain their ability on Night 2 or Night 3? It's not totally clear from the wording.
Faking one's death as the Dio role does is not very good (as in not useful) and brings up balance issues similar to reviving dead players.
Gonna throw you a bone here, Susan'o's ability is cool and unique and not something I've seen done before.
TIFFANY should only be able to bring her own team together, since anything else is basically gamethrowing.
Lynch immunity as Stomping Fish Terumi has is a pretty straight-up broken mechanic, since it just reveals the player's role as the one lynch-immune role.
Does Anime Person Man's killing ability only work once? I can't tell from the wording.
In any case forcing everyone to mention anime in every post at the risk of dying is pretty silly, having one role have to do it is cool but allowing him to kill anyone else would use be annoying as hell.
Team Anime is way too weak, with two roles able to die/leave the team using their abilities and one other existing largely to neutralize the team-changing role.
In any case, even with these changes I would recommend submitting a different game as this game is kind of fundamentally broken with how complex and confusing the different roles are, as Danny and I described in the last host signups.
Danny wrote:I have to give you some form of medal for submitting this game again, and I'm not even going to use the red text.
This game is, as Pseudo said, fundamentally broken. As explained in the last judging of this game (before it was changed, that is), I mentioned something here:
Syndrilevosse wrote:Even with the changes, there's just this inconsistency that isn't entirely the game's fault, but the fault of the writing style that makes it hard to follow rules. When you are working on a game like this, at least give it an air of seriousness and consistency despite it being a joke game, this will help people (especially the gamemasters) better understand the rules and the mechanics of the game.
I will approve this game for now, but the inconsistencies and writing style really throw me for a spin, and I can't put it at the fault of the roles. It just makes it really hard to determine whether or not something is unbalanced.
With how insane this game is, we just can't allow it to go through. I don't think this community is particularly ready for faction games, as the last few we've had were pretty insane and kind of a shitshow. Faction-style games don't really encompass the general playstyle and idea of Mafia itself, so it sits in a gray area and nobody really wants to play them all that much. Honestly, since this would potentially be your first time hosting a game, to make it easier on yourself and everyone else, I would suggest you submit a different, more orthodox game following a semblance of traditional Mafia setup, and not Faction-based.
Last edited by Sevennights on Wed Apr 05, 2017 8:17 pm, edited 2 times in total.
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Thehelmetguy1
- Boom Boom

- Posts: 2372
- Joined: Sat Dec 19, 2015 9:33 am
- Flair: certified idiot
Postby Thehelmetguy1 » Tue Apr 04, 2017 6:45 pm
Nanaya Jacob wrote:Now its back, in HD, OVERPRICED AND WORSE THEN EVER BEFORE WITH ALL THE DLC CHARGES
This may, or may not be taken seriously
in other words no this is not serious unless you make it out to be serious
Reader "desgresstion" is advised. YES FUCKING DESGRESSTION
M:whatever
Insert your generic name that people like and will always vote for here
Name: WHY IS THIS REAL?
Overly blantant screaming millennials
A D00D: OH GOD THE HORROR! ITS A RANDOM DUDE. Can visit two people, and must be two people. Visiting those two people stop their abilities for that night, but they can use it twice the next night. (Killing roles are an exception. The cant kill twice, but instead can inspect a player to learn their color or survive that night) The D00D can not visit the same people twice in a row.
President Hair Clip-on: Can look and see who is visiting who during the night, up to 2 people and self.
DIO: You were expecting no DIO memes but it was me DIO! Can stop time for the night, stopping all and any abilities from happening. In turn, skipping a whole phase. Since he FUCKING DIES AFTER PART 3 he can only use it once. Oops spoilers... Anyways he can alternatively kill a person a night with a road rolla da. there is no limit to killing but can only be done every other night only if all of his teammates are dead..
The Moe Loli: Can not die at night, if targeted by a night action, they learn the color of said person. (Not everyone that visited them just one single person i.e. the first person who chose to visited you the loli. At most this single ability, can be used up to 3 times. )
LOVE IS SO BLUE GUYS FTW
Editing of the Bosses: Can protect someone during the night. Can bring a person back from the dead only once during the game.
Afterwords, can protect a person from death for the night, but dies in turn for them. Once dead, the person who killed you will have their color flipped.
TheDanianfruitman: Has a long name... That's about it... Other then the fact that if someone one votes for them they learn their color. (Can only choose one person)
Killer Queen: DYNAMITE AND THE LAZER BEAMS! Can turn back a phase (day 2 to night 2) once throughout the whole game. Can not use this ability if dead or being targeted for a lynch. In turn the next phase their role is revealed to the public.
TheEEM of the O: Is edgy, can suicide to kill to others(up to 2 of choosing). can only be done at night after 2 nights of the game starting. (in game nights)
People in who went to the court of the crimson king
Pro Fighting Game Player: Can protect self at night for about 3 times. There will be a message that someone protected themselves playing against scrubs
Dolphin: This Motherfucka can swim, on LAND. WHOA TECHNOLOGY!!! Can investigate a player and learn their color.
Dio: You were expecting DIO but it was me Dio! Can be a holy diver and fake death during the night. Can only be done if Brando is alive.
Brando: This is a high schooler, he stole your memes. He can control someone and make them use their ability during the night on someone else. They will know they have been controlled. Is in contact with Dio
WE GOT TO STOP BULLYING
Cowboy Bebop: Can avoid death once. ONLY ONCE, THEN YOU MIGHT DIE (Both night and lynch-wise)
Susano'o: Can play his edgy theme making the lynch targets voted on the them not count. (Ex. susan uses ability on p1. p2 has 3 votes, p1 has 5, p2 is lynched instead.) More or less protects the player from a lynch. can only be done once.
TIFFANY: Wants to get lynched. if lynched can bring a team together. can decide which team. or reveal 2 player's who voted for TIFFANY their roles to the public.
Stomping fetish Terumi: Can survive a night or two, depending on who he killed. if he killed his own teammate, he lives throught another night or once lynch.(Can not get another life to live if they "accidentally" kill another ally) Can kill someone every other night just to let you know. (messages will be someone was stomped to death just to also let ya know, and may come with gif or video. "MAY" OK. SO I MIGHT NOT DO IT AT ALL)
Everything the light touches is Anime
Anime person man.: They must mention a sort of anime in their posts. must post once a day and night, unless they are dead you butt. Since they do this they can learn a color of who posted below them or quoted them(first quote). They can kill someone who does not mention anime once within their posts. They can copy of someone who quoted them or was the post below them, but the they lose the role they have originally. they dont change teams though.
The Nientendo Switch'o'2: can take a role from the dead and join that team. in turn if they dont choose they live through one night. ONLY ONCE. People know that you changed teams but not who you are.
A.I. Yandere youtuber: can check three people at night to see if they they are Nientend'o' Switcher2. If they are they can choose to kill them if they changed teams. If someone kills Nientend'o' Switcher2 then this role gains the ability to kill every night. If apart of the lynch that killed Nientend'o' Switcher2 can kill someone from that lynch along with self, or die alone revealing two people who voted for Nientendo Switch'o'2 roles.
The Red eyes of the Digits: Can stop a player's abilities from ever being used in the game at all. If they do this Red eyes dies. May alternatively, Learn a player's color at night. Can trade roles with a player and that player will not know who traded with them. And as a bonus, they can not swap the role they just got from the swapped. (teams changes)
Pseudo wrote:Oh my.
OK, so going to make up some shorthand here:
Red team = Team Millennials
Blue team = Team Blue
Yellow team = Team People
Green team = Team Bullying
Purple team = Team Anime
alright? ok, here we go...
Is the drunk guy intentionally a different color different from the rest of Team Anime? It's a bit redder as is in case you didn't notice.
What "flames" are able to unfreeze those frozen by Elsa? Please clarify.
Carmandar is very overpowered and would discourage activity by existing. I would suggest changing what this role does entirely, I don't think it'd work out well.
A.I. Yandere Youtuber doesn't really work with Mafia mechanics... It's very hard to actually know that someone is who they say they are. I would give the role an inspection ability that only works to check if another player is the Nientendo Switch'o'2 or not.
Overall,
Team Millennials seems too powerful. President Hair Clip-on, DIO, and The Moe Loli together are very very strong. I would suggest nerfing some of these a bit or switching them out with underpowered teams (see below)
Team People and Team Anime seem underpowered on the other hand, since they don't have consistent killing roles or otherwise powerful roles like the other teams (and Team Anime is just really gimmicky)
Stylistically, I approve. But I do not approve the game, yet. I do think this could be acceptable with changes, though.
Edit: Approved, but with the same warnings as Danny. I think this game would be very difficult to run as well as understand given its complexity and writing style, but it's fairly balanced theoretically.
Syndrilevosse wrote:Even with the changes, there's just this inconsistency that isn't entirely the game's fault, but the fault of the writing style that makes it hard to follow rules. When you are working on a game like this, at least give it an air of seriousness and consistency despite it being a joke game, this will help people (especially the gamemasters) better understand the rules and the mechanics of the game.
I will approve this game for now, but the inconsistencies and writing style really throw me for a spin, and I can't put it at the fault of the roles. It just makes it really hard to determine whether or not something is unbalanced.
Danny wrote:Here's some constructive criticism: What the hell
I am not going to sign as host because I am not sure if I will be able to be as active as a host should
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Zeldamaster12
- Cid

- Posts: 4105
- Joined: Mon Feb 24, 2014 7:43 pm
- Flair: stop looking at my flair dangit
Postby Zeldamaster12 » Tue Apr 04, 2017 7:20 pm
AFTER MONTHS, I FINALLY MAKE AND SUBMIT A NEW GAME...
Here's the deal. This game is either really balanced or really unbalanced. I tried to make this thing as balanced as I can, and I think the poisoning gimmick and the Manipulator's color changing gimmick is unique, and really makes you have to go by more than just the player's role color. However, I'd like the Game Masters to look over this game to find any issues with it that they can, and I will fix it from there.
Mafia 38 - The Ultimate Deception
-18 players
-Cardflip
-The Town must eliminate all of the Manipulators for victory
-The Manipulators must equal or outnumber the Town for victory
The Manipulators
Manipulator: Will cardflip red on Night 1 and Day 1, blue on Night 2 and Day 2, and green on Night 3 and Day 3. After Day 3 is over, the cycle will begin again, and he will once again start out by cardflipping red. The Manipulator can tag a player each night, and that player's ability will be blocked, along with the lynch vote not counting for the day phase.
Spy: The Spy can visit a player each night and will be notified if they were visited.
Juror: Once throughout the entire game, the Juror can notify the host at night, and the Day phase will have no lynching. Will be announced upon phase change.
Poisoner: Each night, the Poisoner can poison a player. That player will die the next night unless visited by the Medic or the Cleanser. Poisoned players will not be notified that they are poisoned.
The Town
Sheriff: Each night, the Sheriff can inspect a player to learn his or her role color. If he inspects the Poisoner, he will be poisoned.
Medic: Each night, the Medic can protect a player from night kills. If that player was poisoned, they will be cured. Cannot be poisoned.
Cleanser: Cardflips green. The cleanser can cure a player from poisoning each night. Cannot be poisoned.
Vigilante: The Vigilante can kill a player each night, but will lose his ability for one night if he targets a member of the Town. If the Poisoner is targeted, the Vigilante will be poisoned.
Enhanced Townsperson: A regular Townsperson, but is immune to night kills and poisoning. Doesn't know he is the Enhanced Townsperson.
Townsperson: A regular Townsperson with no ability.
Townsperson: A regular Townsperson with no ability.
Townsperson: A regular Townsperson with no ability.
Townsperson: A regular Townsperson with no ability.
Townsperson: A regular Townsperson with no ability.
Townsperson: A regular Townsperson with no ability.
Townsperson: A regular Townsperson with no ability.
Townsperson: A regular Townsperson with no ability.
Miller: A regular Townsperson, but cardflips red. Doesn't know he is the Miller.
Role PMs:
CHANGELOG:
- Changed the Nurse role to Cleanser.
Pseudo wrote:This seeems sufficiently balanced to me. The mafia is pretty strong, particularly the Poisoner, and the blues weak, but I would guess that the large town and lack of a third party would make up for it. The mafia seems a bit less threatening than the mafia + Jonny Peterson + the prospector in Mafia 37 anyways.
If I were to buff the town, I would probably add a Deputy (replacing a townie). If I were to nerf the mafia, I would remove the Manipulator's tagging ability. It's approved as is, though, these are just suggestions.
Danny wrote:Pretty much what Pseudo said.
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PixelPest
- Link

- Posts: 7111
- Joined: Sun Jul 12, 2015 5:38 pm
- Flair: Tamer of Boom Booms
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Contact:
Postby PixelPest » Tue Apr 04, 2017 7:21 pm
Pseudo wrote:
Made some clarifications. Basically the corruption does not affect anything ability-wise and corrupted players only learn of being corrupted when they die. And yes, Hybrid Ransomware's hostage ability terminates upon death
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Thehelmetguy1
- Boom Boom

- Posts: 2372
- Joined: Sat Dec 19, 2015 9:33 am
- Flair: certified idiot
Postby Thehelmetguy1 » Tue Apr 04, 2017 7:24 pm
I would say poisoning is a bit too strong, but then I noticed there isn't a TP, so I guess it works out
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Zeldamaster12
- Cid

- Posts: 4105
- Joined: Mon Feb 24, 2014 7:43 pm
- Flair: stop looking at my flair dangit
Postby Zeldamaster12 » Tue Apr 04, 2017 7:26 pm
thehelmetguy1 wrote:I would say poisoning is a bit too strong, but then I noticed there isn't a TP, so I guess it works out
Funny thing is, I was thinking the exact same thing! I was going to include a TP like I usually do, but decided not to, as I think it'd be overkill with this game's gimmick.
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Sevennights
- Rex

- Posts: 1529
- Joined: Mon Aug 11, 2014 1:52 pm
- Flair: When's Mafia
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Contact:
Postby Sevennights » Tue Apr 04, 2017 7:34 pm
i kinda feel the town is a bit under powered
then again you would trust me with balancing games?
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MacheTheFerret
- Rex

- Posts: 1547
- Joined: Mon Dec 23, 2013 4:17 pm
- Pronouns: she/her
Postby MacheTheFerret » Tue Apr 04, 2017 7:42 pm
Clarified that my Illiterate townspeople know that they're illiterate
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Julia Pseudo
- Luigi

- Posts: 5609
- Joined: Wed Jan 08, 2014 12:04 am
- Flair: gay gaymer girl
- Pronouns: She/her
Postby Julia Pseudo » Tue Apr 04, 2017 8:13 pm
PixelPest wrote:Pseudo wrote:
Made some clarifications. Basically the corruption does not affect anything ability-wise and corrupted players only learn of being corrupted when they die. And yes, Hybrid Ransomware's hostage ability terminates upon death
OK, review updated (it's approved).
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PersonNamedUser
- Reznor

- Posts: 2882
- Joined: Fri Feb 27, 2015 8:07 pm
Postby PersonNamedUser » Tue Apr 04, 2017 8:55 pm
So, i decided that i'd make some changes to the game, how is it now?
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Sevennights
- Rex

- Posts: 1529
- Joined: Mon Aug 11, 2014 1:52 pm
- Flair: When's Mafia
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Contact:
Postby Sevennights » Tue Apr 04, 2017 9:25 pm
To clear up confusion
my game does have changed placed in effect
roles a\have been changed/ and may or may not have been rewritten
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