Hello!
Level 20 has a bug: taking all three dragon coins doesn't cause a third star to appear. I took some small research, and I found, that you forgot to set the "Empty layer" (No more object on the layer) event trigger to dragon coins, so, the star show won't happen.
https://disk.yandex.ru/d/3US-a1W1K6a1vQ This is a fixed level, just unpack this level file into the episode's directory and confirm the replacement.
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Re: The Parareal World (38A)
Cedur wrote: ↑Mon Jan 08, 2018 8:28 pm
What, this requires 38A all along? At least I could play the very first levels on 2.0 without problems ...
As the PGE-FL library (used at Moondust Project, X2, and TheXTech) supports 38A level files natively, however, to avoid people's confusion about why they work glitchy on X2, the compatibility warning message was added. Mainly, while one set of 38A levels that don't use unique features of the engine, will work normally, other levels that have wide use of unique 38A features including TeaScript and non-SMBX64 objects, will seriously glitch on X2 and other engines.