The Parareal World (Update 10-21 by SMBXEE)

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cato
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Re: The Parareal World 1.2

Postby cato » Thu Sep 21, 2017 2:17 pm

There is no music in the download

Trace
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Re: The Parareal World (38A)

Postby Trace » Mon Oct 02, 2017 10:46 am

uuuh, I think that world map is breaking the laws of physics.

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Re: The Parareal World (38A)

Postby Cedur » Mon Jan 08, 2018 8:28 pm

What, this requires 38A all along? At least I could play the very first levels on 2.0 without problems ...

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Re: The Parareal World (Original)

Postby Cedur » Mon Jan 28, 2019 2:48 pm

Dany wrote:ping

Now that you're back, would you please tell us which version is truly required? Because it can't be all three at the same time.

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Re: The Parareal World (Original)

Postby Dany25G » Mon Jan 28, 2019 3:15 pm

Cedur wrote:
Mon Jan 28, 2019 2:48 pm
Dany wrote:ping

Now that you're back, would you please tell us which version is truly required? Because it can't be all three at the same time.
SMBX 1.4.4

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Re: The Parareal World (Original)

Postby Cedur » Mon Jan 28, 2019 3:25 pm

Ok. Also can you check if the screenshots are still working? (currently my internet is having some little antics)

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Re: The Parareal World (Original)

Postby MmmMario » Tue Jan 29, 2019 5:51 am

They aren't coming up for me.

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Re: The Parareal World (Original)

Postby Cedur » Sat Feb 20, 2021 2:59 am

As the A-coins are obviously intended to be star coins: You can have real star coins in 1.4.4.

Added in 2 hours 14 minutes 28 seconds:
Re: The Parareal World
Bruh, good bump. In the meantime we also have star coins in X2.

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Re: The Parareal World (Update 10-21 by SMBXEE)

Postby Wohlstand » Mon Jul 25, 2022 7:13 pm

Hello!

Level 20 has a bug: taking all three dragon coins doesn't cause a third star to appear. I took some small research, and I found, that you forgot to set the "Empty layer" (No more object on the layer) event trigger to dragon coins, so, the star show won't happen.

https://disk.yandex.ru/d/3US-a1W1K6a1vQ This is a fixed level, just unpack this level file into the episode's directory and confirm the replacement.

Added in 27 minutes 8 seconds:
Re: The Parareal World (38A)
Cedur wrote:
Mon Jan 08, 2018 8:28 pm
What, this requires 38A all along? At least I could play the very first levels on 2.0 without problems ...
As the PGE-FL library (used at Moondust Project, X2, and TheXTech) supports 38A level files natively, however, to avoid people's confusion about why they work glitchy on X2, the compatibility warning message was added. Mainly, while one set of 38A levels that don't use unique features of the engine, will work normally, other levels that have wide use of unique 38A features including TeaScript and non-SMBX64 objects, will seriously glitch on X2 and other engines.


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