This forum is for projects that are a work in progress.
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bossedit8
- Banned
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Postby bossedit8 » Sun Mar 09, 2014 2:59 pm
Ok, I have to say this. This looks spectacular. I never see a SMBX contains bullets that has a much more variety almost like at the Touhou Games. I am making a SMBX Episode that is Mario and Touhou related ("Mario Adventures - Arrival on Gensokyo") so I am really looking forward on your creativity.
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Kingbowser112
- Nipper

- Posts: 400
- Joined: Fri Dec 27, 2013 6:09 am
Postby Kingbowser112 » Sun Mar 09, 2014 5:29 pm
Wow! What interesting mechanism ! Really!
Hmm, maybe it's a sort of SMBX VER. 1.4 . However good screens.
QUEST: This episode is a Boss Hub or it's a episode where there're levels ?
Thanks for all!
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sky-blue yoshi
- Guest
Postby sky-blue yoshi » Mon Mar 10, 2014 1:07 am
I'm trying to make a funny project - More Guns. But I don't have enough graphics.. 
I will set NPC's HP and get guns some functions. It could look like Metal Slug.(H/E/D/G/F/S/R/C guns..)
我真的不懂英语,好多好多单词短语什么的完全没看懂,只能勉强辨别内容@_@
果然国外论坛什么的好蛋疼,想表达某个意思就是表达不出..
Last edited by sky-blue yoshi on Tue Mar 11, 2014 11:17 am, edited 1 time in total.
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Kingbowser112
- Nipper

- Posts: 400
- Joined: Fri Dec 27, 2013 6:09 am
Postby Kingbowser112 » Mon Mar 10, 2014 10:58 am
Ok, good project however. It's always a good idea for SMBX. However you can find more graphics in the NEW CGFX PACK (ULTIMATE).
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Valtteri
- Birdo

- Posts: 2150
- Joined: Sun Dec 01, 2013 1:16 pm
Postby Valtteri » Mon Mar 10, 2014 12:42 pm
The screenshots can very well be fake. At first I didn't believe this at all, but there are things in the video that I don't know how they would be executed without any .exe modifications. Here are the ones that I can explain, however.
1. The projectiles: He attached a rapid Rinka spawner and a Volcano Lotus fireball spawner to the Goomba.
2. The Small Mario firing Hammers that don't fall: It's the Hammer Mario but the sprites are changed to Small Mario sprites. The Hammers have nogravity=1 applied which makes them not fall back down. He's also using God Mode which prevents him from getting hit and revealing that he's using the Hammer power-up.
3. The weird slowdown: That can be created by unchecking frameskip at the SMBX start up window. The large amount of projectiles on the screen at the same time create the lag.
Then I watched the rest of the video. Too many projectiles with AIs that no other NPC in SMBX has. They could be NPCs with some codes that I can't think of right now but that's very unlikely. And the Paragoomba instantly respawning when hit dead by the hammers isn't something you could do with SMBX's generator feature. He could have created tens of layers with the Goomba and attached them to each other and have them enable the next layer when dead but I doubt anyone would put that much effort into a fraud...
So yeah, I thought I'd post my thoughts and why it could be fake but I think I believe this is real. I think it's a bit suspicious that he used Godmode throughout the video but I can't explain half of the projectiles so why am I still trying to prove it's fake. Looking forward to more of this!
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Emral
- Cute Yoshi Egg

- Posts: 9890
- Joined: Mon Jan 20, 2014 12:58 pm
- Flair: Phoenix
Postby Emral » Mon Mar 10, 2014 2:30 pm
Please make the event window bigger. I always like to see what I'm doing when I'm using the Events tab, and I can barely make out the events name on your thing (you know because it's so small). Also, I tend to use long event names but eh whatever.
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FanofSMBX
- Ludwig von Koopa

- Posts: 3878
- Joined: Sun Dec 22, 2013 12:01 pm
Postby FanofSMBX » Mon Mar 10, 2014 2:41 pm
Can you please make Link selectable in online mode?
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RudeGuy
- Bowser

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Postby RudeGuy » Mon Mar 10, 2014 2:52 pm
Valtteri wrote: And the Paragoomba instantly respawning when hit dead by the hammers isn't something you could do with SMBX's generator feature. He could have created tens of layers with the Goomba and attached them to each other and have them enable the next layer when dead but I doubt anyone would put that much effort into a fraud...
Maybe he replace the effect of the goomba with a NPC which have noblockcollision=1. After he attach the paragoomba at the generator of that NPC.
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Julia Pseudo
- Luigi

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Postby Julia Pseudo » Thu Mar 13, 2014 3:03 am
What the hell. It has been far too long since I looked through the Projects forum, this is fantastic. If you've truly created a new SMBX version, you sir are truly a hero to the community.
Of course, this could also turn out to be fake. But I'm hoping.
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RudeGuy
- Bowser

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Postby RudeGuy » Thu Mar 13, 2014 2:58 pm
Pseudo-dino wrote:Of course, this could also turn out to be fake. But I'm hoping.
Yes, it is fake.
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FanofSMBX
- Ludwig von Koopa

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Postby FanofSMBX » Thu Mar 13, 2014 3:17 pm
Fake? How do you know? We'll have to wait for more confirmation.
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Julia Pseudo
- Luigi

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Postby Julia Pseudo » Thu Mar 13, 2014 8:23 pm
Christian07 wrote:Pseudo-dino wrote:Of course, this could also turn out to be fake. But I'm hoping.
Yes, it is fake.
While I'm extremely skeptical, we don't yet have any proof whether this is real or not. Until we get some sort of confirmation, you can't say without any reasonable doubt that it is fake. It probably is, but we don't know that.
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Darkonius Mavakar
- Torpedo Ted

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Postby Darkonius Mavakar » Fri Mar 14, 2014 8:37 am
It's not fake, since it's impossible to do those things with rinkas, and look on the HUD, the numbers lower when he gets hit so he's clearly not using godmode.
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Julia Pseudo
- Luigi

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Postby Julia Pseudo » Fri Mar 14, 2014 12:40 pm
Darkonius Mavakar wrote:It's not fake, since it's impossible to do those things with rinkas, and look on the HUD, the numbers lower when he gets hit so he's clearly not using godmode.
He could've assembled those "screenshots" in photoshop to fake it though. That'd be a hell of a lot easier to do than actually adding new code to SMBX.
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sky-blue yoshi
- Guest
Postby sky-blue yoshi » Fri Mar 14, 2014 12:54 pm
New Ice Gun:

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FanofSMBX
- Ludwig von Koopa

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Postby FanofSMBX » Fri Mar 14, 2014 12:59 pm
Very nice... Maybe you can please create new Koopalings with projectiles? Lemmy, Wendy, etc.
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Darkonius Mavakar
- Torpedo Ted

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Postby Darkonius Mavakar » Fri Mar 14, 2014 2:25 pm
Pseudo-dino wrote:Darkonius Mavakar wrote:It's not fake, since it's impossible to do those things with rinkas, and look on the HUD, the numbers lower when he gets hit so he's clearly not using godmode.
He could've assembled those "screenshots" in photoshop to fake it though. That'd be a hell of a lot easier to do than actually adding new code to SMBX.
i think making something like that would take a month or 2
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XerX
- Phanto

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Postby XerX » Mon Mar 17, 2014 4:44 am
Darkonius Mavakar wrote:Pseudo-dino wrote:Darkonius Mavakar wrote:It's not fake, since it's impossible to do those things with rinkas, and look on the HUD, the numbers lower when he gets hit so he's clearly not using godmode.
He could've assembled those "screenshots" in photoshop to fake it though. That'd be a hell of a lot easier to do than actually adding new code to SMBX.
i think making something like that would take a month or 2
Actually it'd probably take a day or two at the most.
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sky-blue yoshi
- Guest
Postby sky-blue yoshi » Wed Apr 30, 2014 1:07 pm

Now I'm creating a new game..
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SuperWingedYoshi
- Volcano Lotus

- Posts: 547
- Joined: Thu Feb 27, 2014 9:23 am
Postby SuperWingedYoshi » Wed Apr 30, 2014 1:20 pm
Looks like some mix of Minecraft, Terraria and Team Fortress 2. It's not too bad for a game that is meant to be a Minecraft-ish game.
But one question, what happened to the SMBX-like game you wanted to make before? Why did you stop development on it?
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