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Re: Witchking666' Graphics Pack Version 2.0.

Posted: Sun Mar 27, 2016 3:54 am
by Witchking666
I updated the pack with update 2.0.
go check it out!

Re: Witchking666' Graphics Pack Version 2.0.

Posted: Sun Mar 27, 2016 5:03 pm
by PROX
I'm very impressed with some of this stuff. I do find the lava world map and the green on the new grassland tileset to be too vibrant, but aside from that, I really like it. Those cacti are so much better than mine imo.

Re: Witchking666' Graphics Pack Version 2.0.

Posted: Sun Mar 27, 2016 8:26 pm
by Alagirez
oh witchking
u updated this thing
oh
i love you
The new tileset looks nice! especially the star(?) tileset, and the GFX shading looks pretty nice. Great job! Great for MxW3AJ
also Happy Birthday!

Re: Witchking666' Graphics Pack Version 2.0.

Posted: Mon Mar 28, 2016 12:11 am
by PopYoshi
Damn, why I never dared to see this graphics pack? now I see what was I missed

I'll admit it, the worldmap left me speechless, looks great! the whole pack is great, I like the creativity you have

Re: Witchking666' Graphics Pack Version 2.0.

Posted: Mon Mar 28, 2016 4:03 am
by Witchking666
PROX wrote:I'm very impressed with some of this stuff. I do find the lava world map and the green on the new grassland tileset to be too vibrant, but aside from that, I really like it. Those cacti are so much better than mine imo.
Thanks for your feedback, I appreciate it.
I dont agree with the colours on the lava world being too bright though.
Also, your cacti are Miles better.
Camacho wrote:oh witchking
u updated this thing
oh
i love you
The new tileset looks nice! especially the star(?) tileset, and the GFX shading looks pretty nice. Great job! Great for MxW3AJ
also Happy Birthday!
Glad you like it!
Pop Yoshi Bros wrote:Damn, why I never dared to see this graphics pack? now I see what was I missed

I'll admit it, the worldmap left me speechless, looks great! the whole pack is great, I like the creativity you have
What do you mean "I didnt dare" just clicking on a topic doenst do anything XD.
Also thanks for the nice words, i appreciate them.

Re: Witchking666' Graphics Pack Version 2.0.

Posted: Mon Mar 28, 2016 4:18 am
by ShadowStarX
Oh man!
I really like this graphics pack, and I'm surprised that you managed to do that many tilesets with really good quality. (even with your amount of freetime) Keep up the good work! ;)
And your style seems to have quite enough variety. Sometimes your gfx remind me of Prox (desert and ghost house tileset) but sometimes it reminds me of Shikaternia... (Stardust Street for example)

Re: Witchking666' Graphics Pack Version 2.0.

Posted: Mon Mar 28, 2016 4:34 am
by Alagirez
Just a notice that you forgot to resize the mask of the "custom koopaling banners" GFX
Image
Luckily i know how to resize this :D
pls fix
1900th post

Re: Witchking666' Graphics Pack Version 2.0.

Posted: Mon Mar 28, 2016 7:16 am
by Cheeyev
witchking666 wrote:I updated the pack with update 2.0.
go check it out!
I've checked it out and I can easily say that it's a fantastic update, especially with the addition of 15 more tilesets for your birthday, 2 redesigned ones and a new world map tileset is quite a milestone for your Graphics Pack. Also, sorry that I missed your birthday.

Re: Witchking666' Graphics Pack Version 2.0.

Posted: Mon Mar 28, 2016 10:53 am
by Witchking666
ShadowStarX wrote:Oh man!
I really like this graphics pack, and I'm surprised that you managed to do that many tilesets with really good quality. (even with your amount of freetime) Keep up the good work! ;)
And your style seems to have quite enough variety. Sometimes your gfx remind me of Prox (desert and ghost house tileset) but sometimes it reminds me of Shikaternia... (Stardust Street for example)
Fun fact: the desert one is heavily based on newer super mario bros wii.
Camacho wrote:Just a notice that you forgot to resize the mask of the "custom koopaling banners" GFX
Image
Luckily i know how to resize this :D
pls fix
1900th post
Thanks for noticing, I will fix it on a later day.
Cheeyev wrote:
witchking666 wrote:I updated the pack with update 2.0.
go check it out!
I've checked it out and I can easily say that it's a fantastic update, especially with the addition of 15 more tilesets for your birthday, 2 redesigned ones and a new world map tileset is quite a milestone for your Graphics Pack. Also, sorry that I missed your birthday.
Nah, doesnt matter man.
Thanks for the nice words though.

Re: Witchking666' Graphics Pack Version 2.0.

Posted: Mon Mar 28, 2016 11:08 am
by Emral
Please, it takes literally 2 seconds.
Image

Re: Witchking666' Graphics Pack Version 2.0.

Posted: Mon Mar 28, 2016 2:38 pm
by Dog of Annoyance
I noticed that the tileset inis for the Colorful Pipes and Specials And Switches are in the wrong folders.

Re: Witchking666' Graphics Pack Version 2.0.

Posted: Mon Mar 28, 2016 2:56 pm
by Witchking666
Dog of Annoyance wrote:I noticed that the tileset inis for the Colorful Pipes and Specials And Switches are in the wrong folders.
What do you mean.
I cannot access my pc as of now But are they both in the same folder or reversed.

Re: Witchking666' Graphics Pack Version 2.0.

Posted: Mon Mar 28, 2016 3:02 pm
by Dog of Annoyance
witchking666 wrote:
Dog of Annoyance wrote:I noticed that the tileset inis for the Colorful Pipes and Specials And Switches are in the wrong folders.
What do you mean.
I cannot access my pc as of now But are they both in the same folder or reversed.
They are reversed.

Re: Witchking666' Graphics Pack Version 2.0.

Posted: Mon Mar 28, 2016 4:03 pm
by Cheeyev
Dog of Annoyance wrote:
witchking666 wrote:
Dog of Annoyance wrote:I noticed that the tileset inis for the Colorful Pipes and Specials And Switches are in the wrong folders.
What do you mean.
I cannot access my pc as of now But are they both in the same folder or reversed.
They are reversed.
I just checked it, and indeed, the tileset.ini files are swapped for both of them. I think that's the word that Dog of Annoyance was looking for, at least.

Re: Witchking666' Graphics Pack Version 2.0.

Posted: Wed Mar 30, 2016 8:40 pm
by Cacazk
I liked the graphics, mainly the world map :) ! But he is very "custom style," could leave in SMB3 style, many people would use!

Re: Witchking666' Graphics Pack Version 2.0.

Posted: Thu Mar 31, 2016 2:12 am
by Witchking666
None of the gfx clash with smb3 style and most don't with smw either.

Re: Witchking666' Graphics Pack Version 2.0.

Posted: Sat Apr 02, 2016 1:48 am
by Alagirez
Cacazk wrote:I liked the graphics, mainly the world map :) ! But he is very "custom style," could leave in SMB3 style, many people would use!
Bruh
the graphics use SMB3 colors and they're SMB3 styled because they use outlines uhhhhhhhhhhhhhhhhh

Re: Witchking666' Graphics Pack Version 2.0.

Posted: Sat Apr 02, 2016 4:10 am
by PROX
Style involves shading as well as color. o.o

Re: Witchking666' Graphics Pack Version 2.0.

Posted: Sat Apr 02, 2016 6:55 am
by Emral
Camacho wrote:
Cacazk wrote:I liked the graphics, mainly the world map :) ! But he is very "custom style," could leave in SMB3 style, many people would use!
Bruh
the graphics use SMB3 colors and they're SMB3 styled because they use outlines uhhhhhhhhhhhhhhhhh
April Fools is over.

Re: Witchking666' Graphics Pack Version 2.01: Minor updates are Minor.

Posted: Sat Apr 09, 2016 9:34 am
by Witchking666
I added a minor update which fixed the mask on the koopaling banners and the placement of the tileset.ini files of specials and switches and colorful pipes.
I also added 1 new tileset , 1 redrawn tileset and custom platforms.