Re: M30 - Host Sign-ups
Posted: Wed Jun 01, 2016 6:20 pm
Can we have updated critiques soon or
Forums for SMBX
https://www.smbxgame.com/forums/
You're definitely still allowed to talk about non-mafia stuff when you are silenced. You are justMECHDRAGON777 wrote:
One thing I never understood bout silencing in mafia is, can you talk about non-mafia stuff to other players if two friends sign up?
Example: I have co-comme rated on both Sanct and bossedit8's videos (I know bossedit does not play mafia) and if one of us is silenced, would we also not allowed to do other actives as well? The same thing goes for Skype calls as well as the entire forum wide. Does it mean no internet access to a community related to the SMBX forums?
I would let the role choose which team to join or something like that, personally (maybe keeping their yellow cardflip for the whole game).PixelPest wrote:How would you recommend making the Delusionist a more interesting and fun role without making it too OP? The reason that I didn't create much more of an ability for the Delusionist is because hopefully within the first few Nights they would join a teamPseudo-dino wrote:Without having a set team, the Delusionist doesn't seem like a very fun role to be cast as, but it's good balance wise.
Otherwise looks good though, I appreciate the lack of many standard blue roles.
Yeah, that's great, your game is approved now.PaperPlayerX wrote:I changed one of the May-Mays into a painter; he can paint people red each night. Is that enough?Pseudo-dino wrote:I feel that the May-Mays are a little underpowered compared to the town, which has both normal blues and freemasons. Although it has two town-colored members, I still think game balance would benefit from an extra ability within the mafia (on one or two of the unpowered members).
That should be fine, as long as you include a changelog.MosaicMario wrote:I wanted to make a couple changes to my idea to balance the mafia and add another blue, is it okay for me to do this if my game was already approved?
Making them able to choose their team would ruin the point of the role, however I'll change some other things such as keeping their cardflip colourPseudo-dino wrote:I would let the role choose which team to join or something like that, personally (maybe keeping their yellow cardflip for the whole game).PixelPest wrote:How would you recommend making the Delusionist a more interesting and fun role without making it too OP? The reason that I didn't create much more of an ability for the Delusionist is because hopefully within the first few Nights they would join a teamPseudo-dino wrote:Without having a set team, the Delusionist doesn't seem like a very fun role to be cast as, but it's good balance wise.
Otherwise looks good though, I appreciate the lack of many standard blue roles.
Spinda still needs to critique a couple of the games, which i hope he does soon.PaperPlayerX wrote:It's been a couple days since the last game and game changes were posted. Could we expect the poll to go up soon?
May you please review last few games?Spinda wrote:
I don't think Spinda needs to review it if Pseudo's got it covered, but...MosaicMario wrote:Spinda still needs to critique a couple of the games, which i hope he does soon.PaperPlayerX wrote:It's been a couple days since the last game and game changes were posted. Could we expect the poll to go up soon?
May you please review last few games?Spinda wrote:
Pseudo-dino wrote:
Guess I should clarify that too! The mafia member that tells the GM who they're gonna kill, same logic applies to the loudmouth. Although all the mafia gets exposed by the loudmouth in EpicMafia, that's not how it will work here so it can be fair & the mafia team isn't all shot out in one night.Spinda wrote:Do the Mafia have to say which of them will do the killing (so they can be seen by the Watcher)?
Maybe i could just remove the revival potion. About the dragons, i think i'll decrease it to two. I think i'll switch the Mirror Wizard and Orb Wizard's cooldownsSpinda wrote:The Revival potion is based on RNG way too much for my liking.
imo the dragons may work better if it were only 2
I don't get why the Mirror Wizard has a 2 night cooldown. His item is way more situational than the Orb Wizard's and their cooldowns should be swapped
Does the Green Slime choose a blue after he's died? Also, what happens if he chooses the Dark Wizard (assuming he's made his color blue)? Will nothing happen?