Super Mario Nova Zero - 38A/1.4.4 ( COLLAB )

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Are you hyped for the release of this project this Summer?

Yes
20
71%
Maybe
2
7%
No
6
21%
 
Total votes: 28
Eri7
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Re: Super Mario Nova

Postby Eri7 » Tue Jan 02, 2018 1:11 pm

Taycamgame wrote:2.0 Project? What could that be...
Also I just realised this is 38A exclusive, which I don't have... Yeah, I only have 2.0, unfortunately.
You can click the image in my signature that says super bros nova to see my 2.0 project.

amhsamie
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Re: Super Mario Nova

Postby amhsamie » Wed Jan 10, 2018 6:57 am

:!: Looks good so far. Cant wait to see where you go with this!

Eri7
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Re: Super Mario Nova BIG UPDATE (9/2/18)

Postby Eri7 » Fri Feb 09, 2018 1:06 pm

A New giant update guys , i uploaded 30 new screenshots , new logo , new coverart and added a support banner!

WildW
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Re: Super Mario Nova BIG UPDATE (9/2/18)

Postby WildW » Fri Feb 09, 2018 1:40 pm

OH SH1T
this is huuuugeee I hope it can be finished! The only thing I see wrong is...
Spoiler: show
NSMB next to SMB3
And whats the progress?

Taycamgame
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Re: Super Mario Nova BIG UPDATE (9/2/18)

Postby Taycamgame » Fri Feb 09, 2018 1:46 pm

Wow, i love all the amazing new screenshots! This update really did come out of nowhere!
Those screens look really fun.
Great level design? Check.
Interesting ideas? Check.
I'll review this when it comes out? Check!
Let's keep the updates coming, i'm interested into seeing what else the game will have in store!

Eri7
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Re: Super Mario Nova BIG UPDATE (9/2/18)

Postby Eri7 » Fri Feb 09, 2018 3:23 pm

WildWEEGEE wrote:OH SH1T
this is huuuugeee I hope it can be finished! The only thing I see wrong is...
Spoiler: show
NSMB next to SMB3
And whats the progress?
There are around 70-80 levels done and my second demo is planned to have around 120 levels.

WildW
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Re: Super Mario Nova BIG UPDATE (9/2/18)

Postby WildW » Fri Feb 09, 2018 3:30 pm

Eri7 wrote:
WildWEEGEE wrote:OH SH1T
this is huuuugeee I hope it can be finished! The only thing I see wrong is...
Spoiler: show
NSMB next to SMB3
And whats the progress?
There are around 70-80 levels done and my second demo is planned to have around 120 levels.
that is more levels than I could fit in a full episode! Nicely done!

PopYoshi
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Re: Super Mario Nova BIG UPDATE (9/2/18)

Postby PopYoshi » Sat Feb 10, 2018 2:07 pm

Ok, it just gets better and better, I don't even know what to say honestly, everytime I see an update of this project I get excited in many ways, the levels are so well structurated and are very beautiful, attractive, they look fun to play and are extremely creative

(Yet you still say my project is an idol to you)

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Re: Super Mario Nova BIG UPDATE (9/2/18)

Postby TheNewGuy » Sun Feb 11, 2018 4:14 am

Makes me want to download 38A

EHX
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Re: Super Mario Nova BIG UPDATE (9/2/18)

Postby EHX » Sat Mar 03, 2018 2:55 pm

Incredible, the following has only been mentioned once, and only in a spoiler. Normally this community is much pickier about such things.

There's a whole bunch of 32x (or even higher?) GFX I spotted in the screenshots. Each one of them hurts to look at. You should make custom 16x versions, or check out if someone already has some. Or remake both the NPCs and the player GFX into HD as well for those levels.

Really, you should take that for serious. After all, that's some clash even I see ;)

Eri7
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Re: Super Mario Nova BIG UPDATE (9/2/18)

Postby Eri7 » Sat Mar 03, 2018 3:03 pm

EHX wrote:Incredible, the following has only been mentioned once, and only in a spoiler. Normally this community is much pickier about such things.

There's a whole bunch of 32x (or even higher?) GFX I spotted in the screenshots. Each one of them hurts to look at. You should make custom 16x versions, or check out if someone already has some. Or remake both the NPCs and the player GFX into HD as well for those levels.

Really, you should take that for serious. After all, that's some clash even I see ;)
Maybe i will fix some of these issues , maybe not , it depends if i like the way that some of these "clashes" look or not.

Akromaly
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Re: Super Mario Nova BIG UPDATE (9/2/18)

Postby Akromaly » Sun Mar 18, 2018 10:00 am

Okay, I'm hyped because this is frickin' fantastic! Just the idea of a 2.0 port is idk why because it uses a lot of 1.4 features.
Sure I have to make a playthrough of it when it will release

Eri7
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Re: Super Mario Nova BIG UPDATE (9/2/18)

Postby Eri7 » Sun Mar 18, 2018 10:06 am

AndrewPixel wrote:Okay, I'm hyped because this is frickin' fantastic! Just the idea of a 2.0 port is idk why because it uses a lot of 1.4 features.
Sure I have to make a playthrough of it when it will release
For now there isn't any port planned for 2.0 because this project uses too many 1.4 features so porting it into 2.0 will be very difficult.

EHX
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Re: Super Mario Nova BIG UPDATE (9/2/18)

Postby EHX » Wed Mar 21, 2018 2:55 pm

Eri7 wrote:
AndrewPixel wrote:Okay, I'm hyped because this is frickin' fantastic! Just the idea of a 2.0 port is idk why because it uses a lot of 1.4 features.
Sure I have to make a playthrough of it when it will release
For now there isn't any port planned for 2.0 because this project uses too many 1.4 features so porting it into 2.0 will be very difficult.
I think AndrewPixel was referring to Super Bros Nova, which seems more like a sequel to me though.
Eri7 wrote:
EHX wrote:Incredible, the following has only been mentioned once, and only in a spoiler. Normally this community is much pickier about such things.

There's a whole bunch of 32x (or even higher?) GFX I spotted in the screenshots. Each one of them hurts to look at. You should make custom 16x versions, or check out if someone already has some. Or remake both the NPCs and the player GFX into HD as well for those levels.

Really, you should take that for serious. After all, that's some clash even I see ;)
Maybe i will fix some of these issues , maybe not , it depends if i like the way that some of these "clashes" look or not.
Regarding that again: If you decide to keep that GFX in, I highly recommend making all of that level's GFX in that style. Probably even including the playable, personally I think that's an occasion that justifies putting player GFX in the level folders, even though that can make SMBX run out of memory quite fast if used too much.
(My keyboard keeps swallowing key presses at the moment, sorry if I missed any typos.)

TheNewGuy
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Re: Super Mario Nova BIG UPDATE (9/2/18)

Postby TheNewGuy » Sat Apr 07, 2018 7:01 am

Any progress?

Cedur
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Re: Super Mario Nova BIG UPDATE (9/2/18)

Postby Cedur » Sat Apr 07, 2018 7:21 am

Given the discontinuation of Super Bros Nova, I'm not sure if the 38A version is still in progress ...

Eri7
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Re: Super Mario Nova BIG UPDATE (9/2/18)

Postby Eri7 » Sat Apr 07, 2018 10:32 am

TheNewGuy wrote:Any progress?
No , I have my focus on other project but I won't reveal it for now.

TheNewGuy
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Re: Super Mario Nova BIG UPDATE (9/2/18)

Postby TheNewGuy » Sat Apr 07, 2018 11:51 am

Eri7 wrote:
TheNewGuy wrote:Any progress?
No , I have my focus on other project but I won't reveal it for now.
Super marios nova revolution, right? ;)

Eri7
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Re: Super Mario Nova BIG UPDATE (9/2/18)

Postby Eri7 » Sat Apr 07, 2018 4:31 pm

TheNewGuy wrote:
Eri7 wrote:
TheNewGuy wrote:Any progress?
No , I have my focus on other project but I won't reveal it for now.
Super marios nova revolution, right? ;)
Still nope , but its reusing assets from Super Bros Nova.

Eri7
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Re: Super Mario Nova COLLAB UPDATE?!

Postby Eri7 » Tue Apr 10, 2018 1:25 pm

Bump , this project will be from now on a half collab project and if you want to see more informations about this just check the topic of the project.


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